GT7 and SimHub Tactile discussion

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IIRC I said I would give you access to the previous group chat and older effects shared within it.
I did that to help get you started, yes?

None of those, were effects specifically done for the BDS units as that old chat goes back to about Feb 2023 even before the BDS was released. Some will have been tweaked but much of the work for the current test effects was new. Ive implemented nice sensations for speed, g-loads etc and the potential has been encouraging to offering an approach that delivers much better tactile than most experience.

From the very beginning I shared my non recommendation to seek to persue what I am offering for it being applied to a folding seat as it has limitations and drawbacks. You are ignoring this, trying to marry together a low-level basic implementation with an advanced approach with tactile immersion.

The last guy to approach me had a month to offer feedback on supplied effects, we created a specific chat for him.
Gave him our time and not one bit of useful feedback did he offer, in a whole month. Maybe just another fake account for someone to get a nosey into what I am doing different with effects. He was not the first, but I think he will be the last.

So yes I have had my fill with this and people hitting me for effects to then have their own interests.

Clearly, you have an interest in forming a solution for your folding chair. You are more focused on that than you are in wanting to have the recommended type of seat etc. If you print 3D parts, then what stops the next step/idea, to start selling those to others, ahh wouldnt it be great if you had nice effects to go with that. If not you, then what stops someone else to consider, running with that idea.

Someone wanting to take recommended hardware I have worked on, have effects made to use on that hardware giftwrapped to them. So they can apply that combined how they want via an installation approach that is not really intended nor were the effects created to be applied too, they wont care...

It does nothing to aid (my own goals) and if anything it highlights to me that people will continue to take what they can get and then not do what they said but instead do what they want.
 
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gek
Yes, that IS what you SAID you would do to help me get started; but NO, that is NOT what you DID.
Mmmmmm, I thought I had added you to that older group chat long ago.
May have got confused with someone else, so have done so now.
 
IIRC I said I would give you access to the previous group chat and older effects shared within it.
I did that to help get you started, yes?

None of those, were effects specifically done for the BDS units as that old chat goes back to about Feb 2023 even before the BDS was released. Some will have been tweaked but much of the work for the current test effects was new. Ive implemented nice sensations for speed, g-loads etc and the potential has been encouraging to offering an approach that delivers much better tactile than most experience.

From the very beginning I shared my non recommendation to seek to persue what I am offering for it being applied to a folding seat as it has limitations and drawbacks. You are ignoring this, trying to marry together a low-level basic implementation with an advanced approach with tactile immersion.

The last guy to approach me had a month to offer feedback on supplied effects, we created a specific chat for him.
Gave him our time and not one bit of useful feedback did he offer, in a whole month. Maybe just another fake account for someone to get a nosey into what I am doing different with effects. He was not the first, but I think he will be the last.

So yes I have had my fill with this and people hitting me for effects to then have their own interests.

Clearly, you have an interest in forming a solution for your folding chair. You are more focused on that than you are in wanting to have the recommended type of seat etc. If you print 3D parts, then what stops the next step/idea, to start selling those to others, ahh wouldnt it be great if you had nice effects to go with that. If not you, then what stops someone else to consider, running with that idea.

Someone wanting to take recommended hardware I have worked on, have effects made to use on that hardware giftwrapped to them. So they can apply that combined how they want via an installation approach that is not really intended nor were the effects created to be applied too, they wont care...

It does nothing to aid (my own goals) and if anything it highlights to me that people will continue to take what they can get and then not do what they said but instead do what they want.
Yes, that IS what you SAID you WOULD DO to help me get started; but NO, that is NOT what you DID. You never gave me access to the old effects.

You’re shutting me down based on assumptions, and now accusing me of something I haven’t done…still fine, since I understand your past with people asking for effects has been…um, much less than savory.

Since I first approached you a couple of weeks ago, I HAVE had thoughts/ideas about creating a product/products to sell, but not by taking your effects underhandedly. That’s NOT who I am, and what good would that do me in the long-run, considering software needs to constantly be in development? I WANT TO WORK WITH YOU, LOL! Read that aloud to yourself however many times it takes to get it through your jaded defenses.

