GT7 & PSVR2

  • Thread starter gtrotary
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The on track action isn't the biggest draw imo, it's the environmental detail that I can see now that has the biggest impact for me.

I can see flags waving in the wind, I can see people walking around in the stands (didn't even know they were animated), I can read every trackside sign - the presentation is just so much richer.

I can't stop playing!
 
The on track action isn't the biggest draw imo, it's the environmental detail that I can see now that has the biggest impact for me.

I can see flags waving in the wind, I can see people walking around in the stands (didn't even know they were animated), I can read every trackside sign - the presentation is just so much richer.

I can't stop playing!
Really cool they brought that stuff back in. I can't say I ever noticed it was abscent in PSVR2 to begin with but it's nice you can see they have objectively made graphical improvements in Pro VR over the base model.

I did do a little 'comparison' so to speak of VR vs Flat when looking at a crowd when investigating this - would be interesting to see how it looks in Pro VR as well (plus helps the fidelity claims!)

 
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