Handling locks up when going round a corner

  • Thread starter Pepsi0
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I have trouble staying on track in this game, because the handling seems to lock up when I go round a tight corner. It seems as though it just doesn't want to actually turn.

I'm quite good at Monza and I find myself, when I'm qualifying for a race, always get penalties because of the steering, and this makes me have a ruined lap and a ruined race. The oversteer and understeer work very well and I do like the handling but this problem gets really annoying.

Has anybody else noticed this problem?
 
Adjust both wheel and pedals in options to "high" setting.

Those two are the must for adequate steering, especially when driving with the wheel.
 
I know what you mean, using the SIXAXIS it seems there's a kind of "steering assist" that doesn't allow us to steer at will, sometimes with very wrong results (Turn 1 in Silverstone is the best example). I don't think you can change that. :indiff:
 
I use steering and pedal sensitivity set on low as it seems to be closest to driving a real car.
On the high setting I find you barely have to turn the wheel to turn into a 90 degree or more corner. Also on high the pedals only have to be pressed slightly to be at full accelerator or brake which doesn't give you much to play with when varying you gas or braking sensitivity.

I suppose it's personal preference but I prefer to be immersed and get as close to the real thing as possible , sure it's more challenging but that's what I like about it.

I have trouble staying on track in this game, because the handling seems to lock up when I go round a tight corner. It seems as though it just doesn't want to actually turn.

I'd say your entry speed is to fast and your getting understeer causing the front tyres to lock.

Slow in fast out and practice to find the limit .
 
I have trouble staying on track in this game, because the handling seems to lock up when I go round a tight corner. It seems as though it just doesn't want to actually turn.

I'm quite good at Monza and I find myself, when I'm qualifying for a race, always get penalties because of the steering, and this makes me have a ruined lap and a ruined race. The oversteer and understeer work very well and I do like the handling but this problem gets really annoying.

Has anybody else noticed this problem?

If you drive a real car and you try to go round a 40mph corner at 90mph you will not get round you will go straight on as the front tyres can not grip the road.
If you watch F1 on the tv you will see this happen quite often when drivers make a mistake and go into corners to fast.
I think the term is that they go into corners to hot.
 
In my view, what Pepsi0 wrote isn't about that kind of understeering, it's about you pressing "right" or "left" in the SIXAXIS and getting no response from the front wheels. As I said, I think it's a kind of a "steering assist", maybe implemented in a way that doesn't allow the wheels to turn in a way that would make them loose grip.

There's only one way (that I know of) to counter that in understeering cars (like the road going 550 and 575). Be a litle more "drifter" in your cornering. Before the corner, send the front to the inside of it and than do the corner using the throttle, not so much the steering input.
 
Yeah I know what he means it similar to GT5 if your in the kittly litter and try and acelerate whilst turning....FC has a system whereby it will only alow the wheel to turn to the point where anyfurther and your just creating even more understeer.......a bit of a driving assist. in a normal car you would never put full lock on at 40mph with a pad it's a bit hard to judge whats "too much" so it automaticly limits you, your basicaly going into corners way to hot as Gordie said and understeering out wide even if it dosnt seem like you are. try the tutorial mode, you'll get a feel for what it's doing to the dulcit tones of tiff.
 
If you drive a real car and you try to go round a 40mph corner at 90mph you will not get round you will go straight on as the front tyres can not grip the road.
If you watch F1 on the tv you will see this happen quite often when drivers make a mistake and go into corners to fast.
I think the term is that they go into corners to hot.

I'm perfect on the braking, sometimes I even brake to early in danger that the handling locks up again. I watch Formula 1 and like you said, see these sort of things happen a lot. But it's obviously not the same in Ferrari Challenge.

And Hereward, that's exactly what I mean, maybe I have an assisit on.
 
No it's not an assist you can turn off though it may be adsadurated if you have stability control on, the simple solution is your stuffing it into the corners too fast, try it on a big sweeping bend on incar view, keep full lok on and accelerate, you'll see the on screen steering wheel slowly let of full lock as your speed increases. Also get a bit of oversteer and again you'll see the on screen wheel automaicaly steer out of it with no imput from the pad. It's kind of auto force feed back, which should work well with the wheel but could confuse on a pad if you didn't know the game dose this. I could start on about why theyve done this and the fact theres real physics behind it but I wont bore everyone LOL Most games employ these systems to vareing degrees, it's just the more realistic the physics the more aparent the "consesions" are, like i said earlier try GT5p in the gravel and watch it employ some weired TC as you steer even with it turned off to stop you spinning at low speed on the grass.Theres no way round these things if you imagine trying to drive your real life car with a PS3 pad it wouldn't be fun, and neither would simulators without a few auto systems.
 