I wrote this last night in an attempt to try and explain my thoughts, but deleted it, because I have no inroad to your heart, nor have I been given the opportunity to earn your trust. YOU SIMPLY WILL NOT LET ME IN. Now it seems there is little to lose, so I’ll paste my message here. If you can’t see my sincerity after reading this, then I’ll leave you to it…but make no mistake, I’ve done nothing TO you, said nothing ill AGAINST you, and ONLY have GOOD intentions for RACEBASS. If you close the doors after this, YOU will have proven YOURSELF to be the asshole…I certainly HOPE that will not be the case. Here goes:


Please don’t just skim over this, as seems to be your tendency. Pease take the time to READ and COMPREHEND it. I’ve spent a lot of time trying to express my thoughts clearly in several of my posts, yet I feel as though you don’t always get the heart of what I’m saying.
This is YOUR show, and RACEBASS is yours. Just know that with anything I am saying, I have nothing but the utmost respect for what you’re trying to accomplish. With that in mind, I’d like to address a couple of things in your previous post and issues I see overall:

Errrr No...
I am not that keen on the folding chair idea, trying to be applied with what I am doing with my own approaches with effects creation.
What I see is persistence for someone to work towards applying exactly that. So effects I have worked on, to then be used with the folding chair approach. Which may offer pretty decent results, but it will not likely offer what was intended and a user with such has no way of then knowing... If, what they are experiencing via a folding chair, is what/how the effects combined felt sensations are as (closely possible) how, they are meant to be.
I REALLY DO understand your concern here, though not completely, as I’ll explain further down. I DID attempt to be as transparent as possible with you in the beginning. I told you I would buy a “suitable” racing chair, so that I would have a reference to try and replicate the experience on my Playseat Challenge. My intentions have not wavered, and that has remained my plan. I know you haven’t seen the WHOLE picture with what I’m trying to do, but I am interested in helping bring your approach to as many people as possible, if you’d only give me a chance. In the same way I don’t have a hard-back seat for reference, you can ASSUME, but you can’t KNOW what kind of results my design can offer, unless you’ve experienced it for yourself.


So here we go again, back to the problem tactile has always had.......

Lets have folding chairs, lets have a seat from a van, a speedboat, a kitchen tableset, a playseat and anything else.
Heck, I might as well just not bother trying to build and create effects to a level and standard that can or at least attempts to deliver a quality experience with no hassle and fuss. One of the main targets with the concept I have, is to have sharable profiles and a way that users do not need to spend ages trying to get settings that then suits their hardware or installations.
That’s not completely fair. I understand your sarcasm, and this may very well be “the problem that tactile has always had”. Being a relative newcomer, I wouldn’t know anything about that.

What I DO know is that, even with your very specific requirements, it’s the problem that tactile will STILL have, because, unless you require everyone to buy the exact same seat, your user base will ALWAYS have to tweak the settings for their particular setup to some extent, even if it’s just level adjustments. The best you can do to make it as completely hassle-free as possible is to require everyone to have the same exact gear, down to the exact same seat…but even if the rig is specified down to the tiniest minutia, users will STILL have preferences, and you can’t possibly account for that.

Developing a solution for THIS is what I’ve become interested in, and what I feel I would like to help bring to the table, the more I’ve thought about it. I didn’t start out with these thoughts. I simply wanted to experience and help improve upon these amazing effects myself, but once I started developing my “web”, it has consistently occupied my thoughts over the past few weeks.

What I DON’T know is what your actual goal is with this. The way you talk about releasing the “finished” effects with a guide to the masses, which, by the way, seems to constantly get pushed back, makes it sound like you want EVERYONE to experience RACEBASS, but the specific requirements you have now, during development, seem to suggest the exact opposite.

You have to know that, upon release, either you will release the effects for anyone to experience, in which case most people probably won’t follow your equipment suggestions, which is what you’ve already dealt with and are fighting so hard against…or you will take a more “elitist” approach - that is, you require anyone who wants to experience your effects to invest in (or already own) a hard-back racing seat, presumably from a curated list of Latte-approved racing seats, along with all of the required amps, DSPs, transducers, etc., without having experienced the effects first-hand. That’s a big ask for most people, will seem “elitist” (even though it’s for good reason), and probably is a chance most won’t be willing to take.

