How is this game on a DS4?

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PLATANO646
I play and have a boatload of fun on Project CARS with just a DS4 and using Pro physics. How much less or more playable is the game with a DS4 controller?
 
I love P CA.R.S. with a DS4. Assetto Corsa I am finding is more difficult or less fun. I'm not sure yet. But I'll keep at it.
 
I play PC with a Wheel(which is not supported on AC), game is simply unplayble with a DS4.

You haven't said why it's supposedly unplayable and that you've tried all of the options possible.

I've had a great time swapping between my G27 wheel and DS3 pad for over 2 years, it reacts exactly how I want it to.
 
You haven't said why it's supposedly unplayable and that you've tried all of the options possible.

I've had a great time swapping between my G27 wheel and DS3 pad for over 2 years, it reacts exactly how I want it to.

Your post doesnt make sense, AC just came out on console, how have you been swapping with a ...ugh...DS3?

It plays like an arcade, so its playable but not like a sim at all. Every time you move the stick the car tries to slide, its just really really bad.
 
Was the issue with DS4 on PS4 ? or are we talking PC with controller here ? I read that console have no controller mapping as well.
 
I'm just referring to AC. No mapping, you are correct.

AC on PS4, maybe this can help you :

Hi to all!

Normaly i drive with my wheel, but sometimes i can't mount if and have to play with a controller.
I find a good setup in the advanced settings with what i can drive really nice.
The visual wheel is smooth with them also.

I share them here for the people who don't have a wheel and for those like me that don't can play with the wheel every time.
Hope you enjoy them!

View attachment 579846

BTW, I'm on preset 1 of button configuration.
And feel free to share your own settings if you want so!

Click on the attachment to see his settings..
 
I play and have a boatload of fun on Project CARS with just a DS4 and using Pro physics. How much less or more playable is the game with a DS4 controller?
IMO
Project Cars with the DS4 (pro physics) is a 6 out of 10
Assetto Corsa with the DS4 (default) is at least a 8 out of 10 (i'm very near to the wheel players and sometime faster)
 
Here are my sensations so far about the question on the topic's title.
It plays like an arcade, so its playable but not like a sim at all.

Completely disagree. I can understand that playing those kind of games with a controller is a sort of blasphemy for a wheel user, but there's people who has to settle with a DS4 for various reasons. I also know that in this way you miss the essence of the game, but in my opinion "plays like an arcade" with a DS4 is absolutely untrue. I've played the majority of racing/driving games available on PS3 and PS4, and none one of them comes even close of the feeling of Assetto Corsa, including PCars.
I tried a special event with the Audi Quattro on the Nordschleife and despite not pushing that hard, at the top of the Fuchsrohre the rear suddenly skidded and I ended up against the wall. I immediately thought that I must've clipped the white line, but being on cockpit view I wasn't sure and I checked the replay. It was exactly that, the right rear of the car was loaded due to the little hump of the track and the little left turn, the rear tire clipped the white line (not the curb or the grass) and it was enough to unsettle the car. I was quite amazed to see that, it felt really natural, a word which I can't use for any other game I've tried. This is a little example to explain how "deep" the physics are on AC, even with a DS4. Also, for the first time I'm able to appreciate all the different kind of vibrations a DS4 can give, from the little ones coming from the tarmac surface to the bigger ones coming from the body of lightweight cars which shake a bit at high speeds. Again, I realize that with a pad you miss something like 95% of the feeling a steering wheel offers, but the DS4 has never been so accurate like I felt it is in AC.

Every time you move the stick the car tries to slide, its just really really bad.

That happens if you just go immediately full lock in a direction, like on the majority of racing games, because the game allows you to do that without losing so much time. In AC I felt for the first time I've been "forced" to calibrate my input on the left stick while entering a corner, maybe because of the default settings which I haven't touched so far. I've been able to approach the entry of corners quite satisfyingly, even with tricky cars like the Yellowbird or the Countach, with TC turned off. The tricky part comes when accelerating out of a slow corner. You have to be really careful and at the moment, with my skill level and the default settings, it's almost impossible to catch an oversteer in a powerful car. To be more specific, the hardest part is to control fishtailing/tank-slapper. That is the biggest issue for me so far, exactly like it was on PCars, even though I have to say that AC gives a more natural feel of the beginning of an oversteer than PCars does. That of course with traction control completely off. It should be a matter of improving lap after lap and finding the right settings for the controller. I've never been able to find the right settings on PCars, I hope it'll be different with this one.

