How can Polyphony offer cleaner racing (Suggestions)

A single player mode that doesn't encourange and require players to barge their way through to 1st before the time runs out.
I can attest to this. Joining sport mode in GTS for the first time was a bad look for me. I was doing everything wrong, even as a casual motorsport fan since the late eighties, and the single player Gran Turismo did me no favours at all. It teaches you all the wrong things.
 
A single player mode that doesn't encourange and require players to barge their way through to 1st before the time runs out.
This! The series has largely relied on a "chase the rabbit" kind of challenge where there's no qualifying, you always start last and need to beat a largely spread field in a short race. This encourages the "rubbing is racing" motto for those that don't have the time or patience to hone their driving a bit more.
To be fair, I also think it's a design choice given how poor the AI has historically been. What's the lates on Sophy?
 
Any suggestions for a good league?

I don't usually play sport mode, it's always just GR 3-4 simulator, though even most lobbies are all GR 3-4. You will always get accidents racing due to connections poor judgement etc.


You could limit what races people can join based on driver safety rating, similar to what Iracing does. More varied racing would also help, why does everything in lobbies always have to be on RS Tires. I always run my own lobbies now that way I can remove the terrible drivers and keep it clean for everyone.
 
Haven't heard anything lately on Sophie, but the game play they showed using world champion players didn't impress me to be honest. Yes they were fast but they exploited very unusual lines and weren't afraid to push or barge their way bye.
 
Haven't heard anything lately on Sophie, but the game play they showed using world champion players didn't impress me to be honest. Yes they were fast but they exploited very unusual lines and weren't afraid to push or barge their way bye.
Agree that it drove in a slightly outrageous fashion, but I'm sure they can constraint it a bit more and tune it to not be an impossible challenge for us mortals.
 
This! The series has largely relied on a "chase the rabbit" kind of challenge where there's no qualifying, you always start last and need to beat a largely spread field in a short race. This encourages the "rubbing is racing" motto for those that don't have the time or patience to hone their driving a bit more.
To be fair, I also think it's a design choice given how poor the AI has historically been. What's the lates on Sophy?
The latest is that Sophy isn't planned to be added to GT7 as regular competitive AI. Only as a training tool and "friend".
 
My suggestions;

1. Provide rear view mirror for all driving angles.
2. Change the location of the radar screen and allow the screen to always be present even when toggling thru map settings.
3. DR resets for problem drivers.
1&2 were suggested loads during GtSport and of course are still not present despite it being so obvious that it's needed.

3 does not work though because the fast and dirty crew just get loads of extra easy wins and still drive dirty regardless.


A lot of good ideas were floated during Sport and I'm not going to repeat them all but the first thing they need is consistent track limits set across all tracks. You can't even begin to attempt any sort of penalty system (or other system) to clean up driving when the limits are all over the place and sometimes off track is track and sometimes track is off track.


:gtplanet::cheers:
 
I don't know why people want Sophy in the game at all.

If Sophy is put in the game, NO ONE will win races unless you use a car way more powerful than the AI. People forget that Sophy was wiping the floor with eSports Gran Turismo champions which are better than 99.9% of us.

The clean racing part is only down to us drivers, if we all don't comply, it's all useless.

The only other ways would be to have penalties actually be worth a damn... And work as intended and not as exploits like some use... And the other way which is: Car Damage.
Car Damage or great penalty system is still not going to stop the raging psycho who just wants to screw you and not care about his own race.

Ghost mode at all times would be the only way to clean racing, but that wouldn't be racing at all, that would just be time trialing lap after lap.

Massive payouts for Clean Racing (not touching other cars, not going off track, no penalties) could be an incentive to more clean racing as well.
 
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Pay more credits for the clean race bonus, but also give a big bonus for consecutive clean races. If you do 3 clean races then you get 3x the normal amount or something like that.
Should be a good idea, the only (major) problem is the clean race bonus is as inconsistent (I'd say broken but I'm being nice) as the track limits and dirty drivers will still get it anyway sometimes, no matter how many times they went off track, bounced off walls and/or hit other cars.

:gtplanet::cheers:
 
I don't know why people want Sophy in the game at all.

If Sophy is put in the game, NO ONE will win races unless you use a car way more powerful than the AI. People forget that Sophy was wiping the floor with eSports Gran Turismo champions which are better than 99.9% of us.

The clean racing part is only down to us drivers, if we all don't comply, it's all useless.

The only other ways would be to have penalties actually be worth a damn... And work as intended and not as exploits like some use... And the other way which is: Car Damage.
Car Damage or great penalty system is still not going to stop the raging psycho who just wants to screw you and not care about his own race.

Ghost mode at all times would be the only way to clean racing, but that wouldn't be racing at all, that would just be time trialing lap after lap.

Massive payouts for Clean Racing (not touching other cars, not going off track, no penalties) could be an incentive to more clean racing as well.
Personally I don't want Sophie in the state they showed it. But the alternative can't be an AI that randomly brakes in flat out corners and force you to start last to create some sort of challenge. When I ram the AI it's normally because it's doing something stupid.
 
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DR resets and tags attached to sportsmanship rating so we can all see who the problem drivers are. Better still group all the un sporting drivers together until they improve, then let them back into competition with the rest of us.
 
A single player mode that doesn't encourange and require players to barge their way through to 1st before the time runs out.
AI drivers that behaved at least somewhat normally would go a long way towards helping people learn to drive cleanly. Braking on the apex of corners and then refusing to get on the gas at the exit, going 20 mph under racing speed through long sweepers, moving halfway off the racing line when blue flagged... all these AI behaviors have led to me ramming into them because they simply don't act normally.
 
I don't know why people want Sophy in the game at all.

If Sophy is put in the game, NO ONE will win races unless you use a car way more powerful than the AI. People forget that Sophy was wiping the floor with eSports Gran Turismo champions which are better than 99.9% of us.
Why does everyone think Sophy is going to be implemented like this? There's literally no benefit for them doing that.

Sophy has to be trained to do what she does. There's no reason they can't have difficulty levels for her that correspond to her confidence/ability on a track, and that's only if they haven't managed to make her scalable in her entirety (you know, like every other racing game AI out there).

Or.. they could use Sophy as a way to enhance the AI we already have. Currently, they brake whilst going up Eau Rouge or Blanchimont at Spa in cars that can take it flat out easily. If they use Sophy to figure out where the current AI is exceptionally weak, and adjust their racing lines through there - that's also a great benefit.

The world doesn't operate in binary. Sophy isn't going to either be implemented as an unbeatable AI; or not be implemented at all. There's plenty of middle ground to explore.
 


The ability to report and have instant bans for this. (watch the last corner)

This isn't lack of skill. I have a lot of time for people that are willing to improve and are having accidents along the way.

This is malicious intent to ruin another's race because they aren't winning.
 
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What I don’t understand is how a sim can keep track of what each tire is doing while rounding a chicane and jumping curbs, while also tracking weight transfer while accelerating out of a corner, etc., but can’t keep track of who didn’t brake in time to avoid a collision, or who had blatant penalties multiple times in a single race. It’s insane that penalties can’t make sense, aren’t properly enforced, and that there are no real repercussions for habitual violators.
 
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