GTP_WRS (GT5) Week 56 : MR2 the Max

  • Thread starter EDK
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How the heck are you guy's pulling the 24.xx t1 splits? I just can't seem to get below 25 without running off on turn 1. :mad:

To get into the 24's, you can still have a relatively safe turn 1. You can even take it in 5th, my first splits were done with turn 1 in 5th gear, and I was in the 24's. 6th is faster, 5th is safer and more consistent.

Turn 2 (or turn 3 if you count the kink), the right leading into the tunnel, is quite important to a good T1.

You want to throttle lift only as much as needed to get the car to apex on time, with as little tire scrub as possible. Don't EVER brake here. You DO NOT want to hit the grass at apex as it will have a tendency to kick the car out and you risk hitting the tunnel wall or having to lift. You do want to get the car as close as you can, as there's natural track banking you can take advantage of. You'll feel it when you get it right. Back on full throttle as soon as possible, carry to the left, up to 6th at 8,000 RPM (Very Important) and up to the T1 marker. A better run in that second turn will do a lot for your T1 times, AND for your run to the top of the hill and back down again.

I've just realised that I've not weight reduced my car.
Not that it'll make much difference to my times, but still, can't beleive I missed this!

That should make a HUGE difference in your times. Weight reduction is more important than power gain, as it affects every aspect of car performance.
 
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EDK
To get into the 24's, you can still have a relatively safe turn 1. You can even take it in 5th, my first splits were done with turn 1 in 5th gear, and I was in the 24's. 6th is faster, 5th is safer and more consistent.

Turn 2 (or turn 3 if you count the kink), the right leading into the tunnel, is quite important to a good T1.

You want to throttle lift only as much as needed to get the car to apex on time, with as little tire scrub as possible. Don't EVER brake here. You DO NOT want to hit the grass at apex as it will have a tendency to kick the car out and you risk hitting the tunnel wall or having to lift. You do want to get the car as close as you can, as there's natural track banking you can take advantage of. You'll feel it when you get it right. Back on full throttle as soon as possible, carry to the left, up to 6th at 8,000 RPM (Very Important) and up to the T1 marker. A better run in that second turn will do a lot for your T1 times, AND for your run to the top of the hill and back down again.

That should make a HUGE difference in your times. Weight reduction is more important than power gain, as it affects every aspect of car performance.

Thank you for sharing this about T1 EDK
 
Turn 1, is definitely an all or nothing, I restart if I don't get it right due to the time lost on the straight. In the online tt a while back I think I just lifted then used the tiniest flick of handbrake to point the front in - not very orthodox lol. And not sure it works for this car.

5th is better for traction, but im finding 6th faster - had a few 24.3xs but can't string it together. Will have a go when i get in tonight.
 
EDK
To get into the 24's, you can still have a relatively safe turn 1. You can even take it in 5th, my first splits were done with turn 1 in 5th gear, and I was in the 24's. 6th is faster, 5th is safer and more consistent.

Turn 2 (or turn 3 if you count the kink), the right leading into the tunnel, is quite important to a good T1.

You want to throttle lift only as much as needed to get the car to apex on time, with as little tire scrub as possible. Don't EVER brake here. You DO NOT want to hit the grass at apex as it will have a tendency to kick the car out and you risk hitting the tunnel wall or having to lift. You do want to get the car as close as you can, as there's natural track banking you can take advantage of. You'll feel it when you get it right. Back on full throttle as soon as possible, carry to the left, up to 6th at 8,000 RPM (Very Important) and up to the T1 marker. A better run in that second turn will do a lot for your T1 times, AND for your run to the top of the hill and back down again.



That should make a HUGE difference in your times. Weight reduction is more important than power gain, as it affects every aspect of car performance.

Thank you all for the information! That's what I like about this community, dedicated (adult) racers willing to help out other racers!!!!!!

EDK:
Regarding tuning. It has always been my experience that lowering a car down to the limits would eliminate any suspension travel and throw the camber way out to the negative side. This may not apply to Gran Turismo? You’re thoughts please!
 
