GT6: Less cars, better attention to detail?

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In my opinion, I think it was completely unnecessary to have tons of standard cars in GT5. There were many different versions of certain cars that were unnecessary. For example, the NSX's and the GT-R's. There are many different versions of these models in the UCD and they are not much different from each other. I would like to see less versions of particular cars, so they can pay more attention to detail. What I'm trying to say is less cars, more attention to detail for each car. Hopefully if they cut down the amount of cars then every car can be a premium car. Let me know what you guys think.
 
In my opinion, I think it was completely unnecessary to have tons of standard cars in GT5. There were many different versions of certain cars that were unnecessary. For example, the NSX's and the GT-R's. There are many different versions of these models in the UCD and they are not much different from each other. I would like to see less versions of particular cars, so they can pay more attention to detail. What I'm trying to say is less cars, more attention to detail for each car. Hopefully if they cut down the amount of cars then every car can be a premium car. Let me know what you guys think.

Virtually eveyone has been saying this since GT5 launched. In fact, a large portion of the General Discussion thread covers this.
There is far too much repetition among the cars while there is a huge range of the latest cars simply not featured. The balance was way off. I reckon PD will improve greatly for GT6 in relation to these issues.
 
We all know and Kaz understood this at some point around GT5's release.

https://www.gtplanet.net/kazunori-wanted-another-2-years-for-gt5-development/comment-page-5/
One frequent criticism of many GT games – including GT5 – is the large number of Japanese cars with slight variations in trim (the various GT-Rs, Mitsubishi Evos, Miatas, etc. all come to mind). This is one of the first interviews which Kazunori has acknowledged the criticism, saying “…it’s true that there is a lot of variations depending on the model, and that’s probably because we’ve been affected strongly by the automotive culture in Japan from the 1990′s. [...] Back then there was meaning to each of the fine differences, and the selection of which model variation to drive was important to a user. Looking at it now I also think that there’s too many.”

The bright side is that they're not Premiums.


More attention to detail for each car? WHaaA?



GT6 should contain all premiums.

Say goodbye to standards.
It has to.
 
If PD took the time to model the cars with differences as those differences exist in real life, then there wouldn't really be a problem with including them as Premiums (though they should ideally be introduced in the game as variations of the base model like in Test Drive Unlimited, rather than entirely seperate cars). And I don't think, strictly, that quantity of cars is the reason, because GT2 had 600 something cars and PD at least attempted to model the difference between the trim variation (for example, it is the only game in the series where USDM Lexus models are done correctly).



In essence, be it because of laziness or lack of care or time restrictions or whatever, the problem with the variations as they are now and have been since GT4 and (to a much lesser extent) GT3 is that PD didn't take the time to show any attention to detail, and the game as a result suffers for it (in many cases making cars that have massive differences in real life have identical performance in game, and thus be written off as duplicates when they really shouldn't be). As said above, though, because of GT2 I don't think that the reason of that is because of the car count. What the reason is, though... I don't know.
 
I agree with all of your guys comments. Personally, I think PD focused more on the courses rather than the cars. It's very nice to have beautiful and scenic courses but they should have spent more time on the cars.
 
There are separate departments for that. The car modeling was given the most attention/resources and time. There could have been more or less cars/tracks depending on their levels of quality. Since everything (new cars/tracks) was done with "perfection" in mind, they could have added more tracks and cars if they paid less attention to detail. More attention to detail would seem pretty hard to do.

With what Toronado said about the performance of the cars, including Premiums, that isn't the job of the modelers. In comparison of each car's performance in the game in respect to their real life cars, PD could have paid more attention to those details, if that makes sense.
 
In my opinion, I think it was completely unnecessary to have tons of standard cars in GT5. There were many different versions of certain cars that were unnecessary. For example, the NSX's and the GT-R's. There are many different versions of these models in the UCD and they are not much different from each other. I would like to see less versions of particular cars, so they can pay more attention to detail. What I'm trying to say is less cars, more attention to detail for each car. Hopefully if they cut down the amount of cars then every car can be a premium car. Let me know what you guys think.

Agree. Meh? I'd be more than happy to get rid of some of the cars as it would only get rid of the unecessary duplicates anyway.
 
symustafa1996
But I like all the Skylines.....

I like Skylines too but I still think its unnecessary to have as many as they do in the game. But that's just my opinion.
 
If they could at least keep the differences tangible between the trims of a particular car, it would be tolerable.

Like the difference between a Mustang V6, GT and GT500.

The only justification I see for even a few similar trims is for the used car lot where you can sacrifice performance for affordability.
 
I like Skylines too but I still think its unnecessary to have as many as they do in the game. But that's just my opinion.

All you need is one each R32,R33,R34,R35 and all the generations of GT-R's to come. No need for 10 of each generation
getUserSmile
.
 
why MORE attentio to detail?
IMO the premium cars in GT5 are already sklight "too much detailed". Only good for photomode when you wanna take picture of the headlights or so...lol..

ok serious:
I definitely want PD to focus more on events, licences, a-spec, b-spec....trappings etc...
 
I'd say two per generation, tops. The original model and the top performance model.
What's with the RWD models? What's with the ones which have different engines? etc
why MORE attentio to detail?
IMO the premium cars in GT5 are already sklight "too much detailed". Only good for photomode when you wanna take picture of the headlights or so...lol..

ok serious:
I definitely want PD to focus more on events, licences, a-spec, b-spec....trappings etc...
👍
YES!!!!!

