GT7 Daily Race Discussion

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And for the second time, just minutes ago, I changed to full wets... the race started and I still had RMs on the car. Result = Race Over. What is going on?
You pressed circle instead of X.
Not forgetting the dreadful server issues we've been having for so long now and still not fixed.
I don't race online all that often, but never have any "server issues" and rarely hear anything about server issues - much less dreadful ones - outside of people with poorly configured network setups or people region-jumping.

Daily Races don't even use servers beyond matchmaking...

Perhaps you could explain more about these "dreadful server issues" that "we" have "been having for so long now".

Edit: You've only mentioned servers five times in total, four times in this thread. Two were about "server maintenance", which is what happens before game updates and not relevant. One was that post you just made.

The other was a complaint in June 2023 about cars going off and teleporting back to the track, which is an obvious latency issue and which the pinned connection issues thread is a step towards mitigating (but not solving; you are at the extreme southern edge of the EMEA region and as such are not going to have the same inter-node ping as players in the European core which will affect latency for all participants).

I'd have thought there'd be more if it was such a "dreadful" aspect, but most of your complaints are about how mean and evil other players are - and if you're experiencing significant latency that could be the reason why you think other players are mean and evil: they're hitting you because they don't actually know you're where you think you are. I suspect your experience would be much improved if you could optimise your connection by taking the advice given in that pinned thread to which I've also linked above.
 
What on earth is going on in the daily races? The standard of racing - idiots and dirty drivers, is just appalling. Not to mention, of course, morons who dont know how to use the brake pedal. Case in point... Race C: a Dutchman hit me 5 times on the first lap. The last of which took me out of the race and over 30 secs behind the leaders - race over.

And for the second time, just minutes ago, I changed to full wets... the race started and I still had RMs on the car. Result = Race Over. What is going on?

How long is this rubbish from PD going to last? Not forgetting the dreadful server issues we've been having for so long now and still not fixed.
I've never been higher than a B/S so I can't speak for A and higher

Dailies have always been garbage. The odds of getting into a "bad" lobby is far higher than one where it's clean. I often find myself either trying extremely hard to qualify at the front so that I can run away or don't bother qualifying at all because I can grab 4-7 spots just by not crashing.
 
I don't race online all that often, but never have any "server issues" and rarely hear anything about server issues - much less dreadful ones - outside of people with poorly configured network setups or people region-jumping.
I do race online often (almost every night of the week), I dont do region-jumping and I have a pretty decent network connection (900/200 Mbps fiber connection)
In the last two or three months I was kicked from the servers at least once per week in the middle of a race.

My connection shows with all the green bars when that happens (last time was on the pre-race lobby of the GTWS round at Nurburgring). Other regulars of the sport mode with who I race regularly are experimenting the same issues.

We are also seeing some pros from top split in every region suffering this during live streams

When they launched spec. 3 I was really hoping they adressed this problem because it really is a thing.
 
You pressed circle instead of X.

I don't race online all that often, but never have any "server issues" and rarely hear anything about server issues - much less dreadful ones - outside of people with poorly configured network setups or people region-jumping.

Daily Races don't even use servers beyond matchmaking...

Perhaps you could explain more about these "dreadful server issues" that "we" have "been having for so long now".

Edit: You've only mentioned servers five times in total, four times in this thread. Two were about "server maintenance", which is what happens before game updates and not relevant. One was that post you just made.

The other was a complaint in June 2023 about cars going off and teleporting back to the track, which is an obvious latency issue and which the pinned connection issues thread is a step towards mitigating (but not solving; you are at the extreme southern edge of the EMEA region and as such are not going to have the same inter-node ping as players in the European core which will affect latency for all participants).