No it's not an assist you can turn off though it may be adsadurated if you have stability control on, the simple solution is your stuffing it into the corners too fast, try it on a big sweeping bend on incar view, keep full lok on and accelerate, you'll see the on screen steering wheel slowly let of full lock as your speed increases. Also get a bit of oversteer and again you'll see the on screen wheel automaicaly steer out of it with no imput from the pad. It's kind of auto force feed back, which should work well with the wheel but could confuse on a pad if you didn't know the game dose this. I could start on about why theyve done this and the fact theres real physics behind it but I wont bore everyone LOL Most games employ these systems to vareing degrees, it's just the more realistic the physics the more aparent the "consesions" are, like i said earlier try GT5p in the gravel and watch it employ some weired TC as you steer even with it turned off to stop you spinning at low speed on the grass.Theres no way round these things if you imagine trying to drive your real life car with a PS3 pad it wouldn't be fun, and neither would simulators without a few auto systems.

I think you have got the answer spot on.
I have played the game with my g25 wheel and also tried it with the gamepad.
It is much easier to drive with the wheel as you can make smaller corrections when steering.
With the gamepad it is much harder to judge and you nearly always turn to much and lose control.
Out of interest i had some good races online tonight with eight people in the lobby.
This is about the first time i have played online where i managed to join without major problems.
I cant wait for the patch now so that it will work like that all the time.
 
Hmm theres somthing going on with the servers alright, I had an 8 player lagless game also then.....plink nothing, not even any leaderboard info including laptimes on any track with any car, looks like there doing a clearout for the patch.......see my "Not starting a rumour post" But I recon tommorow or friday could see the patch a day or 2 ahead of the date given.....watch this space!

As for FC and the pad, I think theyve developed it for the wheel (get to grips with it tommorow) and emulated the controls over to the pad, rather than the norm of do the pad first then stick on wheel control afterwards. If anyones having major problems on the pad (I find it fine) then use the throtle to steer in the corners, it emulates this fantasticaly and you can prety much snick the apex and get that sweet spot on the apex all on the throttle with the steering on full lock the whole way through, Also tried a bit of trail braking tonight with the pad and thats prety easy to pull off as well especialy in the older cars......Cant wait to get to grips with the wheel on FC though as it should be even better!
 
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I think that the Ferrari Challenge handling is very good but that's the only problem I have with it. I generally think that it's randomly doing this or no reason because I'm going into a corner at a perfect speed and I always try to brake right on time.

In terms of online is the patch being released later this week?
 
I think that the Ferrari Challenge handling is very good but that's the only problem I have with it. I generally think that it's randomly doing this or no reason because I'm going into a corner at a perfect speed and I always try to brake right on time.

In terms of online is the patch being released later this week?

Yes the devs have said we will get the patch this week.
 
Patch is out on saturday..........as for the randomness of it? nope not had it do it random what will make it seem random is taking a different line in to a corner, some turns have less grip off the racing line, be it from camber or dirt ( I expect camber rather than a dirty track) Just holding the brakes on for a fraction too long can put you wide by inducing a little understeer whilst turning in, As stated by Gordie I thing, slow in fast out. this means not entering the corner at the edge of your tyres limits but coming in more sedatly and giving yourself a better line through to the apex to get a higher exit speed. Look at it like this, the time you save by braking at the last second into a corner will always be far less than if you exit the corner a few MPH faster and carry that speed all the way down the straight. Plus it gives you more breathing room to corect any errors or to setup a better line to pass in the corner on in the exit, outbraking someone into a corner often leads to them repasing you on the exit and leaving you in the dust as they cary more speed down the straight.
 
I have trouble staying on track in this game, because the handling seems to lock up when I go round a tight corner. It seems as though it just doesn't want to actually turn.

I'm quite good at Monza and I find myself, when I'm qualifying for a race, always get penalties because of the steering, and this makes me have a ruined lap and a ruined race. The oversteer and understeer work very well and I do like the handling but this problem gets really annoying.