Finally a guy with the same opinion.
🤬 graphics! Concentrate on gameplay relevant stuff!


And btw, removing already existing models doesn't improve anything.
 
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I reckon PD should do as many Premium cars as possible. Important cars, race cars etc should be given priority over clones (why 2 Cappucino's in GT5????). I'm hoping for at least 600 unique Premium cars , (not counting the clone cars already modelled like the GTR's).

I feel it is unlikely PD can model 1000+ cars as Premium, so I feel they after they have concentrated on the most relevant cars then the rest can be left standard. Otherwise knowing PD, GT6 will be full of Skylines, MX-5's and Kei cars, and cars like the Chapparel's, the Ford GT40, LMP's and Group C cars will be dropped completely.
 
There are subtle differences between Skyline GTRs, R32 GTR vs R32 Vspec, R33 GTR vs R33 Vspec and R34 GTR vs R34 Vspec + M spec and then there's the N1 version for each generation. They are all different, as in real life there are major differences in handling due to differences in ATTESA programming for instance. The same goes with the NSXs, the Japanese and US version are different, especially with the Type S, Type R and S Zero against the base trim.

I still hope they include these models, they can easily use the premium models, alter the minor exterior differences and some performance adjustment, these won't take a lot of resources.
 
Turbo-Kai
why MORE attentio to detail?
IMO the premium cars in GT5 are already sklight "too much detailed". Only good for photomode when you wanna take picture of the headlights or so...lol..

ok serious:
I definitely want PD to focus more on events, licences, a-spec, b-spec....trappings etc...

You can not put too much detail into a game. Especially when it comes down to cars. You wan't your cars to look as realistic as possible...don't you?
 
You can not put too much detail into a game. Especially when it comes down to cars. You wan't your cars to look as realistic as possible...don't you?

Actually I think you can put too much detail into a game, if it were easy and quick to model cars to an insane photo-realistic amount of detail and there were no technological constraints to show it then I'd agree.
But it isn't, and therefor it's perfectly logical to ask how much detail is actually needed, as a lot of detail on the Premium cars can only be seen taking close up photos and if you see what kind of things show up you can only be impressed and which were clearly done to impress.

But do we need to be impressed or are these things mostly irrelevant other than for close up picture purposes?
Do they have to model every small part (screws, buttons, air-valves, etc.) of the car as accurately as possible or would it be even noticed if they took a slight shortcut and focus on the most essential parts, meaning the stuff you actually see when playing the game, including Photo-Mode most of the time for most people?

Don't get me wrong, I love the insane amount of detail on some if not all Premium cars but I don't think we need more, less isn't an option either as I can see them going backwards on this aspect.
We just need more of them.
 
I want the same thing now as I did when I first played the first GT all those years ago.. MORE CARS!

Since they set the bar so high with the premiums, the standards look pretty poor, and I'd like them all to at least look the same (in terms of quality)... so I guess I want more premiums!
 
I would prefer a wider variety of cars to more detail, they must have spent weeks possibly months on some of the interiors and 99% of people don't notice how detailed they are. Just look at the links below.

https://www.gtplanet.net/forum/showthread.php?p=4332652#post4332652

https://www.gtplanet.net/forum/showthread.php?p=6427884#post6427884

https://www.gtplanet.net/forum/showthread.php?p=4613940#post4613940

You can not put too much detail into a game. Especially when it comes down to cars. You wan't your cars to look as realistic as possible...don't you?

They clearly have put too much detail into the interiors, it's took PD so long to make the game and they still have trees made out of partially transparent 2D planes. They could have made the cars slightly worse in terms of detail which would be unnoticeable (unless you really focused) and had much more realistic environments.
 
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The standard cars and tracks really cost GT5 to limit Premium content.

Huh? Are you really suggesting porting existing content into GT5 limited the amount of Premium content?
The limited amount of available Premium content at the time caused them to add Standard stuff, not the other way around.
 
What's with the RWD models? What's with the ones which have different engines? etc
👍👍👍👍👍👍
YES!!!!!
Finally a guy with the same opinion.
🤬 graphics! Concentrate on gameplay relevant stuff!
And btw, removing already existing models doesn't improve anything.

The GTS models, right? They're different enough to include, I guess.

And removing existing models means, at least for the irrelevant ones, you cut away at unnecessary fat. Even if you only have the equivalent of GT2's quantity, how are you going to notice? You'll still have too many cars to remember by heart and you'll notice better variety since the repeating models are gone.
 
All you need is one each R32,R33,R34,R35 and all the generations of GT-R's to come. No need for 10 of each generation
getUserSmile
.

I would be gutted if we only had one model each of the old GT-R's ... missing out on the various Nismo, V-Spec and N1 tuned models would be sacrilige!
 
The GTS models, right? They're different enough to include, I guess.
As example, yes.
And removing existing models means, at least for the irrelevant ones, you cut away at unnecessary fat. Even if you only have the equivalent of GT2's quantity, how are you going to notice? You'll still have too many cars to remember by heart and you'll notice better variety since the repeating models are gone.
Oh I really like to refind all those jewels which got lost in my garage. It's somehow interessting/fascinating.
 
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