I can't see the difference the adaptive tessellation makes, can someone enlighten me?
Adaptive Tessellation
Adaptive tessellation is next generation technology in terms of 3D model rendering. Tessellation involves dividing a polygon into multiple geometric tiles, and in adaptive tessellation, the polygons will automatically divide and become finer according to the viewing distance and position. This makes it possible to maintain the quality of the renders very high whether you are close or far from your viewing object.
I can't see the difference the adaptive tessellation makes, can someone enlighten me?
So you don't see the rest of the track popping up in the distance as you approach it?In GT5, imagine you are driving on the Nurburgring and the guard rail has that ugly line on it about 40 feet away, then about 60 feet away there is another ugly line. Adaptive tessellation gets rid of those ugly lines.
No im pretty sure its just that whatever angle you are looking at things, the game compensates by making all the polygons tessellate and grow and shrink so that you dont end up with ugly bits at certain angles/destancesSo you don't see the rest of the track popping up in the distance as you approach it?
No im pretty sure its just that whatever angle you are looking at things, the game compensates by making all the polygons tessellate and grow and shrink so that you dont end up with ugly bits at certain angles/distances
Not yet, not until after Brazil get it first.but if thats the case, that car is in the game no?
Ohhh k. So everything is more detailed?No im pretty sure its just that whatever angle you are looking at things, the game compensates by making all the polygons tessellate and grow and shrink so that you dont end up with ugly bits at certain angles/destances
Pretty muchOhhh k. So everything is more detailed?
All aboard the GT6 Hype Train! Last-day Boarding!
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No im pretty sure its just that whatever angle you are looking at things, the game compensates by making all the polygons tessellate and grow and shrink so that you dont end up with ugly bits at certain angles/destances
Check out this videoI can't see the difference the adaptive tessellation makes, can someone enlighten me?
with tessellation there is no pop... its smooth.
New intro...
M..MUST....RESIST..........2..M..MORE DAYS!
Does anyone have pictures of the Mazda RX-500?
Mazda RX500
Thanks!I had hoped for a photo mode picture, but that will do.I only needed to use the search feature.
So the day one update is now available?
I suspect that comes with the motion blur... either its difficult to get sharp shadows and motion blur at the same time, or when PD gave the game motion blur they accidentally blurred the shadows aswell and didn't notice...The shadows are worse in GT6... if it's a bright day like they've set it to match GT5, why are the shadows so hazy? They should be like the GT5 ones.