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- Luigi755
I just eject the disc on my 320xxI always quit game via XMB quite game option, it's smooth and responsive on mine ( Slim 250xx )
I just eject the disc on my 320xxI always quit game via XMB quite game option, it's smooth and responsive on mine ( Slim 250xx )
Try it out if you ever get the chance on other consoles. You may notice it lagging.I always quit game via XMB quite game option, it's smooth and responsive on mine ( Slim 250xx )
I've had the luxury of comparing 4 consoles with GT6 side by side and was surprised at the differences between the lot. It is clear some ps3s are MUCH more capable than others in terms of processing power. I suspect this occurs in all games but is more evident when a game maxes out the hardware like GT6,
All testing was done in 1080p on the same TV. PS3 and game settings were mucked around with but kept the same for comparison purposes for an overall result.
Fat 40GB CECHG04. 90nm GPU, 65nm CPU
Very bad FPS. Stuttering in 3d rendering of cars in garage, gallery and dealerships and the animation when you purchase cars.
Really bad game play FPS unless in bumper cam. A high amount of tearing. On screen smoke and chase view really bog this down, so does distant scenery and lots going on screen. A fair amount of microfreezes in game and coming out of driving options
Slim 120GB CECH 2001a model 45nm CPU 65nm GPU
Very poor performer. Lots of tearing and bad fps. This console is very weak for its time. A big surprise. Almost unplayable unless you turn off HDMI deep color and dynamic range and set gt6 to sharpen image. Lots of microfreezes. For example going off course in a licence test would freeze the car still whilst the grass and smoke effects continued going forward for a few seconds before the continue or retry would pop up.
3002b PS3 Slim 320GB. 40nm GPU and 45nm CPU. (the ones that no longer have disc or wifi lights)
The absolute BEST of of any ps3 version I have seen. No tearing whatsoever and almost no frame rate drops. The only time it ever dropped fps even the slightest is chase cam with lots of debris. etc in was evident moon missions. No framerate loss in cockpit view. Not a single stutter in Gallery mode or the buy car animations etc. No mircofreezes. This consoles performance was consistently smooth as silk.
PS3 Super Slim CECH-4002a. 45nm CPU and 40nm GPU
Almost as good as the 3xxx series PS3 Slims but not quite. FPS is generally good but drops are evident when dust is kicked up, and on some tracks a fair amount of consistent tearing was present. No mircrofreezes.
So to all those complaining about bad frame rates when gt6 came out, you can post here what ps3 version and model you have and your ps3 display settings.
Important note
I can confirm setting GT6 to SHARPEN IMAGE in the video options greatly increases FPS on problem systems. In addition, "XMB" Display Settings, HDMI deep colour and dynamic range to "off" or "limited" eases the rendering burden as well.
EDIT:I have confirmed dthe 3xxx series ps3 slim is in fact a 3002B console. I also completely forgot to mention the microfreezes.[/
I've had the luxury of comparing 4 consoles with GT6 side by side and was surprised at the differences between the lot. It is clear some ps3s are MUCH more capable than others in terms of processing power. I suspect this occurs in all games but is more evident when a game maxes out the hardware like GT6,
All testing was done in 1080p on the same TV. PS3 and game settings were mucked around with but kept the same for comparison purposes for an overall result.
Fat 40GB CECHG04. 90nm GPU, 65nm CPU
Very bad FPS. Stuttering in 3d rendering of cars in garage, gallery and dealerships and the animation when you purchase cars.
Really bad game play FPS unless in bumper cam. A high amount of tearing. On screen smoke and chase view really bog this down, so does distant scenery and lots going on screen. A fair amount of microfreezes in game and coming out of driving options
Slim 120GB CECH 2001a model 45nm CPU 65nm GPU
Very poor performer. Lots of tearing and bad fps. This console is very weak for its time. A big surprise. Almost unplayable unless you turn off HDMI deep color and dynamic range and set gt6 to sharpen image. Lots of microfreezes. For example going off course in a licence test would freeze the car still whilst the grass and smoke effects continued going forward for a few seconds before the continue or retry would pop up.