I'd have thought there'd be more if it was such a "dreadful" aspect, but most of your complaints are about how mean and evil other players are - and if you're experiencing significant latency that could be the reason why you think other players are mean and evil: they're hitting you because they don't actually know you're where you think you are. I suspect your experience would be much improved if you could optimise your connection by taking the advice given in that pinned thread to which I've also linked above.
there's been some genuine issues as of late. struggling to get into races and more errors than usual, cars not loading in the pre-race and post-race screen meaning you can't save the replay without crashing the game. hell, I tried to join a race C earlier, countdown ended, black screen and never loaded into the race. closed the game because there was nothing else to do about it and now I can't even load into the game at all, I just get stuck on the GT logo with the rotating graphic around it just before you get into the main splash screen. now I can't race at all and have to hope that the update tomorrow fixes it (which is no use to me because I had a day off work today, I don't tomorrow) or else it'll be a full reinstall.
 
I don't race online all that often, but never have any "server issues" and rarely hear anything about server issues - much less dreadful ones - outside of people with poorly configured network setups or people region-jumping.

Daily Races don't even use servers beyond matchmaking...

Perhaps you could explain more about these "dreadful server issues" that "we" have "been having for so long now".
Not sure what the technical term is but Race B in particular has all sorts of issues when in close combat and there's a lot of cars on screen. Tidge notes this weekly, it stutters and lags pretty badly, causing frequent contact.
 
I have a pretty decent network connection (900/200 Mbps fiber connection)
Bandwidth, above a certain (and not particularly large) point, is irrelevant unless there's several people in your house streaming 4K movies at the same time.

How is the rest of it configured?

there's been some genuine issues as of late. struggling to get into races and more errors than usual
As above. Are you set up wired, static IP, DMZ, non-ISP DNS, per the pinned Connection Issues thread?

The only times I've ever experienced failure to matchmake are when PSN is having "a moment" - and my ISP (which also looks like your ISP) falls over with marginally higher frequency than that (although usually it's OpenReach; the ISP did somehow delete our build profile a couple of weeks back).

Some ISPs are absolutely awful for P2P gaming though. You're safe enough, but it's something that people ought to check on first.

Not sure what the technical term is but Race B in particular has all sorts of issues when in close combat and there's a lot of cars on screen. Tidge notes this weekly, it stutters and lags pretty badly, causing frequent contact.
Probably just latency.

I mention this with relative frequency, but after matchmaking it's all P2P and when you've got regions that cover 45 million square miles (which the Americas region does; maybe more if Guam is classed as Americas, or if Diego Garcia isn't EMEA - British Indian Ocean Territory, and Mauritius-adjacent - but Americas due to the NSF) you've got to expect it.

EMEA probably gets away with it more often because the core GT-playing population is all within a couple of million square miles, but it doesn't take much. One player in South Africa, or India (yep, EMEA, not Asia), or Vladivostok - or all three - and it all goes A Bit Funny.

And you have to take into account that's only straight line distances. The internet pipes don't usually go that way, particularly when there's sea (and ocean) involved. This map is always a favourite of mine; you can see the palaver of getting pings back and forth between South Africa and northern/western Europe:


1769615271767.webp


It's also worth keeping an eye on this site:


That tells you the current median ping between any two of its major world cities. Asia is looking quite a bit poorer than usual right now (green is low deviation from median, more yellow/orange/red indicates higher deviation).


As to why it would come into play with B particularly, I'd suggest that it's more cars (16 in B compared to 12 in A) that are usually less spread out due to the lower pace difference (usually Gr.4; not this week) and lack of strategy to separate them. While C has the same number of cars it's usually faster and with more separation plus strategy to spread them further out.

That's just a guess, but the more stuff needs updating right now the more stressy the netcode gets. It can deprioritise updating stuff further away, but not stuff that's close up.

And all of that is why I say the stuff I say in the pinned thread - and why I say it's not a fix, but a mitigation.
 
In about 800 races since August '24 I experienced only two "kicked out" (one I was dominant 1st in Autopolis in Gr2) and two bugged starts. I'm in Switzerland and I use my phone as router. Latency issues are common especially in race B, but I've experienced way more instability and errors in CoD Warzone and Battlefield f.i.. My girlfriend plays a lot Monster Hunters, Fall guys and Genjin with same issues. Imho GT servers are in general quite fine if we compare those with other games.
 
