- 4,832
- Connecticut
- Ridley-X4
I regretfully realize that GT7 fails to inspire the feeling of class and sublimity that I particularly desire from Gran Turismo. Furthermore, not only am I not a game designer, but I have zero intention of entering the field, especially when I hear how poor the pay is. However, I love learning about game design and appreciating every last detail, from the more notable stuff like the progression to subtle stuff like the UI design. I also enjoy writing critiques/reviews/analyses for various games and/or features within them.
If I were to write every last thing I'd do for GT7, and/or how I'd handle GT8, it would take too much time for me. But I have a solution to make the disclosure of my ideas more efficient. Simply put, just ask me about how I'd handle a certain facet, and I would prefer you be as specific as possible. For example, don't simply ask me about the car list - ask me about how I'd include a certain group of cars, such as late-90s/early 00s JDM sports cars, or cars penned by a certain designer like Giovanni Michelotti. This can also include much narrower things, such as:
-The racing and menu UI. For example, the racing UI could vary more notably depending on the car, such as how some newer cars these days show you your current MPG, which often varies with your RPM.
-How I'd approach some brands to make another Vision Gran Turismo, especially Pininfarina and Toyota.
-How certain cars are acquired, such as more rare or vintage machines.
-How penalties are served.
-The soundtrack.
-How dynamic time/weather could be handled better.
-Selling cars, which I'd make something fun in its own right.
-How the game would be monetized. These games likely aren't cheap to make, y'know.
-Regulations for Sport Mode events, including championship rounds for the Nations Cup and ManufacturersSeries Cup.
-Scapes locations.
-Options for lobbies.
-The formation of racing teams.
-The jingles that play when you buy certain cars or start/finish certain events.
-How the campaign would be structured, including license tests, missions, and special events.
-Even the basic control scheme, including how things like driving assists and transmissions would be handled.
I have ideas for almost anything and everything you could account for in a GT title.
Some parts of GT7's design are seemingly set in stone - and I seriously wonder if they really used the UI designer from Ridge Racer, seeing how I'd describe GT7's UI as milquetoast at best. That said, I'd still love to take some ideas that would fit into a GT7 update, such as new Bonus or Extra Menus. Of course, I have tons of ideas that I only see being integrated into an all-new installment, which likely would be GT8. Who knows, maybe PD will see this thread and some of my ideas within it, seeing how it's an open secret that they occasionally watch this forum.
So I implore you all to ask away!
If I were to write every last thing I'd do for GT7, and/or how I'd handle GT8, it would take too much time for me. But I have a solution to make the disclosure of my ideas more efficient. Simply put, just ask me about how I'd handle a certain facet, and I would prefer you be as specific as possible. For example, don't simply ask me about the car list - ask me about how I'd include a certain group of cars, such as late-90s/early 00s JDM sports cars, or cars penned by a certain designer like Giovanni Michelotti. This can also include much narrower things, such as:
-The racing and menu UI. For example, the racing UI could vary more notably depending on the car, such as how some newer cars these days show you your current MPG, which often varies with your RPM.
-How I'd approach some brands to make another Vision Gran Turismo, especially Pininfarina and Toyota.
-How certain cars are acquired, such as more rare or vintage machines.
-How penalties are served.
-The soundtrack.
-How dynamic time/weather could be handled better.
-Selling cars, which I'd make something fun in its own right.
-How the game would be monetized. These games likely aren't cheap to make, y'know.
-Regulations for Sport Mode events, including championship rounds for the Nations Cup and Manufacturers
-Scapes locations.
-Options for lobbies.
-The formation of racing teams.
-The jingles that play when you buy certain cars or start/finish certain events.
-How the campaign would be structured, including license tests, missions, and special events.
-Even the basic control scheme, including how things like driving assists and transmissions would be handled.
I have ideas for almost anything and everything you could account for in a GT title.
Some parts of GT7's design are seemingly set in stone - and I seriously wonder if they really used the UI designer from Ridge Racer, seeing how I'd describe GT7's UI as milquetoast at best. That said, I'd still love to take some ideas that would fit into a GT7 update, such as new Bonus or Extra Menus. Of course, I have tons of ideas that I only see being integrated into an all-new installment, which likely would be GT8. Who knows, maybe PD will see this thread and some of my ideas within it, seeing how it's an open secret that they occasionally watch this forum.
So I implore you all to ask away!
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