How would weather enhance the gameplay ?.

Snow for rally type events fine but for normal races that's a bit excessive.

Edit and we would have to change the colour of our reversing lights then lol.
 
Well personally, I love the thought of racing round the Nurburgring doing endurance races that go through the night with good headlights lighting up corners etc. Likewise I think fog would be amazing too. Rain would be excellent and add a lot of variety/strategy to races, especially if they add in puddles that force the player to adapt and readjust their racing line. Nevermind how fun it would be racing from the cockpit with heavy rain affecting vision, overtkaing becoming much more dangerous because of spray kicked up by the car infront of you etc.

Really now give proper day/night/weather/damage and I wouldn't mind at all if the game had less tracks since all of those features will add considerably more gameplay variety than a few tracks ever could.

Obviously also 60fps is important, but I'd be more than happy for them to drop the game form being 1080p native to 720p if it meant a lot more features/cars on track/more track detail, which would certainly be possible with all the extra power the resolution drop would give them.
 
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I'm feeling what you're saying pretty much. Same goes with day/night, livery editor, especially point #2.

I don't really care about rain. I expect select courses to offer wet races and it'll be cool but if it's absent I won't lose a wink of sleep. Day and night would be cool too but isn't critical to anything. Damage will add a layer of difficulty we've never dealt with in GT but if they're gonna do it it will be GT quality and I just wonder - yeah - how many tracks are we missing because of this novelty?

Why do people always think one feature is in at the cost of another? Having damage or not doesn't have any bearing on the number of tracks in the game, as the track modelling team is a completely different team than the one that would work on damage. And after all these years of development on a sick budget with a huuuuge team, why should we still say "I'd rather they don't include this and focus on that". That's just not good enough anymore. They have all the resources to have made huge advancements in the GT series with GT5. That's what we should expect. Anything less should be considered a bit of a failure on PD's part.
 
Aside from having a wet track condition, there really isn't a point in weather effects.

When it come to night racing though the previous GT(and Tourist Trophy) games already had night racing though it would be nice if every track had night/day shifts and that shift occured in accordance to the PS3's system clock e.g. 8 A.M. on the PS3's system clock is 8 A.M. in GT5 and we see it repersented.
 
I've been driving in the snow for a few days, and I don't get the arguement that says snowy weather shouldn't be in the "The Real Driving Simulator" just because race series are held during the non-snowy seasons.

I was just thinking about that and *poof* here is your post. :)

It is true, racing might be one aspect of this game, but there is also an arcade mode and a 2-player split-screen. It doesn't need to be included as an event (could be fun though), but it would be nice as an option for other modes.
 
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