GTP_WRS Week 16 : Focusyn

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I just put the Invalidate Lap, and Strict wall penalty on like last week, it does mean a lot of red laps including the ones carried over from the end of the previous laps but at least I know the good ones are clean

I did this but then 90% of my laps were red. :banghead:

Now that I have a good lap in the bag, maybe I will do this so there is no question if it is good or not. 👍
 
Don't mean to be unnecessarily contrarian here but that seems like an impossible standard to set, and opens up a huge can of worms. Unless it's an obvious case like week 5 where you could gain 10mph at the start driving off track to Timbuktu, if the lap is clean from start to finish line in my opinion that should qualify as a clean lap regardless of how many walls you've hit in the previous lap. Any judgment beyond that would devolve into determining the definition of a "pre-lap" and necessitate a complete change in the replay review process. I'm a serial restarter so it's not so much an issue for me, but I see plenty of replays with 20+ lap sessions, what happens if we hit a wall halfway through lap 19, and then hit best lap on 20?
 
doesn't the invalidate lap thing take care of that? I thought it only kicked in on the last couple of corners? Either way I can see some tricky replay reviewing on tuesday with so many invisible walls :-)

Still love the combo though!
 
I hear what you are saying Iceman but my personal view on this combo in particular is I feel there is an advantage on that turn before the start line and if you time the impact and get the right bounce off the barrier before the lap you can find an advantage around that first bend.. I hit it a few times also but prefer to see the replay without that hit as the lap starts.. that's just me though :D:tup:
 
Don't mean to be unnecessarily contrarian here but that seems like an impossible standard to set, and opens up a huge can of worms. Unless it's an obvious case like week 5 where you could gain 10mph at the start driving off track to Timbuktu, if the lap is clean from start to finish line in my opinion that should qualify as a clean lap regardless of how many walls you've hit in the previous lap. Any judgment beyond that would devolve into determining the definition of a "pre-lap" and necessitate a complete change in the replay review process. I'm a serial restarter so it's not so much an issue for me, but I see plenty of replays with 20+ lap sessions, what happens if we hit a wall halfway through lap 19, and then hit best lap on 20?

I think they are talking about the finish of the lap going into the next lap, not hitting somewhere in the middle of the previous lap. No advantage gained hitting wall in middle of lap, but some tracks an advantage can be gained riding the wall or cutting corners at the end of the lap.

Oh and I have had 2 fifty plus consecutive laps session this week already :crazy::D
 
I just put the Invalidate Lap, and Strict wall penalty on like last week, it does mean a lot of red laps including the ones carried over from the end of the previous laps but at least I know the good ones are clean

Same here,knowing that the lap is clean from the start is feeling good.
I have no idea how to judge a rally lap if it is clean or not.:sly:

00.000
27.780
42.168

A little bit faster at T1 and 2 but this time with a nice T3 and a visible laptime.:D
 
I hear what you are saying Iceman but my personal view on this combo in particular is I feel there is an advantage on that turn before the start line and if you time the impact and get the right bounce off the barrier before the lap you can find an advantage around that first bend.. I hit it a few times also but prefer to see the replay without that hit as the lap starts.. that's just me though :D:tup:

Didn't notice that myself, but I can definitely see it; probably saves the necessary lift off going into the turn and sets you up with a nice angle.

I think they are talking about the finish of the lap going into the next lap, not hitting somewhere in the middle of the previous lap. No advantage gained hitting wall in middle of lap, but some tracks an advantage can be gained riding the wall or cutting corners at the end of the lap.

Oh and I have had 2 fifty plus consecutive laps session this week already :crazy::D

Yup I get the intent being a watch on the very final exit wall here, just saying it could leave a lot of room for interpretation and extra work for admins/replay reviewers to set that precedent. I don't know how you guys do those long sessions, I'm restarting every time I don't hit the very first corner right (which is 90% of my laps :lol:).
 
That's (mostly) correct, once the lap is over you can wall slam to your hearts content. The whole lap and 'pre-lap' needs to be clean to prevent people from cutting corners to begin a lap at a faster pace. So I'd say trash it, Ron. Sorry buddy.


Jerome
That's how it should be Jerome! Good call 👍

I second that too, but I take one step more, from the start of the run I call it the logs turn to the end of lap, if that is the one I'm going to save I slow down and run to T1 in the middle of the track.

Just as I would do if doing it for real in a 1 million pound rally car or how ever much they are worth.