All in all, in terms of feelings at the pad in my opinion the game is perfectly playable and enjoyable with a DS4, if you're patient enough and you like steep learning curves. It doesn't mean you're able to be as fast as a good wheel user. I can't answer about how quick you can be in terms of lap times. First I need to learn how to consistently stay on track, then I can focus on them.
 
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What settings are you using? TRUST ME, I want to like the game, I did buy the SP already. I'm not bad at all at Sims(or arcade for that matter) and this just doesnt feel like an honest racing sim, I know about locking up, Ive seen actual turning tutorials from PC, this game is just not optimized at all, even after the delay you can tell this game was just "put together".
 
What settings are you using? TRUST ME, I want to like the game, I did buy the SP already. I'm not bad at all at Sims(or arcade for that matter) and this just doesnt feel like an honest racing sim, I know about locking up, Ive seen actual turning tutorials from PC, this game is just not optimized at all, even after the delay you can tell this game was just "put together".
Aren't videos easy to record and post on console? Why don't you post some videos of your hot lap attempts so we can see where you might need some help with your driving technique? It would also help to be more specific. Which car/track combinations give you the most trouble? Specific corners or every corner? Which other games have you played recently?
 
Aren't videos easy to record and post on console? Why don't you post some videos of your hot lap attempts so we can see where you might need some help with your driving technique? It would also help to be more specific. Which car/track combinations give you the most trouble? Specific corners or every corner? Which other games have you played recently?

Will do, I play PC and Driveclub pretty regularly. Used the Evora Carbon on the last track, whichever that was, seemed to have a good balance of straight and curves, I'll post a video this afternoon.
 
What settings are you using? TRUST ME, I want to like the game, I did buy the SP already. I'm not bad at all at Sims(or arcade for that matter) and this just doesnt feel like an honest racing sim, I know about locking up, Ive seen actual turning tutorials from PC, this game is just not optimized at all, even after the delay you can tell this game was just "put together".
This plays fantastic on a DS4 for me. I have tried various settings, will post them later when I get a chance.
 
I'm a DS2, DS3 and DS4 user.

In GT games I was able to play quite decently with a controller (best times with a DS3 in my country in the 3 GT Academy editions I participated - top 30 in my country considering also wheel users). I set up a Division 2 Gold here in GTplanet and I always had no difficulty achieving gold in all GT licences.

Now, in AC it's playable but it's not FUN. it's impossible (or at least for me...) to get gold, silver or even bronze sometimes in time attacks and you'll struggle to win or get a medal on events even in "easy" mode.

(AC physics is top notch and it's pretty evident even with a DS4 but it's impossible to get every bit of fun out of a race with a DS4... not to mention you can't map the buttons as you want).

I'm considering buying a wheel atm. I would do it fro GT but I think AC will be lots of fun.
 
Now, in AC it's playable but it's not FUN. it's impossible (or at least for me...) to get gold, silver or even bronze sometimes in time attacks and you'll struggle to win or get a medal events in "easy" mode.

That probably won't change if you use a wheel because it is currently very unbalanced. I am nowhere near bronze, gold or silver times and I use a wheel. Says also something about this cheesehead behind the wheel :odd:
 
What settings are you using? TRUST ME, I want to like the game, I did buy the SP already. I'm not bad at all at Sims(or arcade for that matter) and this just doesnt feel like an honest racing sim, I know about locking up, Ive seen actual turning tutorials from PC, this game is just not optimized at all, even after the delay you can tell this game was just "put together".

And trust me, I'm not here to "defend" this game at all, I was actually really doubtful about how it was with a DS4 before buying it, especially after my experience with PCars.
I use default settings for the controller, except for "steering quickness" or something like that turned down because of the annoying and unrealistic movements of the driver's arms but I already know that it isn't a good solution because it's too slow when you need a quick direction change. The game just came out on consoles, so I guess we'll find quite a lot of settings suggestions from more experienced players, like the one posted before on this topic, which I'll try.
About the game as a whole, I replied here strictly talking about how is the game with a DS4, it's still too early for me to give a general opinion on it.
 