The thing about slapping a "dirty lobby" label on an online experience is that all it really takes is for 'that moment' coincidentally to involve you.

No doubt, there are some horrible trolls out there, but if that one person misses his brake marker and that person also happens to be overly protective of their DR (ie: doesn't do the sporting thing and wait), then Sport Mode as a whole is immediately tarnished as a lunatic asylum.

I totally understand why people give it a wide berth, but generally it's just people being people. This week's Race C is the kind of 'whoops I didn't mean to' haven that a certain kind of player thrives in.

(Also, one should be careful to watch for confirmation bias here. I've just been sent into the sand twice at Suzuka. Apart from those, the race was chock full of clean racing moments)
 
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I've 2 Gigabit speed connection on it.
Width.

Also, as above, bandwidth just isn't important over a surprisingly low level unless there's several other people using the same router to do crazy stuff like streaming 4K videos. Latency (and jitter) and stability are far, far more important and a phone is suboptimal for both.

UK phone infrastructure is piss, so this isn't a fair comparison, but in my best room for 5G (with unobstructed line-of-sight to a ****ing mast 187m away) I get about 50ms unloaded/300ms loaded on the phone. The wired-in PS5 gets 5ms/13ms, and isn't subject to someone vacuuming or microwaving noodles.
 
The thing about slapping a "dirty lobby" label on an online experience is that all it really takes is for 'that moment' coincidentally to involve you.
100% this. So many people out there think the online is like single player, were they can dive for the corner and the car behind will slam on the brakes to avoid contact. You have to give room, watch your mirrors, respect that another car is somewhere near yours.
 
Bandwidth, above a certain (and not particularly large) point, is irrelevant unless there's several people in your house streaming 4K movies at the same time.

How is the rest of it configured?
I get what you say about the bandwidth, I just put the values of download/upload rates beacause Im sure is more than enough to reach what is needed for online gaming given that in my house we only have a maximum of two devices consuming bandwidth at the same time (the PS5 and a smart TV streaming 4k).

I do have some sub-optimals settings for my setup.
Im not wired. I use the 5Ghz wifi connection on my PS5 because the router is not on the same room but I think it is close enough (adjoining room with only a wall separating).

The other sub-optimal thing is that my IP is not static.

However, this has been my setup since always and I never experienced a rate of "kicks out" this high as I am seeing in the last 2/3 months.

At first I was sure it was on my side (thinking about micro-outages from my router) but seeing that lot of people are experimenting similar issues I assumed it was something bigger than my house setup.

Edit: grammar
 
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Bandwidth, above a certain (and not particularly large) point, is irrelevant unless there's several people in your house streaming 4K movies at the same time.

How is the rest of it configured?

As above. Are you set up wired, static IP, DMZ, non-ISP DNS, per the pinned Connection Issues thread?

The only times I've ever experienced failure to matchmake are when PSN is having "a moment" - and my ISP (which also looks like your ISP) falls over with marginally higher frequency than that (although usually it's OpenReach; the ISP did somehow delete our build profile a couple of weeks back).

Some ISPs are absolutely awful for P2P gaming though. You're safe enough, but it's something that people ought to check on first.

Probably just latency.

I mention this with relative frequency, but after matchmaking it's all P2P and when you've got regions that cover 45 million square miles (which the Americas region does; maybe more if Guam is classed as Americas, or if Diego Garcia isn't EMEA - British Indian Ocean Territory, and Mauritius-adjacent - but Americas due to the NSF) you've got to expect it.

EMEA probably gets away with it more often because the core GT-playing population is all within a couple of million square miles, but it doesn't take much. One player in South Africa, or India (yep, EMEA, not Asia), or Vladivostok - or all three - and it all goes A Bit Funny.