The budget-conscious seem to always be looking for the cheapest way to achieve the end result, with a lot of them resorting to DIY solutions. They probably wouldn’t be willing to shell out a thousand bucks or more to rig something together, especially without any proof that it’s any good. Those foldable rigs you are so disinterested in are found in this group of people, most of whom DON’T have the money to spend on or space to fit a dedicated rig. If I’m not mistaken, you have used the term “budget“ many times when referencing “your approach”.

People WITH the money (and likely more space) at their disposal will most likely be looking at solutions on the higher end from already-established sim-racing brands.
From what I understand, your solution will not even be a brand (not a knock, just reality), but a guide, with effects that you’ve branded as RACEBASS, usable on a software program (SimHub) that was presumably NOT WRITTEN by you, with suggested or required hardware (Startech, Dayton, Nobsound/Douk Audio, etc.), none of which is PRODUCED by you, which will need to be purchased separately from different sources, none of which are OWNED by you (presumably), and then built by the user to achieve what is promised to be an amazing experience, but with no guarantees, return policy, real customer service, etc…a so-called budget-minded, but actually quite expensive and risky DIY tactile solution.

So, while I DO understand the need for a standard set of equipment by which to experience RACEBASS to its fullest, I can’t see how you’ll pull it off in any meaningful way like this.

There’s no way you’ve been doing this for as long as you have without considering most, if not all, of these issues…unless, that is, you don’t really care whether RACEBASS becomes the tactile standard by which all others are judged.

Forgive me if any if the above presumptions are faulty, as I have no way of knowing what may or may not be going on “behind the scenes”.

To be clear, I’m proposing the design and development of products specifically designed to take advantage of RACEBASS by a small startup in Tennessee, called gēks racing.
If your serious about tactile, then my advise is, to get a suitable seat and rig frame of some sort. If not then just enjoy what you have and however you want to but I am not interested in experimenting regards how my approach with effects or installation method works on folding chairs. I have my own rig build to focus on as well and plenty to keep me occupied..
I AM serious about tactile - my GOD, who would spend literally hours writing posts trying to convince you they are if in fact they aren’t - and I WILL get a “suitable” seat. Please don’t be dismissive - you certainly have a vision, great ideas, and have invested a ton of time and money into this, and for that you have my respect; but you have to know you’re not the only one with something to offer. I’m sure you’re busy, as we ALL are. The fact that people like us would want to be a part of helping develop this should speak volumes, yet somehow you’re still not convinced, at least about me. It takes a team of people with different strengths to accomplish something like I’m proposing.
 
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Mmmmmm, I thought I had added you to that older group chat long ago.
May have got confused with someone else, so have done so now.
Thanks so much!

@Mr Latte That’s a lot to read through. I’ll get started on it. I realize these effects are old, but would you still like feedback on these effects, or is all of this too old for you to bother with?
 
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Im not interested in making it a standard.
I am focused in making it that people experience it as best possible, to how it should be experienced.

The idea of applying exciters was something I did in 2019. Then multichannel and multilayeriing, more recently how to apply musical principles to effects. How to help get more effects working together, than as individual quantities. Often I have helped pioneer hardware approaches with effects creation in different ways.

I am not the only person around doing interesting things with tactile, but you seem not even aware of much really. Yet I do have my own views and approach or ideas which differs to some others.

The concept, is simply me sharing my own experiences with tactile and showing others how they could then experience that too.
Part of it is a self challenge to see how well, we can take the effects with the installation approach and such an affordable solution.

The idea is to make it freely available but it bring an improved level of quality in the experience it offers. One that improves upon what most already get from tactile using common or popular approaches. Another factor is that, based on price/performance I have had several tell me, this is much more fun/enjoyable than some off the shelf solutions costing as much if not more.


$/£ Needing Highlighted:
Not interested in it being about money or profit.
From experience, once money becomes a factor, its then the primary focus or it becomes about member numbers etc.
People seek power/control or status too and you can find Discord groups based on tactile such is evident.


