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Considering this console isn't being made only for a racing game, I don't see why that matters.You know who Ian Bell is, and to the rest, you guys still use controllers to race?
Considering this console isn't being made only for a racing game, I don't see why that matters.You know who Ian Bell is, and to the rest, you guys still use controllers to race?
If I'm racing, my eyes are concentrated on the screen, not the controller. I'm never gonna see that notification. Same goes for the RPM display.
I wonder how many people actually understand what a concept is?
Seems like people are very cynical on a forum that's frequented by the creator of the console in question. Would y'all rather he just scrapped the whole idea?
I would like to see him stick around and actually answer some questions (and I mean actual answers, not just general statements) instead of feuding with rappers and offering money to whoever comes up with a catchy slogan.
So it's a 100% positive then. x
As far as getting devs to make games for the system; just make it compatible with steam and it suddenly has an advantage. Steam has it all
As someone who spent a solid decade predominantly playing with three generations of DualShock before ever putting any serious time in with the Xbox controllers, I have a hunch: it's far easier to tap the d-pad with your right hand if needed during play.
I'll admit that sounds like a strange requirement. But when playing Star Wars Battlefront 2, I've occasionally needed to hit the d-pad while walking around (which uses the left analog). On the PS4, that means awkwardly arching my left hand. On the XB1, it's an easier stretch for my right hand over to the d-pad. The left hand tends to be occupied with more constant use, so the right can afford to be more mobile, at least IMO.
I thought the asymmetric layout would be a huge hurdle for me, but it gets comfy pretty quickly. The front face layout aside, the XB1 controller is also so much better than the DS4 for racing games thanks to its better triggers. They both even have unique rumble features, which makes threshold braking much easier.
That said, the biggest hurdle here is the same one that bothers me on the DS4: the battery-suck that is the light bar and touch pad. I can't imagine this Mad Box controller concept wouldn't require even more juice than the existing controllers, and I can drain a DS4 in about six hours.
The vast majority of console players do use a controller, and good luck to any company that'd want to sell a console without one.
The thing is, you can't turn of the light, just dim it, the speaker can be turned off though.switch off the light and speaker ha ha it may last longer on the ds4
They're inventing new colors now, too?with colors that don't even exist.
You know who Ian Bell is, and to the rest, you guys still use controllers to race?
I thought this console was going to be specialized on VR. What is the use of a screen on the controller then?
The original announcement was "You want 4k, you want VR ...". With far more 4k displays out there than VR sets, I would think 4k is really their primary audience. But if you can run 4k then presumably you can run VR so why not include it?