GT7 & PSVR2

  • Thread starter gtrotary
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Anybody saw any news on the PSVR2 implementation of PSSR.
Hoping for another update with some improvements once PSSR VR is implemented.
It might be used to reduce the load from the lower quality rendered area's around the Foveated Rendered sweet spot even further.
If there is any news please share it here. Thanks!
 
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Anybody saw any news on the PSVR2 implementation of PSSR.
Hoping for another update with some improvements once PSSR VR is implemented.
It might be used to reduce the load from the lower quality rendered area's around the Foveated Rendered sweet spot even further.
If there is any news please share it here. Thanks!
With Sony doing the bare minimum now for VR we will be lucky to ever see PSSR for the headset imo.
 
PSSR is not implemented for VR yet. This is still to be implemented.
Cerny said that PSSR for PSVR2 will be available for all VR games once it's ready.
Then al VR games should benefit from it. How, what and when is the question!
 
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