GT7 & PSVR2

  • Thread starter gtrotary
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Makes it even more special. SONY & PD did it. And it's super daupe. Now just push it a little more into PRO spec without reprojection, and as far as I'm concerned we are there. Then de VR racing tech I dreamt of 30 years ago is here. Actually even with reprojection it's already there..
Fully agree. I have no interest in PS5 games outside of GT7 and with PSVR2, even with it's flaws, it is a phenomenal experience. If it gets abandoned I would be truly sad for what could have been but I will stick with what we have. But we know that optimizations for GT7 with the Pro are coming. Even if there is no specific change for VR (which would be surprising) it would get downstream improvements by association.

I was on the fence about VR for a long time, but now I am at the point where if there was a PSVR3 or PSVR2 Pro (not going to happen) that leveraged the power of the Pro and had pancake lenses (over fresnel lens) I would buy instantly even if it costs $1000. I remind myself that each time I get in my rig it is cheaper than a $3000 track day....
 
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If you set up a custom race on the Nurburgring Endurance layout with the rolling start spacing set to 50, you get a guaranteed frame drop at the kink after turn 1. You could objectively test for frame drops there.
 
Fully agree. I have no interest in PS5 games outside of GT7 and with PSVR2, even with it's flaws, it is a phenomenal experience. If it gets abandoned I would be truly sad for what could have been but I will stick with what we have. But we know that optimizations for GT7 with the Pro are coming. Even if there is no specific change for VR (which would be surprising) it would get downstream improvements by association.

I was on the fence about VR for a long time, but now I am at the point where if there was a PSVR3 or PSVR2 Pro (not going to happen) that leveraged the power of the Pro and had pancake lenses (over fresnel lens) and I buy instantly even if it costs $1000. I remind myself that each time I get in my rig it is cheaper than a $3000 track day....
Xactemundo!
 
Fully agree. I have no interest in PS5 games outside of GT7 and with PSVR2, even with it's flaws, it is a phenomenal experience. If it gets abandoned I would be truly sad for what could have been but I will stick with what we have. But we know that optimizations for GT7 with the Pro are coming. Even if there is no specific change for VR (which would be surprising) it would get downstream improvements by association.

I was on the fence about VR for a long time, but now I am at the point where if there was a PSVR3 or PSVR2 Pro (not going to happen) that leveraged the power of the Pro and had pancake lenses (over fresnel lens) I would buy instantly even if it costs $1000. I remind myself that each time I get in my rig it is cheaper than a $3000 track day....
I initially only bought the headset for GT7, but the grind for progression in GT7 is kind of annoying so I started playing other VR titles. There are other games that are actually more fun than GT7 (IMO).

My biggest gripe with the headsets and GT7 is that it seems like there aren't a lot of interest in making it used in competition formats. It's amazing to me that there isn't more emphasis on using them outside of this forum thread. Even a lot of the big youtubers don't even use them for the most part when I watch recent videos.

I probably am most excited about aces of thunder when it comes to using the PSVR2...
 
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Trackdays aren't $3k. Not even Chin.
Actually I've no idea.

Near me at Road America track days start at $395 not including a car. Now my daily driver is a Mercedes Sprinter RV so it would be like driving the Sambabus on track, so I would have to find one where sport/race cars are included. Last time I checked they started in the four figures for anything that wasn't like four laps.

Anyway, my point is, I would love to experience a true track day but the cost is prohibitive when i can run the VR with a nice rig which gets a long way there and gives you so much more variety.
 
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Fully agree. I have no interest in PS5 games outside of GT7 and with PSVR2, even with it's flaws, it is a phenomenal experience.
Which will sadly come to an end one day because of the online-requirement....

I think in that regard, we should all feel a level of disappointment with the current state of affairs/support for VR.
 
Am I late to the party or is there a big difference between prioritizing framerate vs prioritizing ray tracing when playing with the PSVR2?

I thought this setting didnt matter for us VR2 users, but after getting my PS5 Pro, playing GT7 for a few time trial laps I was feeling underwhelmed with the PS5 Pro (I realize it has yet to be patched) but I was really trying to find a difference. I have always had the game setting to prioritize Ray Tracing as I figured that it would look better while watching my replays on my TV.

I changed this setting to prioritize Frame Rate, and went back in for a few more time trial laps. It seemed SIGNIFICANTLY better! Is this something to do with the PS5 Pro? Or have I been nerfing my quality accidentally this whole time?

Thanks!
 