Come on chaps where's all the sportsmanship.
 
27.339
40.605
BB-5
torque 45/55

Getting a better feel for it now.. will still keep chipping away as its great fun kickin up the dirt :D:tup:

Ron, I messed up the splits this week in my OP. Try adding your first split as 00.000. Then Fetchy should grab it :)


Jerome
 
00.000
30.133
47.080

Pre weekend splits. A good improvement thanks to practice on circuit experience and advice from my team mates, especially @Never2fast1 - including changing to +5 BB and 50/50 Torque Distribution. Still some more time to find over the weekend when hopefully can get into a rhythm of clean laps.
 
I had TCS on +1 50:50 and BB+1 for the longest time to get a feel for how the car reacts (then removed TCS for my 'real' laps). I personally don't want to disturb the car too much because the RPMs drop too much causing loss of acceleration. I find its better to keep her under complete control at all times and what Roamer said about just lifting (gas) is so true; understeer city.

When you brake, brake firm and when you release the brake, release faster than normal. I find hard braking really sits the car down to get her ready for the turn. While releasing it fast helps induce some oversteer that helps steer the car where you want it to go.

I shift a little before the redline, unless I'm going uphill, then I rev it out to the top. Here's a poor attempt at a walk thru:

T1 - Starting the lap try and hug the inside wall, I typically tap the brake as the lap begins. Turn 2, brake a little early and point the car at the fence on the left at the top of the hill and stay left as you exit. Turn 3, turn in late lift 5% to keep her from going to far wide on exit, ride the right 'wall' the closer you are to it the faster your T1 will be. Turn 4, brake (hard) after the dip, shift into 2nd for a split second to get more turn in, quick shift into 3rd while pointing to the white barrels on the inside.

T2A - Floor it through the slight left turn 5, straighten the car completely and brake once the car settles. Ride close the inside bush for turn 6 while getting the car 90 degrees (its okay to feel a little slow through here). Go into 2nd, let it coast up the small hill and floor it the moment the car touches the ground, quick shift into 3rd staying on the inside as much as you can. Enter turn 7 wide to the right and pump and release the brake at the top of the hill while turning inward. I also shift into 2nd because the landing isn't always consistent for me. Quick shift into 3rd for turn 8 and the only time you can get away with lifting and turning (because of the body roll momentum) is for turn 9. Don't let the car swing out wide, its okay to go a little slow and keep the driving line straight, hugging the fence on the right.

T2B - As you exit turn 9, straighten the car and brake softly to point the car about -45 degrees as you go enter the jump while starting to countersteer as you go over the jump. Aim for the right 'wall' and straighten her out going up the hill and get ready to turn in the moment you reach the top of the hill. Now the trickiest part of the lap, after you complete the fast bumpy downhill section (flat out), as you reach the dip, brake hard into turn 10 and the moment your car hits the dip and point toward the inside 'wall'. Again going slow here is fine as you want to straighten the car out toward the white barrel on the left as you go over that last bump. You should be able to exit this safely and flat out when done right.

T3 - The lumberyard is tricky and where laps are won and lost. Entering turn 11, brake stiff, release fast and shift down to 3rd and try and ride that inside wall on the right again. I tend to brake around the same time the T2 indicator pops up, maybe a little sooner if I'm really flying. For turn 12 I find I really need to minimize the incoming oversteer, which is harder than normal because its got a late apex so you can't enter the turn too early. It takes some finesse and timing to get the feel of that turn, again going a little slow to learn how the car reacts is great. There is a steep ledge through here, and destroys your lap. As for the final turn, I drop it into 3rd, brake early and wait until you are at speed before turning in, 52mph seems to be the magic number for me. Just balance the car out on exit, keep her on the inside pointing to the right wall and floor it out, no holds barred shifting late into 4th.

HTH and hope that made sense :lol:


Jerome
 
After about 500 miles of rallying, my fanatec wheel has yet again broke on me. This time I have no more force feedback. Was really looking forward to having another go at it to shave a little time off. Still works though just no feedback at all. Rip

Will try to setup my backup G29 to give a run at it if I get a chance before the deadline.

Otherwise good luck to all!
 
I had TCS on +1 50:50 and BB+1 for the longest time to get a feel for how the car reacts (then removed TCS for my 'real' laps). I personally don't want to disturb the car too much because the RPMs drop too much causing loss of acceleration. I find its better to keep her under complete control at all times and what Roamer said about just lifting (gas) is so true; understeer city.

