GT6 Force feedback

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Hi all - I use a Fanatec CSR with GT and I'm really struggling to get any feel from the force feedback in the game. I get the self-centering force, and rumbles from going over kerbs, but otherwise it just feels really "numb". I can't feel the limit of grip, or what the front wheels are doing at all. Compared to Forza 4 and iRacing where you can feel a lot more.

Is it my wheel? Is there a setting somewhere in the game I'm missing? Anyone else had experience of using this wheel across these 3 sims and noticing the same thing? How does the FFB in GT6 feel on other wheels?
 
Hi all - I use a Fanatec CSR with GT and I'm really struggling to get any feel from the force feedback in the game. I get the self-centering force, and rumbles from going over kerbs, but otherwise it just feels really "numb". I can't feel the limit of grip, or what the front wheels are doing at all. Compared to Forza 4 and iRacing where you can feel a lot more.

Is it my wheel? Is there a setting somewhere in the game I'm missing? Anyone else had experience of using this wheel across these 3 sims and noticing the same thing? How does the FFB in GT6 feel on other wheels?
Welcome to the GT series, I see you're new here:lol: My experience is the same as yours, but with a G27. In my limited experience with PC Sims including GTR2, DTM Experience and a couple of others, GT is by far the worst in terms of feedback through the wheel. Most of the time it's more like a glorified controller than anything else. When you really need the feel, like when the front or back end loses grip, often there's nothing there other than visual or aural cues to tell you what's happening with the car.

In short, it's a GT thing IMO, it's not you or the wheel. There's no way to really know this until you try other games as you did, anyone that's only tried GT and says it's great simply doesn't know what they are missing.
 
Yeah I'm new to the series! That's a real shame. I swear between Forza and GT there is the perfect racing game - maybe one day they will work together :lol:

Thanks for answering my questions anyway :cheers:
 
Don't know if it is your wheel or not, but I'm using TM500, and the FF is clearly there, feeling everything I expect to feel.
Only playing GT...
 
To be honest, I feel it's better for it to not exist. I use zero, it's better for "immersion". There's enough weight to feel like you're not driving a car with electric power steering.

Its not your wheel. Its the lack of quality in this game.
Has nothing to do with it. Can you take your groaning to your assigned corner rather than ruining another thread? That'll be great.

If you don't like the game, don't post on the forums about the game.
 
To be honest, I feel it's better for it to not exist. I use zero, it's better for "immersion". There's enough weight to feel like you're not driving a car with electric power steering.


Has nothing to do with it. Can you take your groaning to your assigned corner rather than ruining another thread? That'll be great.

If you don't like the game, don't post on the forums about the game.
Why dont you mind your 🤬 business....I responded correctly. It is not his wheel, it is the lack of quality in the game. Im not groaning, im speeking the truth.
 
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Its not your wheel. Its the lack of quality in this game.
I'm not denying the game lacks quality, but if @donpost can't feel what the wheels are doing, he probably needs to try other settings, or there is something wrong with the Fanatec wheel.
My Thrustmaster T500 has no issues with the FF (on 5)
 
I'm not denying the game lacks quality, but if @donpost can't feel what the wheels are doing, he probably needs to try other settings, or there is something wrong with the Fanatec wheel.
My Thrustmaster T500 has no issues with the FF (on 5)
he said other games such as forza and iracing feel alot better, therefore his wheel is most likely working correctly
 
he said other games such as forza and iracing feel alot better, therefore his wheel is most likely working correctly
Ok, I read that.
That is why I wrote I'm only playing GT.
But is not that the FF of GT6 is non existing or wrong. I CAN feel what the wheels are doing.
A friend of mine is also using a Fanatec wheel. He tried mine some weeks ago and felt it was better on GT6.
 
Hi all - I use a Fanatec CSR with GT and I'm really struggling to get any feel from the force feedback in the game...
Is it my wheel? Is there a setting somewhere in the game I'm missing? Anyone else had experience of using this wheel across these 3 sims and noticing the same thing?

Well, here are the "general" advices for the Fanatec wheels on PS3/GT5/GT6:

starting the play
- have the wheel always plugged in the USB No1
- always start the console manually on the power button (not by the controller, because it would "override" the wheel)
- turn on the wheel after you started the console (look below for the ** for the additional explanation)
- put the wheel in the PS3 mode and use it to navigate the XMB and start the game
- you can turn on the controller after that, it will then assign to "2" port to use it for in.game XMB functionality

wheel setting
** For the use on the PS3/GT5/GT6 (and all other driving games on PS3) choose one of the 5 available S_x settings and always have it as default on wheel after the powering-up before you put the wheel in the PS3 mode (S_1 is the logical one :))

