Honda S2000 Type V

Indeed! I really miss that element of the original PS1 games. When I haven't been indulging in my pipe-dream fantasy for GT4, I've been hoping GT5 would feature that feature too. It would have been great to see in GT4 sniffle.

I did a lap in each car without an oil change, then a lap in each with one, and the resulting 17ish extra HP. I think it needs a bit more power to reveal the differences, but "a tad sanitized" is an excellent summary imho.

I did start a lap in one of them with 401HP, but I haven't been playing much GT4 of late (I grew weary of pursuing points after I broke 100k, starting to get the hankering again), I quickly wiped out big time after not braking soon enough and decided 4 laps was enough for the day. I think I'll throw on some S3s or R1s and try again today sometime. Like you say Parnelli, they are both pretty fun cars.

edit: 401/402 HP, S3s: managed a 7'28 in the Type-V, almost totally clean lap. Haven't managed a full lap in the standard model yet!

Cool. Actually, i'm really noticing the differences between both cars most on N tires. You won't need to boost power or tune at all to feel this difference. Took both cars to Laguna Seca. The base S2000 has a habit of getting a lot more exit-oversteer. The front-end feels grippier. In comparison, the Type V's rear NEVER gets playful. The front-end feels planted, but not grippy. 👍 Pretty cool PD actually modeled the handling different for each model. 👍
 
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So I've recently been driving some S2000s. :) Got curious what the difference is between the base S2000 and the Type V. Why does the Type V weigh about 20 kg more than a base car? Is it supposed to be better?

Anyone mention there is no US versions of the Type-V as found in GT5? It was JDM only I believe. Are there any more misnomers in GT5 like this?
 
Really If you look at the game as a whole It's not just about racing. Each car has a story to some extent. The cars in the game that you would never dream of truly racing or cannot be raced have a bit of international or Japanese historical value. The daimler motor carriages were the first viable concepts and the Model T was the first mass produced affordable car same for the beatle in Germany. The cars in the Game that can't be raced are meant to be driven stock. They give a means to drive vehicles that when you find them they're usually not drivable and when they are you would n't dream of asking because of the value. The Audi streamline is a gorgeous car and I would love to just get to sit in it but i could never have the courage drive it for real. The Skyline has so many variants because it is one of the most popular "sports cars" for under 100k that has more tech than the space shuttle and almost anyone can drive fast and seem like a good driver. I truly wish they were legal in the U.S. Because I'd be one of the first in line to get an R34 GT-R shipped to the states.
 
Sorry, I only skimmed the thread to see if this was actually mentioned. If it was, sorry.

There definately is a difference between the type V and standard S2000. Its more noticable with the driving aids turned off, but its basically the in the cornering feel of the car.

The type V tends to be a little more fluid, less reactive to mashing over when using the standard controller. Where the standard S2000 is more reactive and prone to a bit more corrective steering when using a standard controller.

If you are using a wheel, you might not notice a difference, but there definately is one.

Man, I've been having an itch to start playing this game again.
Maybe start from the beginning and just try to buy the cars and upgrades needed to play through.
 
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