I do not need to share or do anything, I can continue with my own build and keep what I do regards tactile experimentation for my own usage interests or preferences. Do you know how much time that would save me and more often hassle/bother. It may be the best thing for me to just focus entirely on my rig as when this all starts becoming more hassle than fun I have to consider that.
 
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gek
Thanks so much!

@Mr Latte That’s a lot to read through. I’ll get started on it. I realize these effects are old, but would you still like feedback on these effects, or is all of this too old for you to bother with?
I do not seek feedback from those older effects nor how they feel on the installation you have.
Neither add to the current situation. All it does is help you get to grips with effects in Simhub and see some of the potential.

Tests from users with different seats are actually able to enjoy similar settings.

However yes indeed people can have varying preferences.
No other solution or approach gives people the effects routing/mapping abilities this approach does.

That is one of the benefits of the BDS capabilities with wider frequency response but also applying multiple pairs in stereo.
If someone wants to shift a specific effect to different units, its not a problem. We refer to this as user mapping of the effects.

However we do not want to overload one set of channels and then have the others empty neither.
So much of the testing revolves around discovering how/which combinations are more favoured.

Not just about how an effect feels or operates which is still imporatant too of course.....
 
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I have had several tell me, this is much more fun/enjoyable than some off the shelf solutions costing as much if not more.
I am one.

When I found the original thread, I had ONE Buttkicker, $350. Luckily it was within the 30 day return window (by FOUR days). I immediately returned it and replaced it with SIX exciters for about the same $350. I also had to sell my GT Omega seat and buy an appropriate one. Later, the second amp I found on Ali Express for WAY less than Amazon. Now I have 12 exciters. Awesome.
 
I am one.

When I found the original thread, I had ONE Buttkicker, $350. Luckily it was within the 30 day return window (by FOUR days). I immediately returned it and replaced it with SIX exciters for about the same $350. I also had to sell my GT Omega seat and buy an appropriate one. Later, the second amp I found on Ali Express for WAY less than Amazon. Now I have 12 exciters. Awesome.
And the level you are at with this is still only the begining of the true potential.
Thats what I like about it, you can go from a few units, to then more and then if desired seek to have large BK or we adopt the other hardware I shared with you for mixing both enhanced game audio with Simhub effects. You seen the control options that solution also offers.

I like that scalability in that how far the user decides to take it is something they can build upto overtime if necessary or at their own pace.

In other places some are helping/focused on pedals and effects for those, it still just needs time, patience but I cant keep going though people letting me down or it being such a challenge to try to get people with suitable seats. It all has negative impact on my focus or desire to get back into it.
 
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That is one of the benefits of the BDS capabilities with wider frequency response but also applying multiple pairs in stereo.
If someone wants to shift a specific effect to different units, its not a problem. We refer to this as user mapping of the effects.

However we do not want to overload one set of channels and then have the others empty neither.
So much of the testing revolves around discovering how/which combinations are more favoured.
I actually made a spreadsheet with the effects and channels.

The purpose was to map them realistically to where they would be in reality in a real car, while limiting the constant effects (per channel) to 3, as over 3 constantly going gets muddy. I think this may be outside of what Mr Latte had in mind to a degree (his brain is on a different level than mine as far as sound goes) but hopefully when his rig is complete and he fully tries it out it will get his seal of approval :bowdown: Maybe, even officially adopted :D

Much more has been talked about, game audio etc. but there are so many effects we haven't even tapped yet, and tweaks to do, and the new effects SimHub added for US, and, and, exciting! (pun intended)
 
Im not interested in making it a standard.
I am focused in making it that people experience it as best possible, to how it should be experienced.
I said THE standard, not A standard. Forgive me, but is this not attempting to make it THE standard?
I am not the only person around doing interesting things with tactile, but you seem not even aware of much really. Yet I do have my own views and approach or ideas which differs to some others.
That’s correct. I KNOW I’ve said at least once that I’m a relative newcomer. I’m not aware of others, and haven’t seen any need in pursuing another solution.