And you have to take into account that's only straight line distances. The internet pipes don't usually go that way, particularly when there's sea (and ocean) involved. This map is always a favourite of mine; you can see the palaver of getting pings back and forth between South Africa and northern/western Europe:


View attachment 1509494

It's also worth keeping an eye on this site:


That tells you the current median ping between any two of its major world cities. Asia is looking quite a bit poorer than usual right now (green is low deviation from median, more yellow/orange/red indicates higher deviation).


As to why it would come into play with B particularly, I'd suggest that it's more cars (16 in B compared to 12 in A) that are usually less spread out due to the lower pace difference (usually Gr.4; not this week) and lack of strategy to separate them. While C has the same number of cars it's usually faster and with more separation plus strategy to spread them further out.

That's just a guess, but the more stuff needs updating right now the more stressy the netcode gets. It can deprioritise updating stuff further away, but not stuff that's close up.

And all of that is why I say the stuff I say in the pinned thread - and why I say it's not a fix, but a mitigation.
My ISP and setup have been the same for the last 3 and a half years, between both my PS4 Pro and PS5. I can run other games on my PS5 perfectly fine, play online no problem as is the case with my PC. The thing having the most issues is GT7, so considering everything else works perfectly fine I think it's reasonable to conclude the problems lie with GT7.
 
I do notice a pattern that generally when GTWS is on and when updates are looming the overall connection quality in lobbies trends lower and there is a lot more cars teleporting.

It may make sense if they are ring fencing bandwidth or using a smaller pool of servers while they are rolling out code and moving large files around etc

@brockie Your call is important to us please stay on the line an Operator will be with you shortly
 
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I do have some sub-optimals settings for my setup.
Im not wired. I use the 5Ghz wifi connection on my PS5 because the router is not on the same room but I think it is close enough (adjoining room with only a wall separating).
I'd lend you my 36-inch masonry drill bit, but I think you're a bit of a way away. I've got a box of Cat6, RJ45 ends and crimpers too :lol:
The other sub-optimal thing is that my IP is not static.
For stability's sakes - and the ability to DMZ it - I'd address that. Google DNS (I prefer OpenDNS, but Google's is easier to remember) is also a good idea.
However, this has been my setup since always and I never experienced a rate of "kicks out" this high as I am seeing in the last 2/3 months.
Sure, but there's all kinds of reasons why that might be, and they might be local (inside your house), regional (somewhere between your house and the next few cabinets in the chain), infrastructure (internet pipes), or ISP-side before you even get to the Sony/PlayStation/GT part of it all.

Again, unbeknownst to me - and you can probably expect that I keep a close eye on this sort of thing - my ISP managed to delete my build profile from my router earlier in the month. Everything still ran and connected and was fine, but I noticed a router glitch one night and, shortly after that, some erratic timings on downloads. So I ran a few tests and it was lunacy - ranging from the 300Mbps we should get down to 7Mbps at times.

After calling up the ISP, they verified an issue (which we also got a friendly OpenReach engineer to probe, confirming the build profile was absent for no reason whatsoever; that essentially means the router didn't know what bandwidth to expect) and fixed it. We also noticed that the 500Mbps package was suspiciously £6 a month cheaper, so flipped to that.

If I'd raced in that period I'd have had a ton of disconnects/matchmaking fails/lag. One might assume "well my connection is fine and the same as it's been for the past [x] years" and blame GT for it... but it wasn't. The issue was at my ISP.

My ISP and setup have been the same for the last 3 and a half years, between both my PS4 Pro and PS5. I can run other games on my PS5 perfectly fine, play online no problem as is the case with my PC. The thing having the most issues is GT7, so considering everything else works perfectly fine I think it's reasonable to conclude the problems lie with GT7.
Which strikes me as a "no". Then again, mine has been the same for as long (if not longer; we had Virgin Media for a bit in the middle of Sport, but not since) and does indeed follow the advice in the pinned Connection Issues thread, so maybe it's a "yes".