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I saw a very very low 24.4xx this morning. But could not hold the rest of te lap. But I also think I have been using just a touch of brake when I go into the turn before the tunnel. Have to give the coast in a shot and see if I can get lower consistently.
 
Looks like I'll be busy this evening!

Many thanks EDK and everyone else for sharing their knowledge and expertise. :bowdown:
 
I saw a very very low 24.4xx this morning. But could not hold the rest of te lap. But I also think I have been using just a touch of brake when I go into the turn before the tunnel. Have to give the coast in a shot and see if I can get lower consistently.

Yeah, if you can let off a bit sooner than you would brake, you'll be able to get through it just as good, if not better.

Edit:

Improved OT

24.652
30.716
 
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Thank you all for the information! That's what I like about this community, dedicated (adult) racers willing to help out other racers!!!!!!

EDK:
Regarding tuning. It has always been my experience that lowering a car down to the limits would eliminate any suspension travel and throw the camber way out to the negative side. This may not apply to Gran Turismo? You’re thoughts please!

No problem on the help. That's the main point of being here - Improving our skills and helping others do the same.

Regarding the tuning piece. Generally speaking, GT5 does not equal real world. As it relates to ride height, the general rule on GT5 is -

Higher in front = looser.

Lower in front = tighter.

Same ride height front to rear = neutral.

Lowering ride height as low as possible on the back end is almost always done when tuning a car. Where you set the front depends on the characteristic you want to bring out. In this case, the car is already quite loose, raising the front only serves to make it less stable, a really bad thing for the high speed corners around here. My initial tune actually raised the back, which increased stability further, but also causes more understeer to present, making you slower. I tend to evolve the tune on a week like this, making the car looser in small increments, training myself to deal with it.

As far as bottoming out is concerned. I believe with the race suspension, PD is attempting to emulate coil over suspension, and in that case, the lowest available height does not equal zero travel. Instead, it means the lowest practical height at which the suspension can still operate. I have the coil overs on the back of my Challenger at the lowest height, and I don't have issues with bottom out at all. I had the front even lower at one time, and the tires would hit the inner fenders, so I had to raise it a bit. The car has natural rake, so I've kept a bit of that, even with having the back coil overs all the way to the stop, while the front are a little above.

Mine is as much for looks as performance, but they still perform quite well, and much better than the stock setup.

Hope that helps. :)
 
Can't believe the lap I just had, was slow through t1 but stuck with it and hit t2 as well as I could. Saw the split and nearly went over the cobbles at the exit of the tunnel while bouncing off the limiter lol, managed to hold it with 2 wheels on the red and white though, although they were past the white line.

T1 24.457
T2 30.104

Nearly 2 tenths at the line. But feel I can go faster if I keep my cool in sector 3.
 
Managed to hold it together in sector 3 as well. Few hundredths quicker at the line.

T1 24.450
T2 30.081

Dropped to 104 through turn 1 though, so maybe can still find a bit of time.
 
EDK
No problem on the help. That's the main point of being here - Improving our skills and helping others do the same.

Regarding the tuning piece. Generally speaking, GT5 does not equal real world. As it relates to ride height, the general rule on GT5 is -

Higher in front = looser.

Lower in front = tighter.

Same ride height front to rear = neutral.

Lowering ride height as low as possible on the back end is almost always done when tuning a car. Where you set the front depends on the characteristic you want to bring out. In this case, the car is already quite loose, raising the front only serves to make it less stable, a really bad thing for the high speed corners around here. My initial tune actually raised the back, which increased stability further, but also causes more understeer to present, making you slower. I tend to evolve the tune on a week like this, making the car looser in small increments, training myself to deal with it.

As far as bottoming out is concerned. I believe with the race suspension, PD is attempting to emulate coil over suspension, and in that case, the lowest available height does not equal zero travel. Instead, it means the lowest practical height at which the suspension can still operate. I have the coil overs on the back of my Challenger at the lowest height, and I don't have issues with bottom out at all. I had the front even lower at one time, and the tires would hit the inner fenders, so I had to raise it a bit. The car has natural rake, so I've kept a bit of that, even with having the back coil overs all the way to the stop, while the front are a little above.

Mine is as much for looks as performance, but they still perform quite well, and much better than the stock setup.

