GT7 & PSVR2

  • Thread starter gtrotary
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I use a STEELSERIES Arctis Nova 1P 7.1 Gaming Headset costing me just £40 last year. I plug them in to a controller which sits in a cradle on my rig, to the left of my wheel. So no charging, no batteries, no delay, very light, fit perfectly over the PSVR2, and they sound great. What's not to like!
What cradle? I've been looking for one that can attach to a 8020 rig.
 
I use a STEELSERIES Arctis Nova 1P 7.1 Gaming Headset costing me just £40 last year. I plug them in to a controller which sits in a cradle on my rig, to the left of my wheel. So no charging, no batteries, no delay, very light, fit perfectly over the PSVR2, and they sound great. What's not to like!
So, since these plug in the pad/controller, I can carry the controller around and be kinda' wireless with this headset? Got a set in my Amazon cart right now.
 
I use a STEELSERIES Arctis Nova 1P 7.1 Gaming Headset costing me just £40 last year. I plug them in to a controller which sits in a cradle on my rig, to the left of my wheel. So no charging, no batteries, no delay, very light, fit perfectly over the PSVR2, and they sound great. What's not to like!
Actually it just dawned on my that I have 3d Sony headphones but when plugged into the VR they only do 2D.

Duh, all I need to do is plug them a controller and I’ll have 3D again. Forgot about that.
 
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What cradle? I've been looking for one that can attach to a 8020 rig.
To the left of my wheelbase is a clear PS5 controller holder (shown below) that can be bolted directly to the rig’s frame if you open up the screw-holes and use the correct bolts for the captive nuts. https://www.amazon.co.uk/dp/B08Y55NCWW?tag=gtplanetuk-21

holder.jpg



finished_rig.jpg


The controller stays connected to the power lead most of the time, but it can be lifted off the cradle with ease. Every now and then the sound is missing when I start the PS5 from sleep, but a restart and selection of the hand controller (before then selecting the wheel) fixes that issue.

Also in the picture is a clear PSVR2holder ( https://www.ebay.co.uk/itm/404215837871 ) that clips directly on
top of the PS5, which in turn stands on the floor. This keeps the PSVR2 away from trouble and prevents dust getting on the lenses.

psvr2_stand.jpg

So, since these plug in the pad/controller, I can carry the controller around and be kinda' wireless with this headset? Got a set in my Amazon cart right now.
Yep, although I only use my PS5 for GT7 whilst sitting in my rig ...until MSG Delta is released.
Actually it just dawned on my that I have 3d Sony headphones but when plugged into the VR they only do 2D. Duh, all I need to do is plug them a controller and I’ll have 3D again. Forgot about that.
As far as I know, the 3D sound results from some very clever tech that only needs a stereo signal (google it), so headphones that have been optimised for 3D sound should work as intended when plugged into any sound jack, including the one on the PSVR2.
 
With the Radical from the daily, its nice car to drive but the new projection mode spoils it because even with no HUD which is how I drive now the windscreen edge causes the image to tear up. Such a shame.

Bonus note if you look at the cable that connects steering wheel to the dash you can see it rests glitched out of its housing mount at the dash end, but if you slam on the brakes or when going in reverse it relocates nicely. Odd one that.
 
Guys, any tips for recording VR2 gameplay at the best possible quality? I would like to expand my YT content a bit and record some relaxing walkarounds and AI races with some cars.

For example, couple of 1.54 patch YT reviews I watched I noticed that the replay has the GT7 logo in the right bottom corner, and the footage quality looks far better than I'm able to achieve with the in game recording feature.

Videos in question:



I tried starting the recording before driving, I tried saving recent gameplay (which should be even worse quality wise), I tried 2160p WebM, I tried 1080P MP4, I tried uploading directly to YT, I tried copying the file to USB and then transfering to the PC. And in every single case, my footage was nowhere near of that what I saw in these clips. It's like the video is compressed to a low 720p or something.

Are they using some magic tricks or capture cards or...?
 
If you use the GT replay rather than PS screen recording you'll get less compression.

Ultimately for the best quality you need a PC capture card and split the signal.

Others will have more understanding of all of this though.
 
Guys, any tips for recording VR2 gameplay at the best possible quality? I would like to expand my YT content a bit and record some relaxing walkarounds and AI races with some cars.

For example, couple of 1.54 patch YT reviews I watched I noticed that the replay has the GT7 logo in the right bottom corner, and the footage quality looks far better than I'm able to achieve with the in game recording feature.

Videos in question:



I tried starting the recording before driving, I tried saving recent gameplay (which should be even worse quality wise), I tried 2160p WebM, I tried 1080P MP4, I tried uploading directly to YT, I tried copying the file to USB and then transfering to the PC. And in every single case, my footage was nowhere near of that what I saw in these clips. It's like the video is compressed to a low 720p or something.

Are they using some magic tricks or capture cards or...?

That looks like he's using a capture card to me. I can get the VR recordings to look "ok" on youtube, and much better than original file, but it's a pain.

Have to run the file through a converter to get them from the 10 bit color space webm file the PS5 makes to an 8 bit color file that youtube likes. Then it goes through video editor to upscale to 4K, and adjust levels and saturation. Then render file, then upload that to youtube. Not something most people are going to want to do. It's not perfect like the vid in your post but it's much better than if you upload raw vid.

Recording using MP4 might eliminate one step but it'll still be all washed out because VR is in HDR.
The right capture card can do all that is necessary for a good result in real time I think.


example:
 
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