GT6 Screenshots / Videos

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All aboard the GT6 Hype Train! Last-day Boarding!

TOOT TOOT!
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I can't see the difference the adaptive tessellation makes, can someone enlighten me?

From what I read about it on the website it seems to be about viewing distance and level of detail.

Adaptive Tessellation
Adaptive tessellation is next generation technology in terms of 3D model rendering. Tessellation involves dividing a polygon into multiple geometric tiles, and in adaptive tessellation, the polygons will automatically divide and become finer according to the viewing distance and position. This makes it possible to maintain the quality of the renders very high whether you are close or far from your viewing object.
 
I can't see the difference the adaptive tessellation makes, can someone enlighten me?

In GT5, imagine you are driving on the Nurburgring and the guard rail has that ugly line on it about 40 feet away, then about 60 feet away there is another ugly line. Adaptive tessellation gets rid of those ugly lines. Turn it to 720p or 1080p

 
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In GT5, imagine you are driving on the Nurburgring and the guard rail has that ugly line on it about 40 feet away, then about 60 feet away there is another ugly line. Adaptive tessellation gets rid of those ugly lines.
So you don't see the rest of the track popping up in the distance as you approach it?
 
So you don't see the rest of the track popping up in the distance as you approach it?
No im pretty sure its just that whatever angle you are looking at things, the game compensates by making all the polygons tessellate and grow and shrink so that you dont end up with ugly bits at certain angles/destances
 
No im pretty sure its just that whatever angle you are looking at things, the game compensates by making all the polygons tessellate and grow and shrink so that you dont end up with ugly bits at certain angles/distances

Now I think I understand.
 
No im pretty sure its just that whatever angle you are looking at things, the game compensates by making all the polygons tessellate and grow and shrink so that you dont end up with ugly bits at certain angles/destances
Ohhh k. So everything is more detailed?
 
No im pretty sure its just that whatever angle you are looking at things, the game compensates by making all the polygons tessellate and grow and shrink so that you dont end up with ugly bits at certain angles/destances

No its just distance, without adaptive tessellation there are multiple objects ready to be used each with a different amount of Polygons and different materials... when you are up close you see the best one, so you slowly back up, then all of the sudden, that car, or fence, whatever it is, will suddenly change to that other object, and it is visible... Adaptive Tessellation just takes the best model and gradually lower its quality so you can't tell that its getting worse as it gets further away.

In short:
No tessellation is like *pop* Here's the ugly one! *pop* heres the pretty one again! :D

with tessellation there is no pop... its smooth.

bonus: Cool looking video yay...

 
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I can't see the difference the adaptive tessellation makes, can someone enlighten me?
Check out this video


All it really is is a better LOD (level of detail ) system.

In GT5 Each car would have N amount of "versions" of each car, low polygon count versions for far away objects (saving on memory and CPU), and high polygon count version for when a car was close to the camera.

Now, with adaptive tessellation You have one version and is "dynamically" adding and removing polygons to the model. So it can have a higher polygon count on regions close to the camera and lower polygon counts for the regions are further away from the camera.
with tessellation there is no pop... its smooth.

You can still get pop-in with adaptive tessellation.
 
It sure would be super awesome if someone posted a video showing the drift trials gameplay, I'm not talking about a replay but actual footage where you get to see the points stack up. It would be great to compare that to GT5 for changes. Pretty please?
 


The shadows are worse in GT6... if it's a bright day like they've set it to match GT5, why are the shadows so hazy? They should be like the GT5 ones.

The motion blur and everything else is great though.

So the day one update is now available?

I'd imagine it should be, if they want it to be available for all players on launch day, it should be up on PSN in advance of tomorrow.
 
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The shadows are worse in GT6... if it's a bright day like they've set it to match GT5, why are the shadows so hazy? They should be like the GT5 ones.
I suspect that comes with the motion blur... either its difficult to get sharp shadows and motion blur at the same time, or when PD gave the game motion blur they accidentally blurred the shadows aswell and didn't notice...
 
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