As a reminder, the first paragraph of that thread reads:


Gran Turismo 7, it seems, follows in the fine traditions of GT Sport, GT6, GT5, and even GT5P in being a bit sensitive to network environments. A connection that's fine one day (or hour) might be ropey the next, and while there's a lot of things that might be out of your control, the best way to improve your experience is to make sure the bits that you can control are as good as they can be.

Of course, it's up to you whether you heed this. I can only give the advice that, for the least bad experience, that's what you should be doing.

Edit: A lot of people also swear by deleting your temporary network data from the GT7 options menu. I keep forgetting to do that :embarrassed:

Did I stumble into the technical helpdesk room by mistake? 🤣
british comedy GIF
 
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Width.

Also, as above, bandwidth just isn't important over a surprisingly low level unless there's several other people using the same router to do crazy stuff like streaming 4K videos. Latency (and jitter) and stability are far, far more important and a phone is suboptimal for both.

UK phone infrastructure is piss, so this isn't a fair comparison, but in my best room for 5G (with unobstructed line-of-sight to a ****ing mast 187m away) I get about 50ms unloaded/300ms loaded on the phone. The wired-in PS5 gets 5ms/13ms, and isn't subject to someone vacuuming or microwaving noodles.
I should be ok then. Whilst matchmaking in Warzone I'm basically always at <14 or <20 ms (ping? I guess). Swiss phone's infrastructure is quite good btw due to the country's morphology constraints (mountains are ar 70% of total Swiss surface between Alps and Jura chain). In fact you'll always have connection even if in the deepest part of the most remote valley.
 
I should be ok then. Whilst matchmaking in Warzone I'm basically always at <14 or <20 ms (ping? I guess). Swiss phone's infrastructure is quite good btw due to the country's morphology constraints (mountains are ar 70% of total Swiss surface between Alps and Jura chain). In fact you'll always have connection even if in the deepest part of the most remote valley.
You need to also look at jitter, and in highly serviced 5G first places the mast coverage typically overlaps a lot more as the higher frequency has short distance properties so it’s quite normal for the connected mast to change in 5G setups this causes latency and resync/handshake bumps sometimes.

You hardly notice this surfing the web or streaming as they load ahead or buffer and on calls etc dropped frames are less jarring but in 60fps with 15 other people it can cause some noticeable issues, they resolve but are just highly apparent compared to almost all other use cases.
 
The thing about slapping a "dirty lobby" label on an online experience is that all it really takes is for 'that moment' coincidentally to involve you.

No doubt, there are some horrible trolls out there, but if that one person misses his brake marker and that person also happens to be overly protective of their DR (ie: doesn't do the sporting thing and wait), then Sport Mode as a whole is immediately tarnished as a lunatic asylum.

I totally understand why people give it a wide berth, but generally it's just people being people. This week's Race C is the kind of 'whoops I didn't mean to' haven that a certain kind of player thrives in.

(Also, one should be careful to watch for confirmation bias here. I've just been sent into the sand twice at Suzuka. Apart from those, the race was chock full of clean racing moments)

100% agree with this. If people take the time to watch replay (which I’m only just getting into the habit of) after then usually you’ll see a mistake rather then malice (obviously sometimes people just suck! But that’s true in everything in life)

I got punted to the moon earlier in race B and was absolutely raging at this guy in my head for the rest of the race convinced he was dirty! Watched the replay and his tyre went on the grass and he lost control so mistake not malice!
 
100% agree with this. If people take the time to watch replay (which I’m only just getting into the habit of) after then usually you’ll see a mistake rather then malice (obviously sometimes people just suck! But that’s true in everything in life)

I got punted to the moon earlier in race B and was absolutely raging at this guy in my head for the rest of the race convinced he was dirty! Watched the replay and his tyre went on the grass and he lost control so mistake not malice!
Tiny mental health tip.

Stop watching replays and worrying about every racing incident, move on and remember you can’t change the past only influence the present and future.

Just vent, move on and reset.
 
For what its worth. I use a Starlink setup running hard wired into my Ps5 or PC depending on what i am playing. It is stand alone, i have a seperate provider for the house I get very good up/down speeds but i have also had issues with random disconnects and strange behavior during races, even when concentrating on emea accounts. It is an issue regardless of what others might say.
 