Has anybody else noticed this problem?

Yes I did but not on all tracks :crazy:
 
I play with all aids off, including ABS (much the same as i play GT5P) and what i've noticed when it comes to braking is that your wheels, no matter how hard i've pushed the brakes on, they dont lock up like in GT5P (screeching, no grip, come to a halt in a big puff of smoke) but the harder they are held down, the less mobility you have, so ideally you brake hard and ease off as you enter the bend, you should be less than half brake strength by the time you want to turn to get a decent turn-in for the apex of the corner. Its quite cool, i enjoy it, and the game in general alot.
 
Yeah, I like the game alot too, and I do ease off the brakes, but usually I end off going off the track. I may be alright with all aids off, then I can experiment and see how that actually works.
 
Ive had the fronts lock up on me quite a few times (not allways though) from the cockpit view you can see the smoke coming off the front wheels, usualy catches me out on the older bigger cars
 
This is very strange because when I started playing the game it was much easier to take care of when I lost it and went into the graveltraps.
 
I had the same problems... with my steering wheel. (G25)
So I started using the controller and now I can easily do the tutorial without breaking a sweat (or hitting the gravel/grass).

And yes, I set the responsiveniss (sp) to high, but it was still very sluggish steering.

Right now, i'm liking this game alot though. The engine sounds, the handling (with a controller), the graphics...
I went back to GT5:P once, and somehow that game felt much... "lighter". To bad I can't drive FC the way I do in GT5:P with my wheel. :indiff: (the only thing I miss)
 
DVA
I had the same problems... with my steering wheel. (G25)
So I started using the controller and now I can easily do the tutorial without breaking a sweat (or hitting the gravel/grass).

And yes, I set the responsiveniss (sp) to high, but it was still very sluggish steering.

Right now, i'm liking this game alot though. The engine sounds, the handling (with a controller), the graphics...
I went back to GT5:P once, and somehow that game felt much... "lighter". To bad I can't drive FC the way I do in GT5:P with my wheel. :indiff: (the only thing I miss)

Hopefully we will get the patch later today or tomorrow.
Its going to have an adjustment for the force feedback.
 
I think the patch is out tommorow. I have not actually played online yet because I'm just waiting for that patch to get released and after that I'll download it and try it out for the first time.
 
Same here. This night will probably be my last night of GT5P for a long time, if indeed we get working private rooms with voice chat in FC.

Here's to hoping.


PS - I have been telling all my GT5P usual co-racers that they must get this game ASAP. The North American ones I know can't get it before the end of this month, but I'd really like to have the PAL people from GTP (tagged or not) filling up grids in this game also.
 
I may be very intrested to see how the online play works. If it's not laggy and there are actually a few drivers who do not ram into each other, I certainly will be very intrested indeed.

And Geordie, is there any more information on that force feedback update?
 
I may be very intrested to see how the online play works. If it's not laggy and there are actually a few drivers who do not ram into each other, I certainly will be very intrested indeed.

And Geordie, is there any more information on that force feedback update?

Yes. Now that I heard the (good) news, I cannot wait anymore! :ouch:
Still, thanks for the update and the meany heads up to this thread.

Official Ferrari licensed product... I just found the small sticker at the back of the DVD case. Wow...:dopey:
Makes you wonder how GT5:P got all the cars tested. I bet they didn't get as much support from Ferrari as these guys. Hehe. (Senna, engineers, and whatelse not?)
 
Force feed back update included in the patch which one of the programers kindly posted on this section as being released tomorow, the details are basicly there will be various levels of FFB to select form low to high.......oh and I got my head round the wheel and it dosn't use the pads "auto steer" system, I went from full lock to full lock on the straight at over 100mph! It wasn't prety and I think the front tyres set fire judgeing by the smoke LOL and in the corners again you can go full lock, you'll feel the steering go light when you go past the point of grip and again alot of smoke, try it and watch a replay, then try it again with the pad, you'll see the difference on the replay!
 
Looks like there servers are ready for the patch as i see there are no times shown at all now for the time trials.
If we dont get the patch tomorrow i will go knocking on there door as i live only 2 miles away from there dev studios.
 
Well Gordie you do remember I'm doing a GTP 2 for 1 offer on pich forks and tourches? If it's not up I'll meet you buy the gates LOL
 
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