When you brake, brake firm and when you release the brake, release faster than normal. I find hard braking really sits the car down to get her ready for the turn. While releasing it fast helps induce some oversteer that helps steer the car where you want it to go.

I shift a little before the redline, unless I'm going uphill, then I rev it out to the top. Here's a poor attempt at a walk thru:

T1 - Starting the lap try and hug the inside wall, I typically tap the brake as the lap begins. Turn 2, brake a little early and point the car at the fence on the left at the top of the hill and stay left as you exit. Turn 3, turn in late lift 5% to keep her from going to far wide on exit, ride the right 'wall' the closer you are to it the faster your T1 will be. Turn 4, brake (hard) after the dip, shift into 2nd for a split second to get more turn in, quick shift into 3rd while pointing to the white barrels on the inside.

T2A - Floor it through the slight left turn 5, straighten the car completely and brake once the car settles. Ride close the inside bush for turn 6 while getting the car 90 degrees (its okay to feel a little slow through here). Go into 2nd, let it coast up the small hill and floor it the moment the car touches the ground, quick shift into 3rd staying on the inside as much as you can. Enter turn 7 wide to the right and pump and release the brake at the top of the hill while turning inward. I also shift into 2nd because the landing isn't always consistent for me. Quick shift into 3rd for turn 8 and the only time you can get away with lifting and turning (because of the body roll momentum) is for turn 9. Don't let the car swing out wide, its okay to go a little slow and keep the driving line straight, hugging the fence on the right.

T2B - As you exit turn 9, straighten the car and brake softly to point the car about -45 degrees as you go enter the jump while starting to countersteer as you go over the jump. Aim for the right 'wall' and straighten her out going up the hill and get ready to turn in the moment you reach the top of the hill. Now the trickiest part of the lap, after you complete the fast bumpy downhill section (flat out), as you reach the dip, brake hard into turn 10 and the moment your car hits the dip and point toward the inside 'wall'. Again going slow here is fine as you want to straighten the car out toward the white barrel on the left as you go over that last bump. You should be able to exit this safely and flat out when done right.

T3 - The lumberyard is tricky and where laps are won and lost. Entering turn 11, brake stiff, release fast and shift down to 3rd and try and ride that inside wall on the right again. I tend to brake around the same time the T2 indicator pops up, maybe a little sooner if I'm really flying. For turn 12 I find I really need to minimize the incoming oversteer, which is harder than normal because its got a late apex so you can't enter the turn too early. It takes some finesse and timing to get the feel of that turn, again going a little slow to learn how the car reacts is great. There is a steep ledge through here, and destroys your lap. As for the final turn, I drop it into 3rd, brake early and wait until you are at speed before turning in, 52mph seems to be the magic number for me. Just balance the car out on exit, keep her on the inside pointing to the right wall and floor it out, no holds barred shifting late into 4th.

HTH and hope that made sense :lol:


Jerome
Great guide Jerome :bowdown:
 
00.000
28.294
42.423

I've tried setting the penalties many different ways and nothing seems to work as expected. If you hit a barrier cleanly :odd:, it doesn't register as a hit? Seems you have to scrub along the wall a bit for the penalty to flag the lap. So I ended up turning it off and just lifting whenever I tagged a barrier to throw the lap away.
 
After about 500 miles of rallying, my fanatec wheel has yet again broke on me. This time I have no more force feedback. Was really looking forward to having another go at it to shave a little time off. Still works though just no feedback at all. Rip

Will try to setup my backup G29 to give a run at it if I get a chance before the deadline.

Otherwise good luck to all!

Gutted for you ph1sh
 
After several daily workouts:

00.000
28.014
41.657

But a disastrous finish were i drift too wide in the last turn and losing lots of momentum. And ending with a last sector slower than my start up lap this week. :dopey: :lol: T2 though was good enough to make me happy for now. :D

Lap submitted.
 
00.000
29.170
43.680

I was waiting to get my hands on this combo, given how much I love rallying in games and in real life. There are still few places I am too sideways, so I have time to gain from there.

What I hate about these rally tracks in GT Sport (or any past GT installment) is how bad the dirt simulation is. I've never driven on such a slippery gravel surface, unless it was freshly re-surfaced with new gravel and had not yet been planed. Even this winter I've driven on icy roads with more grip than the marble gravel they have in the game, and I even choose to drive with non-studded winter tires. :D
 

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