3002b PS3 Slim 320GB. 40nm GPU and 45nm CPU. (the ones that no longer have disc or wifi lights)
The absolute BEST of of any ps3 version I have seen. No tearing whatsoever and almost no frame rate drops. The only time it ever dropped fps even the slightest is chase cam with lots of debris. etc in was evident moon missions. No framerate loss in cockpit view. Not a single stutter in Gallery mode or the buy car animations etc. No mircofreezes. This consoles performance was consistently smooth as silk.
PS3 Super Slim CECH-4002a. 45nm CPU and 40nm GPU
Almost as good as the 3xxx series PS3 Slims but not quite. FPS is generally good but drops are evident when dust is kicked up, and on some tracks a fair amount of consistent tearing was present. No mircrofreezes.
So to all those complaining about bad frame rates when gt6 came out, you can post here what ps3 version and model you have and your ps3 display settings.
Important note
I can confirm setting GT6 to SHARPEN IMAGE in the video options greatly increases FPS on problem systems. In addition, "XMB" Display Settings, HDMI deep colour and dynamic range to "off" or "limited" eases the rendering burden as well.
EDIT:I have confirmed dthe 3xxx series ps3 slim is in fact a 3002B console. I also completely forgot to mention the microfreezes.
interesting. i really hate the new top loading slider system on the new ps3. feels cheap. may sell it and get what you suggest. is it this one you got?Hi XSNAKEX
Many thanks for your very useful comparison between the various incarnations of the PS3 hardware.
I was having issues with my old FAT 40GB freezing every time on loading one of the kart championships, which was very frustrating.
Based on your findings I went out and bought a 320GB Slim (Game in the UK still have stock of new ones).
The kart championship that was previously giving me grief, now runs fine and I can concur with all of the other performance increases when compared to my old PS3.
If you hadn't have gone to the trouble of making this post, I wouldn't have known how to resolve the issues I was experiencing.
Thanks again.
500GB super slim and it works like an absolute charm! everything is extreemly smooth, but for some reason, at the goodwood festival of speed, very occasionally, when you get DQ'ed, the game micro freezes for about 0.25 of a second!
SSDs do not improve frame rates, they do improve load times though.
Not necessarily true. If the game does a lot of streaming from the hard drive to the point where it could become a bottleneck, then faster streaming could help keep the frames flowing. I'm pretty sure I've seen reports of GTAV getting smoother framerates from SSD-equipped systems.
It's doubtful that GT relies heavily on streaming data from the SSD though, since it's not exactly a massive open world game. But I suppose it's possible that they're streaming some data to make room in the RAM for features like adaptive tesselation.
The car animations in the dealership and when you purchase cars is fully loaded into RAM. the FPS in these areas vary between systems. Its something to do with CPU or GPU processing power.
Is there any conclusive proof that the FPS in these situation varies from console to console, or is this just based on feedback from various players?
To me, it just feels like they're dropping the FPS down to 30 during these parts, just like in the replays. Maybe it's just that some people providing feedback are noticing this drop and some people aren't, making it sound like it's dependent on which version of the console they've got.
I'm not very sure about this, but I felt the frame rates went down when I enabled surround sound in xmb and in game. Using two channel audio, frame rate was no issue. Using fat 40gb.
I'm not very sure about this, but I felt the frame rates went down when I enabled surround sound in xmb and in game. Using two channel audio, frame rate was no issue. Using fat 40gb.
I always understood that due to the very limited RAM in the PS3, the whole architecture is based on needing to stream data from the bluray (and/or hard drive) since you can't just load all of the textures into that shared 512MB system/video RAM.
I get the idea of this thread.. It can be helpful (finding some solutions) but stop mixing in people's heads with this "processing power difference between different PS3 versions" theory, because it's pure BS.The car animations in the dealership and when you purchase cars is fully loaded into RAM. the FPS in these areas vary between systems. Its something to do with CPU or GPU processing power.
Anything like that is possible. Tell us exactly which settings so we can try replicate it.
Even at 720p, bathurst looks weird to me.A small bet: Sharpen image is slowing your game speed also, someone who has too much time can check this out with his stopwatch.
It is making game "smoother", but not taking out (many) problems what can be seen on Bathurst track, 720p might be only what solves "all" on Bathurst.
You'll then understand quotes on allEven at 720p, bathurst looks weird to me.