Hope that helps. :)

Thank you. That explains it quite well. I very much appreciate you're knowledge and wisdom of PD's approach plus you're experience with car setups!
 
After a multi-night saga of pedal repair (and destruction...), I'm finally back up and running with my g25 pedals for now (ClubSports are broken until I get a new load cell :().

Feeling pretty good about this run, I might work on it a bit more tomorrow night, but I'm gone all weekend so this is likely what I'll submit.
I knew that would happen at some point... great 2nd sector mate 👍 Its a run to the line then... :nervous: I don't think I'm going to be able to improve my time - threw away last night's session doing the Seasonal TT at Grand Valley East instead of running this and I'm not sure how much running I'll get in this weekend :indiff: ...but I'm not sure I could beat my current best lap anyway. Good luck in Sector 3 :cheers: Shame about your Clubsports - I'd be gutted if I had to do without mine.

Where is the rest of D1 by the way? I expected a good turnout since this car is so much fun round here...

Great write up Kev 👍 I posted the video so I didn't have to try and explain but you post it clearly and concisely.
EDK
Turn 2... Don't EVER brake here.
You might notice I did actually touch the brakes entering turn 2 but I'm not sure if it did anything or was just a placebo :dopey:

Fantastic Lou, you're on fire mate 👍
 
great 2nd sector mate 👍

I had a 2 tenth improvement lap that I never posted here that had a 29.997 T2 :P. The last sector was a bit rough on that one though so I wanted to improve on it before posting.
 
Thank you. That explains it quite well. I very much appreciate you're knowledge and wisdom of PD's approach plus you're experience with car setups!

Thanks.

I forgot to tie back the other real life components in my post, which would be to say -

The ride height adjustments you make on the game are generally the opposite of the adjustments you would want to make in real life to make the car do the same thing. i.e. high rear and low front would be a loose car, the opposite would understeer.

And you are right about the potential impact to camber, however, it does not appear PD factors that into their model, and there is the point I made about coil overs vs. trying to lower a conventional suspension, which are 2 completely different things.
 
New Splits.

T1: 24.397
T2: 30.176



Nice job Rack Attack.

Btcanon good luck, hopefully you get the 4 T1 and a new OT soon.

Still many days left, who knows how much more time you will find.:)

I do the brake tap on corner 2. My PB is a .25x but thats with a different tune made just for T1 not so hot thru T2.👎

Louis I missed your post but see you are the new leader in D2 on the split board nice job.
 
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I'm aiming for you this week!

Keep yours sights trained on me,
I should be able to get a few more runs in over this weekend and I have at least half a second in there I just cant string it all together in one lap :).

But youre welcome to keep pushing me.
 
After a diet, new splits:

24.547
30.555


24.548
30.477
 
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Very small improvement but sorry D4 I am starting to be more consistent on turn 1! :P

Al

24.967
30.970
 
Where is the rest of D1 by the way? I expected a good turnout since this car is so much fun round here...
Here they are... :)
with disappointing splits however.:indiff:

I'm totally going to throw away any chance of a promotion with this, but I don't care anymore. I had 2 goals for GT5 WRS: winning a WRS weeks and being promoted. I will leave the latter for GT6 (prologue(?)) WRS. So now I can submit every week driving around without any pressure.

My wheel won't be here for a while I'm afraid so this is what I can do with my DS3:
T1: 24.416
T2: 30.133
I will be battling you two lousball and Jack for best time with the pad.:sly:
 
I'm totally going to throw away any chance of a promotion with this, but I don't care anymore.

Well, Wes, keep in mind that your next promotion will be your last one, so I wouldn't be in too much of a hurry if I were you! :dopey:
 
masquerada
Keep yours sights trained on me,
I should be able to get a few more runs in over this weekend and I have at least half a second in there I just cant string it all together in one lap :).

But youre welcome to keep pushing me.

Me too, I think if I can string the other two sectors with my t1 time I can take another half to three quarters of a second off of my OT. Now it's just doing it. We'll see if vodka helps tonight!
 
24.914
31.007

Finally got t1 in the 24 sec range, not by much but happy with that 4 now!
:sly:
 

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