Hi, yeah Nurburgring is very popular. It has every type of corner known to man, but I reckon it is too long for testing tunes. IMHO you want a short track, so that you can run more laps quicker and judge how the setting has changed the car in a particular corner.What's a good track to tune on?
Thanks.Very easy to read and understand. I will be trying this out later. Could you personally write a bit about more about camber ? Also, chassis reinforcement - how does this change things ?
Great read, look forward for more.
Although I didn't 'discover' the ride height 'issue' I do seem to be the person who brough it to a wider audience.
IMHO, this guide bypasses the pitfalls one can fall into by assuming too much. And I really think that's one of the bigger hurdles in getting the hang of tuning.
Great thread! Thank you very much to the OP!!!
You're welcome. What I meant was actually top speed for the given track (yes, I am one of those anally-retentive types who believes that a tune works properly only where it is designed , but I won't inflict you guys with such beliefs!) Anyways, as a "general purpose" setting, you'll find that 330km/h is enough for most tracks. And if your car is already wheelspinning in the lower gears with this final drive, then there's not much benefit making the gearing shorter for slower tracks.Thank you, excellent read, concise.
in terms of gearing, you advise to set the final drive, to allow for top speed in the top gear.
does this mean, that I need to find a straight, long enough, safe enough, that will allow me to test for speeds in excess of 360km/hr? , in 6th or 7th gear? (albeit slower high end speed for mid class cars)
I reckon about 1/2 hour to get it in the right ballpark from scratch. Then you could spend days tweaking camber, ride height, dampers, etc to find that last 1%!In terms of time needed to tune to 85% desireable results for overall tuning, how long would it take approx, of game time, to tune a car, overall, all steps combined?
Not really. Cars with less tyre and more horsepower are harder (and I think more fun!) to tune.do higher PP cars require more time to tune than lower PP cars?
Thanks.One element of 'tuning' that isn't currently covered but I feel would possibly help this thread would be tyre wear.
Some setups can help to increase tyre wear while other setups can help to reduce it and look after the tyres a bit better.
Again, I'm not the best person to ask. But I think that after a recent patch you can now get the same settings as online.Also, possibly, explain to people about the differences between setting up a car for an A spec race or for racing online, maybe?
Not at all, I'm glad you mentioned it!Please do not take this as 'hijacking' your thread, I just felt that this infomation might be of benefit and would help to make your thread more informative.
That's true with this method, well spotted. It's a simplification which usually works for front-engined cars, but yeah it's not always the best solution.This is a great post! But just a question about the spring rates, in your case every car has a stiffer front then, no?
Hi, welcome to the madhouse! Actually, I added it to step 8 since you PMed me. But even now, I'll admit it is glossed over, my tuning style rarely uses anti-roll. Also, I've found the effects to be highly dependent on a lot of other factors (therefore unpredictable), so I avoided it to try and keep the guide black-and-white.Ahem... I don't see the anti-roll bar settings addressed there in the OP!
Thanks! Yeah my aim was to avoid GT5 superstitions (often based on what works in real life) and focus on what observe as you tune.IMHO, this guide bypasses the pitfalls one can fall into by assuming too much. And I really think that's one of the bigger hurdles in getting the hang of tuning.
Yeah, I like to think that my method is a checklist for handling bugs to be ironed out. I agree that "directed" tuning will get to your end result quicker, on the other hand sometimes bad things are the combination of a few factors, so "fixing" it in one fell swoop isn't the best way. I guess there are advantages to each method.1) Before you tune the car, drive the car as 'standard' (i.e. unmodified) on some different tracks - preferably a bumpy track and / or a track that will 'work' the car.
Find what you feel is good and bad about the car, then try and 'direct' your tuning to amend or correct the things you don't like and keep the things you do like. Or, to put it another way - correct the things that are bad and keep the things that are good.
I totally agree. Racing soft doesn't equal maximum fun IMHO. But I shouldn't be judgmental about what others choose to install(!). So I'll stay off my soap box and leave it as a method to try and optimise whatever parts a person chooses to install.2) 'Maxing' out a car - sometimes less is more, a car which is partially tuned can sometimes be just as enjoyable, or more enjoyable than a car which is fully tuned - it's personal taste and subjective to the 'tuner'.
As above with the "restaining myself from being judgmental". But also, swapping tyres can require a lot of changes to the tune, so I prefer to keep it simple for the people and keep the same tyres throughout all the testing.3) Try not to use the best availble tyres or driving aids when testing, turn all aids off and use tyres that mean applying full throttle will create some kind of wheelspin or reaction upon exiting low speed or tight corners.
Yep, AIDS are off, off, off! (except ABS, most people would agree that some ABS is required to make the cars drivable if you're not The Stig or don't have pedals.)By having high grip tyres or driving aids on, these can sometimes 'overpower' or mask parts of a setup which may be detrimental to the car, but are not noticed as the tyres or aids are compensating for this or 'overpowering' it.
Thanks! Glad to hear it helped.I just used your method to go about tuning my Audi R8. I'm fairly new to tuning and this really helped me a lot, thank you! My R8 now handles exactly the way I want it to 👍
Indeed it is missing, well spotted. I've left it out in the name of simplicity. The results aren't predictable. I agree it can make a big difference, but I think you can often get a decent tune without messing with it.Good advice nomis, but there's something you forgot to talk about. Overall ride height!
Yeah, it's a complex topic, you might be interested in this thread. I hope this doesn't sound rude, but since I've left it out of my guide, it'd be much appreciated if you want to continue discussing ride height (which I'm happy to do), could you do it in a thread dedicated to it please? Thanks heaps.Been using the Circuit De La Sarthe's 3.5 mile (I think it is) straight for this. It's straight, but pretty bumpy, especially when you're doing over 200 mph on it . Once I'm happy with this, I'll also run a lap in the daytona high speed ring as well. Moving at about 200 mph in those high banked turns puts quite a lot of force on those springs.
I'm noticing that when your rear is dragging, it leaves sparks, but there is no such indication when its your nose, and the crappy camera views make it kinda hard to tell, but it's gotta be done.
You're welcome, hope it works out for you.Thank you, Thank you! This is just what the tune-up doctor ordered. I enjoy trying out the different experts tunes, but always wanted to try my own but didn't know where to begin. Can't wait to try your method out.👍👍
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STEP 11: CHASSIS STIFFENING
If you're struggling to get a car to handle nicely, give the Chassis Stiffening a try (the catch is you can't remove it if you don't like it). Sometimes it can cure nasty handling traits (such as inconsistent mid-corner grip).
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STEP 12: TYRE WEAR
I haven't really studied tyre wear much (cos it is very time consuming!), here's some food for thought about tyre wear though.
- The easiest way to reduce tyre wear is to drive slower! Ok, that's stating the obvious, but in my opinion there are only small gains in tyre life to be had from tuning (unless something is very wrong to start with).
- It is more important that the tyres wear evenly than how much they wear. There's no point having rear tyres that last 10 laps if you have to pit every 5 to fix the understeer caused by worn-out fronts.
Here are some tuning methods that work to reduce tyre wear either in real life or previous GT games:
- less camber
- traction control
- tune the LSD so both tyres heat evenly
Motor City HamiOr if the front tires are locking first - then the car is asking for more rear bias. I use brake bias to cure front wheel braking zone lock up, then look elsewhere to cure any remaining understeer issues.