GT7 SVG request thread.

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Could you this two to 15kb?? With the Düsseldorf City Logo and the logo of ice hockey team Krefeld Pinguine. Thank you.
 
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  • Added extra outer star path (so the curved tips are now correct)
  • Removed duplicate letters in California Highway Patrol (only data for CALIFORN HGWY PT actually in file)
  • Added 31 little white stars (well, just one really)
  • Added Eureka text
  • Added water and sky semi-circles.
  • Fixed the errors (in document setup) that resulted in objects getting progressively more and more off-centre.
And its still only ~7kb!

View attachment 1169283
(ignore the 94.76k, there is a lot of stuff I've manually hidden while I'm not actively working on it which SVGOMG thinks I want to get completely rid of too. SVGOMG is good, but not that good! :lol:
you really are the dogs danglies 😎
 
The needs have arisen once again! These numberboards need the help of many a svg wizard!
Hope these help. I've not tested them in-game just yet.
EDIT: I suggest you to remove the "#" in the filenames to prevent the game from crashing in the livery editor.
 

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Hope these help. I've not tested them in-game just yet.
EDIT: I suggest you to remove the "#" in the filenames to prevent the game from crashing in the livery editor.
Thanks very much for helping me, but when I tried in-game it was just black w/the Miclelin and alpha logos visible. I'll just try again so it works somewhat differenly.
 
Thanks very much for helping me, but when I tried in-game it was just black w/the Miclelin and alpha logos visible. I'll just try again so it works somewhat differenly.
Try running it through svgomg, that fixes a lot of issues I have had.
 
View attachment 1169626
Tried that as well, as well as re-doing the decal, same result each time. I think I'll just scrap it for now
I gave this a try and re-SVGOMG'd this. Same messed up result.

Then I brought them into my design program (Sketch), reexported, then reSVGOMG, and they seem to work for me. Give these a try:
 

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@Nuschel01 Interesting you have this. I created this decal back on GT Sport and Polyphony gave me a warning about it and deleted it. Probably because Stronzo literally means asshole in Italian. Hopefully it stays up for you.

(My post messed up, i was referring to the Stronzo decal @krisduv posted a couple pages back.)
 
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Hello! I'm trying to replicate a real livery for a 911 GT3 currently being used by a driver from my home island in the Porsche Sprint Challenge North America, and there's three decals I can't find anywhere nor I've been successful in creating them (my knowledge creating svg's are almost none).

If someone can provide assistance or if it's not much to ask could create them, I'll be very grateful.

Here's the actual car and below the three decals needed.

PLA22_0639_fine.jpg


allied-car-and-truck-rental-squarelogo-1646198094707.png


(another version of it:)

GM-carolina.jpg


download.png


download (1).png
 
View attachment 1169350View attachment 1169351Could you this two to 15kb?? With the Düsseldorf City Logo and the logo of ice hockey team Krefeld Pinguine. Thank you.
@Jonny99 I had to split each of these into 2 layers to get each under 15k, but these are tested in-game and work for me.

In case the layering isn't familiar for you, place/position Layer 1. Then you want to "Duplicate Layer" then "Replace Decal" with Layer 2 on top. This way they lay perfectly over one another. Positioning them freehand will be difficult otherwise.
 

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@Jonny99 I had to split each of these into 2 layers to get each under 15k, but these are tested in-game and work for me.

In case the layering isn't familiar for you, place/position Layer 1. Then you want to "Duplicate Layer" then "Replace Decal" with Layer 2 on top. This way they lay perfectly over one another. Positioning them freehand will be difficult otherwise.
It’s ok and it’s worked!!! Thank you so much!!!😃
 
View attachment 1169626
Tried that as well, as well as re-doing the decal, same result each time. I think I'll just scrap it for now
Apologies for that. Couldn't check those decals before.
Hello! I'm trying to replicate a real livery for a 911 GT3 currently being used by a driver from my home island in the Porsche Sprint Challenge North America, and there's three decals I can't find anywhere nor I've been successful in creating them (my knowledge creating svg's are almost none).

If someone can provide assistance or if it's not much to ask could create them, I'll be very grateful.

Here's the actual car and below the three decals needed.

View attachment 1169886

View attachment 1169887

(another version of it:)

View attachment 1169890

View attachment 1169888

View attachment 1169889
Here's "b MEDIA".
 

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Looking to enter the LEC #5 with my first competition livery.

Making a classic V8 supercar, but I cant find a few suitable decals. I'd be so pleased if anyone can help.

For the Masport logo, I'd really like the orange one without the white outline and just the word "Masport" no need for the registered logo or heaters. If that doesnt work, an SVG of the blue Masport logo will work just as well.

