- 9,589
- GTP_DelphicR
- Esoterik1
Welcome to the Beginner's Drift Competition!
We have such at great amount of new people that are submitting videos and asking for assistance with drifting that we have decided to have a competition specifically for these new members! We felt that you deserved a place to grow and get the fundamentals of drifting while still having a somewhat competitive atmosphere.
That being said, let's talk about the purpose of this competition. It's NOT so much about who is better then the other. But a place where new drifters can compete without some of the pressures from the traditional tournaments. To achieve this we did away with the full lap and are concentrating on specific sections. The scoring system has also been modified to focus more on getting fundamentals of drifting down then all the flash.
Good luck and have fun!
Swift, Delphic Reason, and Boundary Layer
Car Selection:
You may choose to use any car and tune it as you wish, provided that it satisfies the following criteria:
- The PWR ratio (as displayed in the home garage) may not be less than 3.5
NOTE: The Power to weight ratio can be found in the "Home Garage" under the "Sort By" drop down menu. The higher the number the more weight there is compared to power. The lower the number the more power there is compared to weight. - This figure must be observed and recorded immediately after performing an oil change. [note: this value is displayed independent of the choice of units in the Unit Options Menu]
- You must use the same car throughout the competition with the same parts installed. However, you are allowed to alter your settings from section to section.
- Oil changes and chassis refreshes are permitted during the competition.
Track Sections:
The competition will consist of 6 sections of track varying in length from a single corner, to 3 or 4 successive corners. These 6 sections were hand-selected to test the skill of new drifters through a variety of situations, while keeping difficulty relatively low. By keeping the sections short there is little pressure to perform consistently at a high level. We hope this will allow us to see your very best exhibition drifts.
- Seattle - Turn 1 Hairpin
- Deep Forest - Turn 1
- Tsukuba - Final Turn
- Special Stage Route 5 – Turns 7 and 8 (right-left before the hairpin)
- Autumn Ring Reverse - Turns 4,5,6 (dual left, right)
- Apricot Hill - Turns 3,4,5 (the Esses)
Demonstration Videos and Section Descriptions:
Demo Videos 1, 2, and 4 performed by Delphic Reason in a '93 Nissan S14 Silvia K's Aero
[Stock Power (after oil change), N1 tires, Suspension and LSD mods only]
Demo Videos 2, 3, 5, and 6 performed by Boundary Layer in a ’99 Nissan S15 Silvia Spec-R Aero
[stock power, N1 Tires, Suspension and LSD mods only]
1. Seattle Circuit, Turn 1 – Sharp Hairpin
This corner has a long high-speed approach, allowing for you to get creative with the corner entry. A solid feint or dynamic technique would seem to be the ideal approach. Do your best to hit both apexes as you round the corner, exit cleanly.
Demo Video - by DR
2. Deep Forest, Turn 1 – Medium Hairpin
Here we’re building upon the 1st example. You have a high speed approach into a relatively tight corner (though not nearly so tight as the first test). Begin your drift well back down the straight and use it to help scrub off excess speed. Follow a standard out-in-out line through the corner. We are looking for you to maintain a constant drift angle from corner entry to exit.
Demo Video - by DR
Demo Video - by BL
3. Tsukuba Circuit, Final Turn – Long Drift
This corner is all about the entry, it will largely decide your line for the rest of the corner – take note that there is more than one line available here. You’ll probably want to begin with a feint or dynamic entry depending on your speed. Establishing an appropriate drift angle early on is crucial to prevent you from losing too much speed or possibly drifting wide part way through the turn. Smooth steering significantly improves the look of this long drift.
Demo Video - by BL
4. Special Stage Route 5, Turns 7 and 8 – Right-Left Link
These corners are deceptively tight due to the elevation change that takes place after you enter the right hander. Because the corners are spaced so tightly it may be impractical to follow an out-in-out line through the first right. Instead, pick an exit point that sets you up well for the following left.
Demo Video - by DR
5. Autumn Ring Reverse, Turns 4, 5, and 6 – Dual Left into Right
On this drift you have a medium speed approach into the first left hander. Attempt to hit all three corner apexes as you drift through this section - to do so cleanly, careful planning and a clear understanding of your car’s limits is required. It may be necessary to cut back on your angle through the dual left to extend a decent drift out of the right hander, particularly in low power vehicles [as is shown in the video].