Actually I've no idea.

Near me at Road America track days start at $395 not including a car. Now my daily driver is a Mercedes Sprinter RV so it would be like driving the Sambabus on track, so I would have to find one where sport/race cars are included. Last time I checked they started in the four figures for anything that wasn't like four laps.

Anyway, my point is, I would love to experience a true track day but the cost is prohibitive when i can the VR with a nice rig gets a long way there and gives you so much more variety.
Oh I certainly find a lot of value in the VR as well. Bang for the buck, the benefits are hard to beat. Using the game appropriately, you can gain a lot of from sim driving that translates to real life. I use VR nearly exclusively, and the immersion it provides has kept me interested in getting seat time on the rig, which is often the biggest challenge.

You don't need anything special to run a trackday, though a sprinter van is going to be excluded from anything but parade laps. I've run my stock 2004 Accord winter beater at several trackdays, and even loaned it to a friend for a few trackdays. Just tossed a set of pads on the front, all season tyres and all. A week and half ago I ran my also stock 1999 Civic, which if you don't get seasick from the body roll is still a pretty fun car lol.

You can drive the sprinter on track for paced laps at Track Night in America, but they don't run at RA, I think Blackhawk Farms would be the closest. Their paced track tour laps are free, and because they are run at highway speeds you do not need any safety equipment, not even a helmet.

There are shops that rent cars for trackday use, though they are usually going to be race cars rather than street cars. A spec miata runs about $800 per day for hpde use in the Northea$t. Not cheap, but I generally wouldn't recommend anyone rent a race car for an hpde anyway. For a number of reasons.
 
Am I late to the party or is there a big difference between prioritizing framerate vs prioritizing ray tracing when playing with the PSVR2?

I thought this setting didnt matter for us VR2 users, but after getting my PS5 Pro, playing GT7 for a few time trial laps I was feeling underwhelmed with the PS5 Pro (I realize it has yet to be patched) but I was really trying to find a difference. I have always had the game setting to prioritize Ray Tracing as I figured that it would look better while watching my replays on my TV.

I changed this setting to prioritize Frame Rate, and went back in for a few more time trial laps. It seemed SIGNIFICANTLY better! Is this something to do with the PS5 Pro? Or have I been nerfing my quality accidentally this whole time?

Thanks!
Interesting. Just before I got the Pro I switched to prioritizing Ray tracing mode. I used to have it set to Framerate prior.
And I do see an improvements with the pro. Will switch to Framerate mode tomorrow and test between the to mode if there is a difference. Since there is no patch yet some undocumented behavior can occur. I'll post my observations between the 2 modes tomorrow.
 
Am I late to the party or is there a big difference between prioritizing framerate vs prioritizing ray tracing when playing with the PSVR2?

I thought this setting didnt matter for us VR2 users, but after getting my PS5 Pro, playing GT7 for a few time trial laps I was feeling underwhelmed with the PS5 Pro (I realize it has yet to be patched) but I was really trying to find a difference. I have always had the game setting to prioritize Ray Tracing as I figured that it would look better while watching my replays on my TV.

I changed this setting to prioritize Frame Rate, and went back in for a few more time trial laps. It seemed SIGNIFICANTLY better! Is this something to do with the PS5 Pro? Or have I been nerfing my quality accidentally this whole time?

Thanks!

This setting only affects replays and nothing else.
 
It would be borderline criminal not to improve PSVR2 performance with the GT7 Pro patch but if they do I'd keep expectations in check.

I don't see how PSSR is of any benefit because it would produce too many inconsistencies between the two rendered images (for each eye) and just end up blurring everything worse than it already is.

To eliminate reprojection they'd have to increase the framerate 50% to hit 90fps which is a hard task without making cutbacks somewhere else. PD don't consider reprojection a big issue in racing games anyway and I tend to agree that the benefits probably outweigh the negatives. Shame the replays look super blurry.

Image quality is already excellent, especially some of the car interiors. Distant object clarity is more likely restricted by the headset screen resolution rather than the console's ability to deliver a higher resolution image. I'd expect some reduced pop-in, maybe better lighting and shadows. But that's about it.

Which will sadly come to an end one day because of the online-requirement....

I think in that regard, we should all feel a level of disappointment with the current state of affairs/support for VR.

GT Sport was an online only game, but the final patch enabled offline play and saves. No guarantee they'll do that for GT7 of course, but I'd be surprised if they deviated from this end-of-life approach.
 
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