It is best to have the following settings on the wheel:
SEN OFF - wheel uses sensitivity information provided by the game (no linearity issues)
FF 100 - adjust FFB strength in-game, because lowering FFB on wheel reduces FFB sensation and creates "clipping"
SHO 80-90 - I use it on 80, experiment by your preference
DRI 000 - crucial, always zero
ABS 50 - I use it on 50, experiment by your preference
LIN 0 - crucial, always zero
DEA 0 - crucial, always zero
SPR 0 - crucial, always zero
DPR 0 - crucial, always zero

Why "zero" for almost everything? Basically, all those functionalities are messing with the default settings provided by the wheel-driver itself. With everything on "0", you are maximizing the FFB efficiency by turning off all potential "bypasses" and "buffers"

in-game settings (in the GT5/GT6 OPTIONS menu)
* Fanatec wheels uses Logitech profilers in-game (G25/G27), so use one that recognizes your CSR
mode: simulation (does not hurt to leave it like this)
power steering: OFF
force feedback: dependable of your preference > use THIS IN-GAME SETTING ONLY to adjust FFB strength > I use 7 for everyday drive, 4-5 for the Time Trials and 10 when I really want to have maximum FFB for the sake of driving sensation

Try the above and please provide your feedback!

Regards 👍
 
Thanks @amar212 that looks promising!! I'll give that a try and let you know if it feels any better. I'm stuck on 1.06 for now if that makes any difference since 1.07 won't fit on a 12Gb Super Slim PS3 :banghead:

What I specifically miss from Forza is that as you turned the wheel and start pulling lateral g the force trying to return the wheel to it's centre will increase with the lateral g. Then when you reached the point where the front tyres start losing grip you can feel the force instantly disappear. This makes riding the limit of grip much easier. (Not slamming GT here btw - you wouldn't believe some of the features that are missing from Forza but present in GT :yuck:)

EDIT: Quick look and my wheel settings are already almost exactly as you prescribe - except for spring which is on -4... that could be a factor. I guess I just need to turn down the FF using the ingame setting rather than using that spring setting on the wheel, right?
 
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Well, here are the "general" advices for the Fanatec wheels on PS3/GT5/GT6:

starting the play
- have the wheel always plugged in the USB No1
- always start the console manually on the power button (not by the controller, because it would "override" the wheel)
- turn on the wheel after you started the console (look below for the ** for the additional explanation)
- put the wheel in the PS3 mode and use it to navigate the XMB and start the game
- you can turn on the controller after that, it will then assign to "2" port to use it for in.game XMB functionality

wheel setting
** For the use on the PS3/GT5/GT6 (and all other driving games on PS3) choose one of the 5 available S_x settings and always have it as default on wheel after the powering-up before you put the wheel in the PS3 mode (S_1 is the logical one :))

It is best to have the following settings on the wheel:
SEN OFF - wheel uses sensitivity information provided by the game (no linearity issues)
FF 100 - adjust FFB strength in-game, because lowering FFB on wheel reduces FFB sensation and creates "clipping"
SHO 80-90 - I use it on 80, experiment by your preference
DRI 000 - crucial, always zero
ABS 50 - I use it on 50, experiment by your preference
LIN 0 - crucial, always zero
DEA 0 - crucial, always zero
SPR 0 - crucial, always zero
DPR 0 - crucial, always zero

Why "zero" for almost everything? Basically, all those functionalities are messing with the default settings provided by the wheel-driver itself. With everything on "0", you are maximizing the FFB efficiency by turning off all potential "bypasses" and "buffers"

in-game settings (in the GT5/GT6 OPTIONS menu)
* Fanatec wheels uses Logitech profilers in-game (G25/G27), so use one that recognizes your CSR
mode: simulation (does not hurt to leave it like this)
power steering: OFF
force feedback: dependable of your preference > use THIS IN-GAME SETTING ONLY to adjust FFB strength > I use 7 for everyday drive, 4-5 for the Time Trials and 10 when I really want to have maximum FFB for the sake of driving sensation

Try the above and please provide your feedback!

Regards 👍
Good advice:tup: I'll be curious to see @donpost's results after making these changes.
 
Hi all - I use a Fanatec CSR with GT and I'm really struggling to get any feel from the force feedback in the game. I get the self-centering force, and rumbles from going over kerbs, but otherwise it just feels really "numb". I can't feel the limit of grip, or what the front wheels are doing at all. Compared to Forza 4 and iRacing where you can feel a lot more.

Is it my wheel? Is there a setting somewhere in the game I'm missing? Anyone else had experience of using this wheel across these 3 sims and noticing the same thing? How does the FFB in GT6 feel on other wheels?

I used a Fanatec wheel for around two years (it died and I decided not to get another Fanatec). What I found is that I simply don't like Fanatec's feedback at all, in any game, on PC or PS3, regardless of the in-wheel settings. None of them provided a good FFB experience. The feedback was always dead and lifeless compared to the Logitech wheels. So, it's possible that you'll never like the Fanatec feedback if you are used to more lively wheels. I went back to a G25 and later bought a Thrustmaster, and they are both great wheels, miles beyond the Fanatec in terms of feedback.
 
