How can we correctly scale a track creation?

3,505
Canada
London, ON
A_Mindful_Place
Hello everyone,

Does anyone have a solution? I've tried recreating a few tracks now, and they always turn out way longer than the actual circuit. If there isn't a way to change the start/finish straight length, how are you getting your scales correct?

Thanks in advance!
 
Try creating using either kml or gpx data. I did this with Hockenheimring, it's the only way to have the right scale. To do this go on google earth, draw the path (track), export to kml, convert to gpx (as kml is buggy) and works.

I'm not sure I follow. I don't have a clue what gpx is, haha. I don't have a drawing option on my google earth either. Hmm..
 
Hello everyone,

Does anyone have a solution? I've tried recreating a few tracks now, and they always turn out way longer than the actual circuit. If there isn't a way to change the start/finish straight length, how are you getting your scales correct?

Thanks in advance!


I have seen suggestions from some people to use the tracks longest straight for the start/finish straight even if that is not how the real track is laid out. That way you are not forced out of scale by where the start/finish line straight really in in RL. Other than that, there does not seem to be a sure method. If you had the segment lengths of the track it would help but most people seem to be winging it and getting as close as they can. It almost seems as it Polyphony does not want us to be able to make exact replicas of existing tracks ie. no ability to change elevations, no ability to exactly match scale, restrictions on turn radius, etc.
 
It almost seems as it Polyphony does not want us to be able to make exact replicas of existing tracks ie. no ability to change elevations, no ability to exactly match scale, restrictions on turn radius, etc.
Or creating a track with elevations etc. is much more involved, to the extent that it requires testing before it's even safe. I mean safe as in not crashing/"breaking" the game, not the car.

Scaling does seem more trivial, out of that list.
 
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Hello everyone,

Does anyone have a solution? I've tried recreating a few tracks now, and they always turn out way longer than the actual circuit. If there isn't a way to change the start/finish straight length, how are you getting your scales correct?

Thanks in advance!
If you are in the area and the track is free like mine. You can use the gps on your phone to provide an accurate scale. My tracks layout is accurate to approximately 4 meters. :) except for the 45 feet of elevation change. But its a 2.9 mile tracl. The only part where my elevation matters is t1.
 
If your reference map doesnt come with a scale and that the track you want to do can be found in Google Map, then i invite you to do the following:

1) go on google map

2) find two points of reference that you think you can easily locate once in the Track Path App.

The two points of reference should be resonably far enough to give you a good scale. I tend to pick as accurately to 1000 meter as possible.

3) zoom in to that area to get a full screen.

4) draw a straight line between the two chosen points of reference.

5) find out what is the distance (if it isnt 1000 meter)

6) make a mental note of that information

7) Zoom out to obtain the map area where you want to have your whole race track circuit layout path visible, making sure to see your two points of reference.

8) Screen grab and save it where your tablet can retrieve it and import into the app.

9) once in the app, [EDIT: PRIOR to adding your map (screen shot of the google map) you can zoom the empty screen to the scale and resolution you desire. It is defaulted at 4000 feet if you use Imperial units, but it is recommanded that you zoom it to a lower scale! Preferably to the scale you previously made a mental note of. I highly recommend you taking the largest length of your desired scale. For example, if you choose 100 feet or another scale at 200 meters, (the smaller number, the more accurate you will be able to make your track) , make it so that the scale length on your app is the longest for that scale number.
REMEMBER: this is still BEFORE you even load your map. This step has to be performed PRIOR to incorporating the map. Once done to your satisfaction ( this process might take you a couple tries,but it will become second nature )]


Now overlay your screen grab. If could happen that you dont see it, but it is there. You just have to pinch and zoom And rotate it until you see it on your screen ( remember this is due to the fact that you went on a smaller scale than 4000ft).

10) zoom in or zoom out until the scale shown on the App is about as close to the scale you found step 6) above.

11) each grid - square that you see is now the same distance as the scale.

12) reposition your map and zoom in/out as necessary to have and to make sure your two point of reference are EXACTLY at the two ends of a grid line.

Dont worry about the home straight yet... We are still trying to get the scale perfect.

13) Adjust the map until you are satisfied with Step 12), then confirm

14) move to the next screen to position your home straight without fear of losing your scale ( if you did it correctly uo to step 13).


Good luck guys and i hope my instruction was easy to follow.

Please make accurate tracks for us to enjoy!!!


[EDITED: see the edited parts above]
 
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I've just been doing trial and error and so far I just created my best yet, only off by .2 of a mile. It was Thunderhill Raceway. I just fit the image in one of the grid squares, just touching the edges of the square. Now to go test it. :)
 
I've just been doing trial and error and so far I just created my best yet, only off by .2 of a mile. It was Thunderhill Raceway. I just fit the image in one of the grid squares, just touching the edges of the square. Now to go test it. :)
Ha, I made the early Thunderhill. The hill turned out kinda cool, even though it's not a hill.
 
It almost seems as it Polyphony does not want us to be able to make exact replicas of existing tracks ie. no ability to change elevations, no ability to exactly match scale, restrictions on turn radius, etc.

When I was looking on my profile, there is a "report" button on the shared tracks page. It has a list of things to report, one being copyright, etc..

I imagine the legal team had to clear this feature on a number of fronts.
 
When I was looking on my profile, there is a "report" button on the shared tracks page. It has a list of things to report, one being copyright, etc..

I imagine the legal team had to clear this feature on a number of fronts.
That's just standard report categories for SCE.
 
What I do for standard for all of my track making ventures is use reference images from Google Earth, which conveniently has a ruler overlay tool that while in Google Earth can be placed down and provide a reference line with measurements in the image after you screenshot it.

Usually I use the main straight as my reference, but you can use whatever you want as long as the track is scaled to the same length as your reference marker
 
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