Race B - I don't know how people can get good times with the R8 - I find it an awkward thing to drive. I find the Huracan slightly better, but prefer the 458 for consistency and racing.

I'm currently working on the alt account, but progress is getting harder as getting in some A lobbies - and high B is as volatile as always 🤕
Max Da Dog is making better progress than old Barney did when he started
Screenshot_20260128-224146~2.webp
 
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Race B - I don't know how people can get good times with the R8 - I find it an awkward thing to drive. I find the Huracan slightly better, but prefer the 458 for consistency and racing.
I've always found the R8 a bit weird too, it feels really stiff so you get a load of understeer with it and it reacts badly to kerbs (it gets bounced all over the place), I wish I could like it more but it feels like the Huracan with a dodgy setup. It is maybe a bit better on a wheel than pad with the faster steering on turn in.
 
I've always found the R8 a bit weird too, it feels really stiff so you get a load of understeer with it and it reacts badly to kerbs (it gets bounced all over the place), I wish I could like it more but it feels like the Huracan with a dodgy setup. It is maybe a bit better on a wheel than pad with the faster steering on turn in.

I'm on a wheel, but not sure about the top ghosts. I was braking too late at first - tried braking earlier but still seem to lose out all through the turns, as if it just wants to understeer off.

I'll maybe try again tomorrow and watch more replays 👍
 
Tiny mental health tip.

Stop watching replays and worrying about every racing incident, move on and remember you can’t change the past only influence the present and future.

Just vent, move on and reset.
Yeah I agree with that, I watch the replays to see what I've done wrong as well as feel like sometimes incidents are my fault for turning in on people or taking a funky line so trying to learn where I'm making mistakes.

Race B - I don't know how people can get good times with the R8 - I find it an awkward thing to drive. I find the Huracan slightly better, but prefer the 458 for consistency and racing.

I'm currently working on the alt account, but progress is getting harder as getting in some A lobbies - and high B is as volatile as always 🤕
Max Da Dog is making better progress than old Barney did when he started
View attachment 1509616
Pretty sexy line that!!!!!! Mine was similar but is now aggressively going in the opposite direction
I'm on a wheel, but not sure about the top ghosts. I was braking too late at first - tried braking earlier but still seem to lose out all through the turns, as if it just wants to understeer off.

I'll maybe try again tomorrow and watch more replays 👍
With the braking earlier on corners, are you only braking at 80% but for longer? I'm slamming the brakes on then trying to trail off at the last moment but feel like I'm not getting the corner speed right at all but if I brake earlier I feel like I over slow the car. May be a stupid question but is it a case of not hitting 100% braking when you brake earlier?
 
Yeah I agree with that, I watch the replays to see what I've done wrong as well as feel like sometimes incidents are my fault for turning in on people or taking a funky line so trying to learn where I'm making mistakes.


Pretty sexy line that!!!!!! Mine was similar but is now aggressively going in the opposite direction

With the braking earlier on corners, are you only braking at 80% but for longer? I'm slamming the brakes on then trying to trail off at the last moment but feel like I'm not getting the corner speed right at all but if I brake earlier I feel like I over slow the car. May be a stupid question but is it a case of not hitting 100% braking when you brake earlier?

Ooh now you’ve asked a question 😁

The one thing I still can’t master is this slow in faster out, I’m drawn to brake later,

Small tip from me, that data logger thing, save your fastest QT and you can put it next to the top time and see how they brake/coast/accelerate, it’s really helpful to see them side by side
 
Ooh now you’ve asked a question 😁

The one thing I still can’t master is this slow in faster out, I’m drawn to brake later,

Small tip from me, that data logger thing, save your fastest QT and you can put it next to the top time and see how they brake/coast/accelerate, it’s really helpful to see them side by side

I keep forgetting to look at the data logger🫢 I have a few days off after today to hopefully improve...
 
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