Just back from trying @amar212's guide above and unfortunately it's no better :( It still feels like the road feel is being transmitted to the wheel via a large vat of treacle.

Rumble strips etc feel great - they set off the vibration motor in the wheel and feel just like a real rumble strip. The self centering force though is constant no matter if you are oversteering or understeering or casually taking a curve.
 
Just back from trying @amar212's guide above and unfortunately it's no better :( It still feels like the road feel is being transmitted to the wheel via a large vat of treacle.

Rumble strips etc feel great - they set off the vibration motor in the wheel and feel just like a real rumble strip. The self centering force though is constant no matter if you are oversteering or understeering or casually taking a curve.
Sorry that didn't work for you. I've seen this posted before so you might want to try this too just in case. When you want to play GT, first insert the USB for the wheel into slot 1, the one on the left. Then plug in the wheel. Then turn on the system with the start button on the console. Don't use a controller at any point. I know it's standard advice for Logitech wheels, can't hurt to try.
 
Question...I have a g27, i use it for gt6. The settings i use are simulation ( which i dont think makes a difference ) , feedback stregnth ( usually 7 or 10 ) , and power steering OFF. I have never done this, but if i hook my wheel to a pc and get the latest driver and or mess with the profiler, then try gt6 again, will anything change or does gt6 " override " all the pc drivers and settings??? If you could, please quote me so i'll know that you have responded with an answer. I feel like the wheel doesnt give any feedback, as to what the car and tires are doing, i feel like all it does is make the wheel harder to turn, but thats just me.
 
Question...I have a g27, i use it for gt6. The settings i use are simulation ( which i dont think makes a difference ) , feedback stregnth ( usually 7 or 10 ) , and power steering OFF. I have never done this, but if i hook my wheel to a pc and get the latest driver and or mess with the profiler, then try gt6 again, will anything change or does gt6 " override " all the pc drivers and settings??? If you could, please quote me so i'll know that you have responded with an answer. I feel like the wheel doesnt give any feedback, as to what the car and tires are doing, i feel like all it does is make the wheel harder to turn, but thats just me.
I'm not sure to be honest. I've never downloaded any updates for my G27 in 18 months, I don't know if new drivers are available. Something I should look into really. But I also believe that GT overrides any settings you might put on the wheel.

I have the same experience and a quick trip into older pc games tells me there is much more available in terms of feedback. GT feels almost lifeless with the wheel. Stuff happens on the screen and you expect something to happen with the wheel and often nothing does. Or you do feel something but it's so gentle you hardly feel it. It's always been like that so it's nothing new, I think it's just how they programmed the FFB. I've been thinking of setting up a profile in the profiler and seeing if it works myself. This is the only thing I've ever found about using the Profiler for GT6 but there's a couple of issues with it:
http://www.dtgre.com/2014/01/gt6-learn-how-to-configure-logitech-g27.html

The author's first language is not english so it makes some parts hard to understand like this:
"As the change of some of these settings is through unhappy, just so you have a better idea what it is, let's find out what are some of them

And at one point he says this:
Step3. In the picture, you can see the settings I define as the most comfortable for my driving style in Gran Turismo 6. Not to say that they are perfect or ideal. You can change these parameters until you find your sweet spot. Typically, the trend is that let's return to power at a higher intensity.
...but I can't find any picture that shows the settings he's referring to. Click on the picture above or below that comment and all it does is enlarge a static picture that has no relevant information on it.

EDIT: Found this on GTPlanet regarding software updates:
https://www.gtplanet.net/forum/threads/does-g27-need-software-updates.270953/


And this from Logitech seeming to indicate that the profiler does not work with PS3:
http://logitech-en-amr.custhelp.com...11/lt_product_id/5184/tabs/1,3,2,4,5/cl/us,en
 
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I run a dfgt on GT and LFS.

GT's force feedback is very dull compared to lfs, the cues are there, just alot less pronounced compared to lfs. I tend to use 30%—45% FFB on lfs.

I have always used FFB 5 in GT, as it gives a nice weight, and useable feedback cues. 'simulation' etc makes no difference and I always have powersteering off.

I feel the same things in both games, but LFS has a wider range of force, with more detail, GT has the same cues, just with less definition.

One thing that is strange, is my wheel motor gets hotter, quicker on GT, compared to LFS, even though it seems to be working harder with LFS.

After a while drifting on LFS I can't drift on GT because of the lack of feedback through the wheel, it's much more about visual cues combined with the dull feedback cues, whilst on lfs I can hold a drift with my eyes closed because of how much steering feedback there is.


The Logitech profiler has no effect on my ps3 gaming, and it only has an effect on the PC if I open the game through the profiler, and then keep the profiler open.




Edit

It's rare for me to PD - bash, but I would be very annoyed if I was a G27/fanatec user. The G27 clutch issue is unforgivable in anything calling itself a sim, and a lovely fanatec giving unusable feedback is unacceptable really.

Good luck sorting it out @donpost
 
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