Demo Video - by BL
6. Apricot Hill, Turns 3, 4, and 5 – The Esses
This section has a medium speed approach. In low powered vehicles it is essential that you take the necessary steps to maintain your speed through this section – you may be required to sacrifice angle. Try to link the three specified turns together neatly, maintaining approximately the same drift angle through each turn. Attacking one corner more aggressively than another makes the section appear less fluid.
Demo Video - by BL
Submitting Your Sections:
Please combine all 6 track sections into a single video file. Indicate your entrant identity at the start of the video, use your GTP name.
Indicate which track section is being completed at the start of each new section. The use of our numbering system is adequate, ie – Section 3, or Section 5, etc.
Please display your run from both the track cam, and bumper-cam perspective. The bumper cam may be included as either a PIP with the track cam (in upper right so the laptimer in the center is not covered), or shown immediately following the track cam.
Please show the laptimer, speed, and lateral g-meter or wheel in both of your replay views.
After your video is complete and uploaded, please provide a link to your video to the head judge to complete your submission.
All videos must be submitted by March 7th, 2006 - Midnight (pacific standard time)
Judging:
Each individual section will be judged by Boundary Layer, Delphic Reason and Swift. They will be scored based on the following scale:
Line (10 points)
Angle (10 points)
Control (10 points)
Total: (30 points)
[with 1 being a low score]
Explained...
- Line: points are awarded for taking lines well suited to your speed and angle through a corner. Out-in-out is usually preferred.
- Angle: points awarded for your drift angle. The larger the angle the higher you’re likely to score – but this angle must appear appropriate for the corner.
- Control consists of how smooth the car is being handled while drifting. Points are deducted for wall hits, wheel-offs, lots of stuttered counter-steer, inappropriate braking and/or throttle usage, etc…
The scores will be totaled and averaged for each individual drifter. The highest average score decides our winner.
Entrants:
- DRIFTN
- sicbeing
- boomboy
- Hoksan
- KANSEI_DORIFTO
- Specialized
- identti
- nightkids4ever
- dorykiiing
- GangsTaGT
- Fairlady240zg
- Thatman
- kaidogg
- kalo
- ~Drift King~
Best of luck to all entrants!
SCORES!
DR's Scores:
Specialized
Line - 6.25
Angle - 6
Control - 5.5
Total - 17.75
Kaidogg
Line - 6.25
Angle - 5.5
Control - 5.5
Total - 17.25
Drift King
Line - 5
Angle - 5.25
Control - 5
Total - 15.25
Dorykiing
Line - 5.5
Angle - 6
Control - 6
Total - 17.5
Kalo
Line - 7
Angle - 6
Control - 5.5
Total - 18.5
Fairlady240ZG
Line - 5
Angle - 5
Control - 5.5
Total - 15.5
GangstaGT
Line - 6.5
Angle - 6
Control - 6
Total - 18.5
BL's Scores:
Specialized
Line - 7
Angle - 5.5
Control - 6
Total - 18.5/30
Kaidogg
Line - 6
Angle - 6
Control - 7
Total - 19
Drift King
Line - 5
Angle - 5.5
Control - 4
Total - 14.5
Dorykiing
Line - 5.5
Angle - 6.5
Control - 7
Total - 19
Kalo
Line - 6.5
Angle - 6
Control - 5
Total - 17.5
Fairlady240ZG
Line - 5.5
Angle - 5.5
Control - 5
Total - 16
GangstaGT (will be edited when scores are recieved)
control - 4.5
line - 5
angle - 5.5
total - 15
Swift's Scores
Specialized
Line - 7
Angle - 6
Control - 7
Total - 20
Kaidogg
Line - 5.5
Angle - 6
Control - 7
Total - 18.5
Drift King
Line - 7
Angle - 5
Control - 4
Total - 16
Dorykiing
Line - 6
Angle - 6
Control - 6.5
Total - 18.5
Kalo
Line - 6
Angle - 6.5
Control - 4.5
Total - 17
Fairlady240ZG
Line - 5.5
Angle - 5
Control - 5
Total - 15.5
Gangsta GT
Line - 5
Angle - 6
Control - 5
Total - 16