The idea is to make it freely available but it bring an improved level of quality in the experience it offers. One that improves upon what most already get from tactile using common or popular approaches. Another factor is that, based on price/performance I have had several tell me, this is much more fun/enjoyable than some off the shelf solutions costing as much if not more.
Okay, got it, freely available. So you’re only requiring that people have the “required” gear while helping you test. Once you release it publicly (assuming that DOES happen at some point), the equipment “requirements” just become equipment “suggestions”, and people are free to do what they like with the effects on whatever gear they choose? if THIS is the case, I don’t understand what the point is of protecting it so closely now. You don’t HAVE to explain it to me. We’re just talkin’.

Not interested in it being about money or profit.
From experience, once money becomes a factor, its then the primary focus or it becomes about member numbers etc.
People seek power/control or status too and you can find Discord groups based on tactile such is evident.
I completely understand, and respect your position on this.

Here’s a little about me. I’ve always been employed in either food service or retail, but I don’t like the pressure of trying to sell people something I don’t think they need, so it’s mostly been food service. I started a food truck in a small town in TN about 2.5 years ago. The goal was and has been to provide this community with a far healthier and higher-quality fried chicken tender option than is available pretty much anywhere else, while providing for my family and having some control over my schedule, both to have time to spend with my family and pursue other interests. I don’t cut corners for the sake of the bottom line. I just want to be the best at what I do (not because it’s about being the best, but about being the best me that I can be), make an honest living, and buy a little time for what I mentioned above. It’s not about status, or pleasing shareholders, or becoming a rich person to me.
I’ve always been interested in and had video games, and have been interested in multiple areas where they are involved. Sim racing is one of them, and I see an opportunity here to provide the sim racing community with something special, while also being able to potentially create a means to afford to pursue one of my interests, by trying my hand at developing some simple yet innovative products.
I do not need to share or do anything, I can continue with my own build and keep what I do regards tactile experimentation for my own usage interests or preferences. Do you know how much time that would save me and more often hassle/bother. It may be the best thing for me to just focus entirely on my rig as when this all starts becoming more hassle than fun I have to consider that.
No, you don’t need to share or do any of this…I understand that, but we all know you’re not here because you NEED to be. You’re here because you’re passionate and want to share something you think is special with this community. Unfortunately, even when you’re trying to do something good, people can still suck. On behalf of the human race, I would like to formally apologize for those people, lol. In reality, all I can do is try not to be one of them. Of course you need to take care of yourself, and enjoy what you’re doing. I don’t wanna be the one to take away your joy. I want to help reignite that fire that drew me to what you’re doing in the first place!
I don’t really think we’re all that different. We both have a passion for this, just in different ways, and I’m trying to reconcile those differences.

I’ll respond to more later.
 
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The problem with tactile feedback setups that I found, was not being able to find a list of what was all needed and a price range. So you do your own research, end up with what you have and within your budget and then go looking for advice from others. You have to really dig to even know where to begin, at least that’s how it felt for me.

It doesn’t help when you’re told it’s not any good. The answer should really be, that’s not what I have so I can only offer so much advice. Or… the rig I’m working on, I’m still tweaking so I can’t really give too much advice one what you’ve got but I can try to answer any questions you may have, if I have the time.

I think everybody is trying to come up with solutions within their budget.

I’d suggest when Mr Latte has his all figured out and sorted, he should make a new thread, with a list of gear needed, prices, pics, SimHub settings etc. You want to offer feedback so he can further improve on what he’s working on? You must be running his specific setup. That way it’s a collective effort with strict parameters. And who knows, maybe it can even go to production once ready.

Another issue is, he’s from Ireland, so some stuff, isn’t always going to be available in other places, or the price may be a lot more elsewhere.

Long story short, it’s not so cut and dry unless you sell everything and buy exactly what he’s running. It’s similar to setting up an equalizer for a stereo in one room to sound good in some other room that you’ve never even been in before. Can it be done with the listeners feedback? Sure, but it would be easier to set it all up in the room where the listening is going to happen in the first place. Hence all running the exact same rigs, wheels and SimHub settings, then sharing from there.
 
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