Create an online race, allow up to eleven AI drivers, set them to Professional difficulty, set damage to simulation (don't remember for certain if that makes a difference here), set the class as R1, and then set the race for 50 laps around the Test Track layout A (I think is the right one; the one that's a bid rectangle but you can run much closer inward than the AI does). You can get 100,000 CR in about twenty minutes. You don't even have to be good, because you're taking a much shorter route than the AI. Being a bad driver might mean it's a bit more than twenty minutes, but you should still definitely get around faster than the AI.
Of course, you have to actually be really good; good enough to beat most of the other players. If you're at the lower end of the skill ladder, you're going to be making 500 or 2,500 credits per run, which is nothing. 90% of players can't make meaningful money from Rivals. A guy that's only in the bottom 40% in terms of their actual skill can't realistically compete with the top 50% of times, let alone the top 10% or 20% where the real money is.
Never knew you could online against just AI... Thanks for that.
I can see your point about the rivals, but the money isn't just in the win, it's in the drive itself. Take a trip around the track in all of the events, you'll find there's always 1 or 2 that pay really well just for running them. Usually, the one with the chance for a Unicorn car is one of them. The faster or more difficult the challenge, the more $$ you get paid just to be in it. Just run them. Far easier than setting up that online race, and you get to drive so many different cars and situations. That's real, usable experience that will pay off in every area of the game except the museum.
Just for the record, I'm far from a "good" driver. I'm not horrid, but I have a cognitive disability that gives me the reaction time of a dead rock. I am no longer allowed to drive IRL, as I cannot process information quickly enough to avoid hitting and or killing someone. It makes driving in a racing environment extremely difficult. There are times when I tell my foot to brake, and I get a post card the following Tuesday that simply says "brake now"...
The fact is, it takes some work, some time and some practice, but if I can make money in Rivals, anyone can.
I don't even really look at it as making money...
I look at it as being very well paid to learn.
That's the key.
It's not about the wins, though later on they help tremendously... It's that you get paid just to run and learn. You get paid to try out cars, try out tracks, try out all manner of different things. I honestly never would have thought to go drifting down Mt. Kaido, but I grabbed a Country Squire Wagon and had a flippin' blast. I learned what set up items worked, what tires worked, how to set the trans up, what not to do etc. I never did very well, maybe 35,000th if I was lucky. But I made a good chunk of change and had a ton of fun doing it. A buddy of mine did it in the DLC Ford Service Van. It was a riot watching him drift that thing as I followed him down the mountain.
Rivals has got to be one of the best ways ever to get paid to learn. It's a way that can be both fun and rewarding in both skill and cash.
And in my mind, it's one very fun and very rewarding way to stop being part of the 90% who can't...
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