Hey PD, where are the city tracks?

Should PD add more city tracks?

  • Yeah, they're neat

    Votes: 47 63.5%
  • No, they should focus on normal circuits.

    Votes: 18 24.3%
  • Just give me Spa

    Votes: 9 12.2%

  • Total voters
    74
105
Uruguay
Uruguay
On racing games, some of my favorite things circuits to race on are city tracks. The sense of speed you get by skimming though narrow streets and seeing all the buildings in the background is something else, and it's a shame how GTS only has one city track.

Don't get me wrong, I love how Tokyo Expressway looks aesthetically, but some other city track would be fantastic. It doesn't even have to be set in a big city, something like Circuito di Roma would do.
 
The engine PD developed isn’t appropriate for the PS4 and it can’t handle proper city circuits. Yer gonna continue to get tracks in big open fields and easily repeatable textures. That’s ok there’s still some good ones out there.

Tokyo Expressway has the largest and longest city circuit layout in a GT game. It can handle cities fine and looks good doing it. What's most likely holding them back from taking on more cities is the amount of time it would take them to individually model all of the unique buildings and assets when recreating them for current-gen graphical standards.



We know they're outsourcing some car assets after GTS launched, but nothing confirmed about them getting help in creating tracks.
 
Tokyo Expressway has the largest and longest city circuit layout in a GT game. It can handle cities fine and looks good doing it. What's most likely holding them back from taking on more cities is the amount of time it would take them to individually model all of the unique buildings and assets when recreating them for current-gen graphical standards.



We know they're outsourcing some car assets after GTS launched, but nothing confirmed about them getting help in creating tracks.


Tokyo expressways are mostly cheap reoccurring textures as highways and featureless boxes as buildings.
 
Tokyo Expressway has the largest and longest city circuit layout in a GT game. It can handle cities fine and looks good doing it. What's most likely holding them back from taking on more cities is the amount of time it would take them to individually model all of the unique buildings and assets when recreating them for current-gen graphical standards.



We know they're outsourcing some car assets after GTS launched, but nothing confirmed about them getting help in creating tracks.

Not longer than SSR7 (and SSRX if you can consider that city course).
 
SSR11 is shorter, and SSR7 barely has something you would call a city. I'm surprised that's being considered when it's basically mostly a highway road in empty space. The density of detailed buildings and metropolis is on a completely different level in Tokyo Expressway.




Tokyo expressways are mostly cheap reoccurring textures as highways and featureless boxes as buildings.

So basically, it looks like the real life Tokyo Expressway buildings lol. Tokyo Expressway also has more unique textures compared to previous GT cities, so I'm not sure why that's being used as a negative. It makes absolutely no sense the GTs on less powerful hardware can do cities "better," and that's not even taking into account that GTSport's engine is built and improved upon the same one in GT5/6.





Real life looks cheap.

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It would be awful. There would be no passing without penalties.
I don't think OP plays online. Otherwise he would avoid city tracks as the plague.

For clean league racing, city tracks might work.
For the sport mode...asking for Monaco is like asking for a huge pile up with 8 people getting 10s penalties every lap. No one in his right mind would ask for Monaco in the daily
 
It would be awful. There would be no passing without penalties.

I don't think OP plays online. Otherwise he would avoid city tracks as the plague.

For clean league racing, city tracks might work.
For the sport mode...asking for Monaco is like asking for a huge pile up with 8 people getting 10s penalties every lap. No one in his right mind would ask for Monaco in the daily

Yes even IRL passes made @ Monaco in F1 races are in the single digits. I’m aware of that.

But I don’t believe Sport Mode (specifically Daily Races) should be the arbiter of what tracks get added to the game. Online Lobbies and Single Player are still a huge component of GT.

We already have tracks that are never in Daily Races. Specifically, St. Croix, Willow street/horse thief, all 6 rally layouts, SSRX, and rarely do we see BB, Alsace...

So leave it out of the Dailies, and make it an FIA Nations event and actually use the DR restriction or something. There are ways around it.
 
Adelaide Grand Prix layout would be the best addition. The problem with Tokyo is that narrow circuits with no run off exposes the shortcomings of the collisions and penalty model.

Perhaps it could be modified in a future game, then, with better run-off areas.

I don't think OP plays online. Otherwise he would avoid city tracks as the plague.

For clean league racing, city tracks might work.
For the sport mode...asking for Monaco is like asking for a huge pile up with 8 people getting 10s penalties every lap. No one in his right mind would ask for Monaco in the daily

On the other hand, it could make it fun/easy to win at Monaco:
1. Start from generally the rear of the field
2. Watch as bad players pile-up and get ghosted
3. Pass through 'em
4. ???
5. Profit!
 
Yes even IRL passes made @ Monaco in F1 races are in the single digits. I’m aware of that.

But I don’t believe Sport Mode (specifically Daily Races) should be the arbiter of what tracks get added to the game. Online Lobbies and Single Player are still a huge component of GT.

We already have tracks that are never in Daily Races. Specifically, St. Croix, Willow street/horse thief, all 6 rally layouts, SSRX, and rarely do we see BB, Alsace...

So leave it out of the Dailies, and make it an FIA Nations event and actually use the DR restriction or something. There are ways around it.

I personally don't think PD are in a position to add more tracks that can't be used in sport mode. To me that is just wasteful.
 
The city track that I'd like to see back again in Gran Turismo. Why hasn't it appeared in GT5 nor GT6 at all? :confused:



It's also missing in the past 4 Forza games. Maybe licensing issues and NY getting more strict in recreating similar looking buildings? Similar to how GT6 completely removed GT5's phototravel locations which looked fantastic.

I didn't even refer to SSR11 at all...

SSR11 wasn't directed towards you =P . I swear I saw someone said it right below my post, which is now not even there. I must have been seeing things.
 
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It's also missing in the past 4 Forza games. Maybe licensing issues and NY getting more strict in recreating similar looking buildings? Similar to how GT6 completely removed GT5's phototravel locations which looked fantastic.
Really? I so do not like to hear that at all. :nervous::(:indiff:
 
It's also missing in the past 4 Forza games. Maybe licensing issues and NY getting more strict in recreating similar looking buildings? Similar to how GT6 completely removed GT5's phototravel locations which looked fantastic.



SSR11 wasn't directed towards you =P . I swear I saw someone said it right below my post, which is now not even there. I must have been seeing things.

That was me. I don't know why mentioning SSR 11 would trigger one of the admins to delete my comment.

Baffling.

Anyways this was a classic from Gran Turismo 3 and would be a great addition to any title.
 
The collaboration with FormulaE, might net us a couple street circuits. Maybe one is coming in tomorrow's update.
 
That was me. I don't know why mentioning SSR 11 would trigger one of the admins to delete my comment.

Baffling.

Anyways this was a classic from Gran Turismo 3 and would be a great addition to any title.

Yeah, weird. lol.

It's a great track. A lot of the old GT city circuits definitely deserve a modern upgrade. If they aren't already I hope PD considers also outsourcing the modeling and texturing for mass production of buildings/skyscrapers and such. GT7 needs to bring back the scenic city circuits. The beauty of it all and the exhilaration of blasting through tight city streets was great. Their layouts were nice too.



 

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