For the next one I will need the "TAC" logo on its own. Then I also require the "drink, drive, bloody idiot" words as formatted in the yellow logo. I have also provided a (probably) better picture of the full statement, but if you need to use this one I just need the words "drink, drive, bloody idiot." from that with associated punctuation marks in the format of the yellow picture.

I'd be so grateful if anyone is able to assist with this, but understand if the specifics of the request make them too difficult.

masport.png


masport2.png


tac.png


drink.jpg


idiot.jpg
 
Requesting a few custom SVGs please! And I have asked permission on this one, it's for a friend who's car I'm replicating as a V8 drift taxi...

On the second image, the P#### should be replaced with the number in the first image, and the reg number (top left) needs to come from the plates (third pic). Also need the plates from the last pic - just the text in UK font is fine, I can find a UK plate base.

So it should be P2217 and the plates are LF65 FYO

Many thanks in advance! Hopefully this isn't too much of an ask - tell me if it is!
 

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you really are the dogs danglies 😎
Update:

Added a few more details and still reduced file size with no loss of detail! Been trying to get the "outer" section to use as little space as possible so I can cram as much of the center section into it too... The goal is to get the whole thing to use no more than two individual SVGs.

1657214006148.png


For the center section manually reduced anchor point count from 2168 to 1400. Every curve (not path, just each little tiny curve) had two or three more anchor points than was necessary to achieve the shape required. Every path manually edited so far (174) also had 1 extra anchor than necessary because all paths were open with the first and last anchor points overlapping.

BEFORE:

1657214127815.png


AFTER:

1657214541542.png


And there are still more savings to be had... the boats haven't been optimised yet; every path is an open path (and thus has that same extra unnecessary anchor point as all the other objects had) and the path data for many elements of the sails can be re-used (eliminating a lot of redundant data). Similarly, path data for all but one of the stars on the shield can be removed, re-using the data for recreating the missing stars.

May be able to re-use path data for one of the leaves at the bottom, and remove the rest, but as each leaf is only actually 2 anchor points the path data re-use "trick" many actually end up using more file space, but I'll cross that bridge when I come to it.

Bear with me, it shouldn't be too much longer.
 
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Update:

Added a few more details and still reduced file size with no loss of detail! Been trying to get the "outer" section to use as little space as possible so I can cram as much of the center section into it too... The goal is to get the whole thing to use no more than two individual SVGs.

View attachment 1170147

For the center section manually reduced anchor point count from 2168 to 1400. Every curve (not path, just each little tiny curve) had two or three more anchor points than was necessary to achieve the shape required. Every path manually edited so far (174) also had 1 extra anchor than necessary because all paths were open with the first and last anchor points overlapping.

BEFORE:

View attachment 1170148

AFTER:

View attachment 1170154

And there are still more savings to be had... the boats haven't been optimised yet; every path is an open path (and thus has that same extra unnecessary anchor point as all the other objects had) and the path data for many elements of the sails can be re-used (eliminating a lot of redundant data). Similarly, path data for all but one of the stars on the shield can be removed, re-using the data for recreating the missing stars.

May be able to re-use path data for one of the leaves at the bottom, and remove the rest, but as each leaf is only actually 2 anchor points the path data re-use "trick" many actually end up using more file space, but I'll cross that bridge when I come to it.

Bear with me, it shouldn't be too much longer.
this is above and beyond man 👍
 
Update:

Added a few more details and still reduced file size with no loss of detail! Been trying to get the "outer" section to use as little space as possible so I can cram as much of the center section into it too... The goal is to get the whole thing to use no more than two individual SVGs.

View attachment 1170147

For the center section manually reduced anchor point count from 2168 to 1400. Every curve (not path, just each little tiny curve) had two or three more anchor points than was necessary to achieve the shape required. Every path manually edited so far (174) also had 1 extra anchor than necessary because all paths were open with the first and last anchor points overlapping.

BEFORE:

View attachment 1170148

AFTER:

View attachment 1170154

And there are still more savings to be had... the boats haven't been optimised yet; every path is an open path (and thus has that same extra unnecessary anchor point as all the other objects had) and the path data for many elements of the sails can be re-used (eliminating a lot of redundant data). Similarly, path data for all but one of the stars on the shield can be removed, re-using the data for recreating the missing stars.

May be able to re-use path data for one of the leaves at the bottom, and remove the rest, but as each leaf is only actually 2 anchor points the path data re-use "trick" many actually end up using more file space, but I'll cross that bridge when I come to it.

Bear with me, it shouldn't be too much longer.
Thank you for sharing, I am learning a bit from your posts. I am self teaching and I am slowly figuring out how to achieve good results from Vectornator. I had made a decal for the current livery competition that was around 500 kb. Yesterday I started doing what you described above, I probably removed 5-600 nodes that were totally redundant, down to 50kb. In some spots there were 10 to 15 points on a straight line. Anyway, thanks again for taking the time to share your process.
 
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