How can Polyphony offer cleaner racing (Suggestions)

What I don’t understand is how a sim can keep track of what each tire is doing while rounding a chicane and jumping curbs, while also tracking weight transfer while accelerating out of a corner, etc., but can’t keep track of who didn’t brake in time to avoid a collision, or who had blatant penalties multiple times in a single race. It’s insane that penalties can’t make sense, aren’t properly enforced, and that there are no real repercussions for habitual violators.
The intent is much harder to gauge. Not everyone follows the same race theory.
 
The intent is much harder to gauge. Not everyone follows the same race theory.
True, but not lifting off the accelerator before you smash into a line of cars at the first chicane at Monza isn’t exactly hard to monitor, nor to judge as blatant. These happen way too often and aren’t really what you’d call “edge cases” where judging the intent is subjective.

Rather than make us watch a stupid safety video that can be summed up as “everyone try to get along,” they should be teaching concepts like right of way, who holds the position in a turn, when contact is considered incidental and when it is blatantly uncalled for, and other such racing concepts. This should be what the “licensing” is for, and drivers should be held accountable on the track. There should be stiff penalties after two offenses, and remedial driving school for habitual offenders.

I once had to go to a class on safe driving after getting a speeding ticket. They didn’t ask me my intent before they penalized me and then put me on probation for six months. And I knew they were right so I took my lumps and moved on.

Enforcing racing penalties shouldn’t be any different, and since they’re monitoring every single thing happening on the track anyway in the sim, why not monitor how people are driving. Violent swerving near other cars. Uncalled for. Was it because your a jerk? Was it because you sneezed or you spilled your drink? It doesn’t matter. You’re ruining other people’s game and you should be held accountable.

I care more about that than fancy-schmancy ray tracing the light reflecting off my hubcaps in the middle of turn three. If they’re that focused on every single little detail in the game, it seems quite simple by comparison to monitor 15 or 20 drivers rear-ending each other.

I’m still learning, of course, so maybe I’m wrong. But I can honestly say I’m most deeply disappointed by how the “sportsmanship” in this game is not even remotely taught or reinforced. The AI teaches me to drive like a maniac if I want to make the podium. Sport mode teaches me that it’s a dog-eat-dog world and I’m wearing milkbone underwear, so I need to punt them before they punt me. And the. We get a mandatory video saying “hey guys, you shouldn’t behave the way our game is actually teaching you to behave. We aren’t going to change anything, just try to be nicer.” It’s pathetic.

And no, I don’t actually drive like that online. My safety rating went to S on the first day because I raced fair. I didn’t win anything though because, you know, nobody actually cares what that stupid video says.

rant over
 
Idk how PD can change it, I'm just glad the clean race bonuses exist cause they didn't in the older GT games.
 
Ditch DR resets, they're useless as DR is supposed to represent your speed and that doesn't reduce when you're reset from A to D. Instead either ban people who loose tons of SR all the time for increasing time durations or put them in bad sports lobbies with other dirty muppets for increasing amounts of time, just like GTA Online does.
 
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As already mentioned during GT Sport, fix the SR determination.

Forget about sportmanship, make it a safety ranking instead with a demerit point system / race time.

Assign different weights to different incidents, for example:
  • Spin out, Touch a wall or go Off track, -1
  • Collide with a car, -3
  • Collide with a car with intent, -10
Intent would be going too fast for a certain section of track, aka dive bomb or punt. Or performing a side swipe, steering input will determine that. Also braking for no reason, a brake check. If nothing in front and you hit the brakes outside a braking zone, that's intent.

Basically the easy to spot cases get a heavy deduction (GT Sport can already detect the cases I mentioned above since people trying that in SR.E get ghosted and go right through you), anything with doubt a small deduction. If you're a safe driver you should have the ability to avoid incidents and stay on the track. But if you can't avoid it all, still better to go off-track than to hit someone.

Keep all the points collected for the last 10 hours you've raced online. Sort everyone on the points they have accumulated and there you have your safety ranking. Now matchmaking can actually put drivers with the same mindset together. No more reactionary yoyo SR, no more restoring SR in a couple daily C races. If you lose it and start punting everyone in a race it will stay on your record for the next 10 hours of race time.
 
My suggestions;

1. Provide rear view mirror for all driving angles.
2. Change the location of the radar screen and allow the screen to always be present even when toggling thru map settings.
3. DR resets for problem drivers.
I'd LOVE a radar like ACC that's in the middle on the screen and only shows up when you're near other cars. It works perfectly there.

AssettoCorsaCompetizione-F.jpg
 
Adding a "virtual" braking zone will end non sense brake check.

Cowards now brake check on Mulsanne straight to get the car behind penalized...

and might as well implement "over take on outside only" so suckers wont intentionally let you hit them turning into corners.

The problem for me is the car at front make move to hit my front bumper and I get penalized. it really sounds stupid lol
 
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I'd LOVE a radar like ACC that's in the middle on the screen and only shows up when you're near other cars. It works perfectly there.

AssettoCorsaCompetizione-F.jpg
Radar is great, but I think they should have an audio spotter as well. Let people turn it off if they don't want it, but by default it should be on and warning people about cars around them. Particularly for more casual drivers just yelling "car left" or "car right" is good information that doesn't distract them from the fairly important task of them keeping their eyes on the road.
 


The ability to report and have instant bans for this. (watch the last corner)

This isn't lack of skill. I have a lot of time for people that are willing to improve and are having accidents along the way.

This is malicious intent to ruin another's race because they aren't winning.

Absolutely horrible. Certainly a reporting system for this kind of behaviour would be welcomed.
 
Radar is great, but I think they should have an audio spotter as well. Let people turn it off if they don't want it, but by default it should be on and warning people about cars around them. Particularly for more casual drivers just yelling "car left" or "car right" is good information that doesn't distract them from the fairly important task of them keeping their eyes on the road.
Yes ACC do this very well. A radar which doesn't divert your attention from the driving line allowing you to focus on the track and not the radar. Plus a rear view mirror which lets you see if the driver behind is attempting a late braking maneuver so you can adjust and avoid collision. I find in GT7 especially in traffic it's almost impossible to avoid collisions because your focus is on to many other variables (ie, radar, gap times, etc). Add in fuel saving and tire management. It's quite hard.
 

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