RacinLei
(Banned)
- 711
- Germany
- Leiwulong
Long story hopefully short 😉
Big problem of the ps5 is the 32gb Hdmi bandwidth limit that put 120fps games into yuv 4:2:2 HDR. Technical a 8bit SDR Signal in a 10bit HDR container, due to the fake HDR that turns off the HDR tonemap on the tv/display cause washed out colour and crushed picture due to the now wrong and to high ps5 HDR adjustment.
What does 120fps in GT7?
it reduce internal the resolution to 1080p (iguess) And checkeboard/upscale it to 4k and due to the limit of 32gb hdmi we get 4k/120hz-yuv4:2:2 HDR video output. That results in not good looking colours and HDR performance, on top of it, it looks like Antialiasing is nearly turned off, overall a not good tradeoff for 120fps…
Solution
To get the best out of the 120hz performance and still keep full RGB/HDR intact
First of all set youre ps5 to a fix 1080p output resolution (Settings/screen and video) turn on 120hz and Vrr. Now set the ps5 to default mode in the setting/game Preset menu to avoid the Gt7-120fps toggle bug. Turn on the game and set it to framerate mode (solid 120fps) or resolution mode (60-110fps)
Now the magic happens due to the fixed video output resolution of 1080p it requier less bandwidth on the HDMI and can use the full RGB/HDR in 120hz. On top of that the tv is still able to use its own HDR tonemap function and Hgig. No washed out or crushed picture, no readjust for HDR no/less crayed out picture settings on tv. Plus the ps5 have more Cpu/Gpu headroom and during race it stays locked 120hz. Or you set to ingame resolution mode but then the fps are hovering arround 60-110fps during race and replays.
Now its a thing how good your tv/display is in terms of upscaling, in that case, it sometimes looks better then the checkerboard solution. And Yes, it will look a bit softer but it is a good trade for performance orianted, but still keep the goods from HDR.
Now its on Sony to update the ps5 HDMI to 40gb so we reach nativ 10bitHDR support During 4k/120hz.
Have Fun \(._.)/
Big problem of the ps5 is the 32gb Hdmi bandwidth limit that put 120fps games into yuv 4:2:2 HDR. Technical a 8bit SDR Signal in a 10bit HDR container, due to the fake HDR that turns off the HDR tonemap on the tv/display cause washed out colour and crushed picture due to the now wrong and to high ps5 HDR adjustment.
What does 120fps in GT7?
it reduce internal the resolution to 1080p (iguess) And checkeboard/upscale it to 4k and due to the limit of 32gb hdmi we get 4k/120hz-yuv4:2:2 HDR video output. That results in not good looking colours and HDR performance, on top of it, it looks like Antialiasing is nearly turned off, overall a not good tradeoff for 120fps…
Solution
To get the best out of the 120hz performance and still keep full RGB/HDR intact
First of all set youre ps5 to a fix 1080p output resolution (Settings/screen and video) turn on 120hz and Vrr. Now set the ps5 to default mode in the setting/game Preset menu to avoid the Gt7-120fps toggle bug. Turn on the game and set it to framerate mode (solid 120fps) or resolution mode (60-110fps)
Now the magic happens due to the fixed video output resolution of 1080p it requier less bandwidth on the HDMI and can use the full RGB/HDR in 120hz. On top of that the tv is still able to use its own HDR tonemap function and Hgig. No washed out or crushed picture, no readjust for HDR no/less crayed out picture settings on tv. Plus the ps5 have more Cpu/Gpu headroom and during race it stays locked 120hz. Or you set to ingame resolution mode but then the fps are hovering arround 60-110fps during race and replays.
Now its a thing how good your tv/display is in terms of upscaling, in that case, it sometimes looks better then the checkerboard solution. And Yes, it will look a bit softer but it is a good trade for performance orianted, but still keep the goods from HDR.
Now its on Sony to update the ps5 HDMI to 40gb so we reach nativ 10bitHDR support During 4k/120hz.
Have Fun \(._.)/
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