Have you played Assetto Corsa with DS3 on PC to know that?
As far as I know the physics is identical on all platforms.

DS2, DS3 and DS4 are all different controller ( DS4 I think is the worst compared to DS3 and DS2 ), and I think console controller optimization may be different than PC which have windows driver, after all from what have been reported, AC console build is older than PC.
 
Here are my sensations so far about the question on the topic's title.


Completely disagree. I can understand that playing those kind of games with a controller is a sort of blasphemy for a wheel user, but there's people who has to settle with a DS4 for various reasons. I also know that in this way you miss the essence of the game, but in my opinion "plays like an arcade" with a DS4 is absolutely untrue. I've played the majority of racing/driving games available on PS3 and PS4, and none one of them comes even close of the feeling of Assetto Corsa, including PCars.
I tried a special event with the Audi Quattro on the Nordschleife and despite not pushing that hard, at the top of the Fuchsrohre the rear suddenly skidded and I ended up against the wall. I immediately thought that I must've clipped the white line, but being on cockpit view I wasn't sure and I checked the replay. It was exactly that, the right rear of the car was loaded due to the little hump of the track and the little left turn, the rear tire clipped the white line (not the curb or the grass) and it was enough to unsettle the car. I was quite amazed to see that, it felt really natural, a word which I can't use for any other game I've tried. This is a little example to explain how "deep" the physics are on AC, even with a DS4. Also, for the first time I'm able to appreciate all the different kind of vibrations a DS4 can give, from the little ones coming from the tarmac surface to the bigger ones coming from the body of lightweight cars which shake a bit at high speeds. Again, I realize that with a pad you miss something like 95% of the feeling a steering wheel offers, but the DS4 has never been so accurate like I felt it is in AC.



That happens if you just go immediately full lock in a direction, like on the majority of racing games, because the game allows you to do that without losing so much time. In AC I felt for the first time I've been "forced" to calibrate my input on the left stick while entering a corner, maybe because of the default settings which I haven't touched so far. I've been able to approach the entry of corners quite satisfyingly, even with tricky cars like the Yellowbird or the Countach, with TC turned off. The tricky part comes when accelerating out of a slow corner. You have to be really careful and at the moment, with my skill level and the default settings, it's almost impossible to catch an oversteer in a powerful car. To be more specific, the hardest part is to control fishtailing/tank-slapper. That is the biggest issue for me so far, exactly like it was on PCars, even though I have to say that AC gives a more natural feel of the beginning of an oversteer than PCars does. That of course without the traction control completely off. It should be a matter of improving lap after lap and finding the right settings for the controller. I've never been able to find the right settings on PCars, I hope it'll be different with this one.

All in all, in terms of feelings at the pad in my opinion the game is perfectly playable and enjoyable with a DS4, if you're patient enough and you like steep learning curves. It doesn't mean you're able to be as fast as a good wheel user. I can't answer about how quick you can be in terms of lap times. First I need to learn how to consistently stay on track, then I can focus on them.


Can we have this post as a sticky, I hope your in depth description will help some of your fellow console SIM racer dig a little deeper under the varnish and understand the gift they just received from Kunos. Their is just so much reward for the worthy. All it is needed is a little patience.
 
This plays fantastic on a DS4 for me. I have tried various settings, will post them later when I get a chance.
Looking forward to see your settings. I've been messing around with it. Haven't found an ideal setting yet for me. Playable; much better out of the box than pCARS at release.
 
So you want to sticky a guy that says he can't consistently stay on track while saying the DS4 is fantastic? Are you both trolling?
It is not how I see his post, I read that he understood why he slided because the SIM simulated real life, in other word a real car driven this way would have reacted the same, not this game is hard or is easy. It would have been easier to know what was going on with a wheel and maybe he would not have had to watch the replay to see what happened. That is what AC brings and what makes it great, with time the driver interested in simulation will discover how deep and how accurate AC physic is, once you do, going back to "racing games" is not the same anymore. On PC we have multiple choice for SIM, on console, this is it.
So no, not trolling, trying to help fellow sim racer understand why AC is different and worth sticking to it, even though it is sadly lacking in other aspect.
 
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