I can't keep the RUF Yellowbird on the track

  • Thread starter jamman39
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I find it hard to believe real cars have as much snap oversteer as they have in AC. I'm afraid to turn the wheel at all without being on the throttle.

Which cars are you talking about? I haven't found the cars I've tried to be particularly snap-oversteery. One good thing, is that unlike many other games, it's actually possible to control oversteer due to the superior feel of the FFB in AC.
 
I find it hard to believe real cars have as much snap oversteer as they have in AC. I'm afraid to turn the wheel at all without being on the throttle.

Genuine question, ever driven any of these cars fast at race tracks in real life? I haven't nor a regular road car since the insurance would go down the toilet. I cannot question it since I have no experience.
 
Genuine question, ever driven any of these cars fast at race tracks in real life? I haven't nor a regular road car since the insurance would go down the toilet. I cannot question it since I have no experience.
Sort of... I've driven a Miata and a Mustang in autocross and on a road course once or twice, but neither was fast enough to really push the limits even if I had been comfortable.
Which cars are you talking about? I haven't found the cars I've tried to be particularly snap-oversteery. One good thing, is that unlike many other games, it's actually possible to control oversteer due to the superior feel of the FFB in AC.
One that stands out is the 918. The TV reviews of the car talk about how stable it is, yet in AC I can spin it with the default tune just by coasting around a corner. I'll try to make a video about it.

Edit: Look how little steering input it takes to put this thing in a spin...


I'm not being near as aggressive as this guy:
 
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Genuine question, ever driven any of these cars fast at race tracks in real life? I haven't nor a regular road car since the insurance would go down the toilet. I cannot question it since I have no experience.

Yes they do if you can disrupt the car in just the right way.

Just last week I almost stuffed my own car coming out of a high speed slalom at my local autocross. Luckily I was able to catch it and the first thing that came to mind was not "Oh man that was scary" or "there goes my lap time", but it was "this feels exactly like Assetto Corsa". Two hours later I walked away with a trophy in hand and a spot on the podium along side SCCA veterans. The one thing this game teaches you is to respect the car. One little bump can upset the car and send you spinning, that is a very real, sometimes very scary scenario. The ability to feel what the car is doing and react quickly enough is a skill that AC taught me which I subsequently used to avoid a pretty serious crash.
 
One that stands out is the 918. The TV reviews of the car talk about how stable it is, yet in AC I can spin it with the default tune just by coasting around a corner. I'll try to make a video about it.

Edit: Look how little steering input it takes to put this thing in a spin...


I don't know what your level of experience is with driving sims. Mine is nothing great. A couple years on GT6 and 1 year on AC. I crash all the time. But, if you think you were driving that 900HP vehicle smoothly, I don't know what to tell you. It's not easy to drive a Porsche 918 very fast. Did you look at your speed in some of those braking zones or turns? 145mph and clip a curb & some grass and you wonder why you've spun?

Watch the first few minutes of this video and tell me if you think you were driving as smoothly as this guy. He finishes with a sub 7 minute lap...so you can't say he wasn't pushing it. Compare steering wheel movement between your wheel and his. I'm not attacking you...I wonder why I spin all the time and my friends don't. They're much better drivers than I am.

 
Sort of... I've driven a Miata and a Mustang in autocross and on a road course once or twice, but neither was fast enough to really push the limits even if I had been comfortable.
One that stands out is the 918. The TV reviews of the car talk about how stable it is, yet in AC I can spin it with the default tune just by coasting around a corner. I'll try to make a video about it.

Edit: Look how little steering input it takes to put this thing in a spin...


I'm not being near as aggressive as this guy:

That doesn't look like the same 918 in my version of the game. It's so stable it's almost boring:lol:. What are your track settings? Can't remember off the top of my head if it has any tire options or not. Did you tune it at all?
 
Sort of... I've driven a Miata and a Mustang in autocross and on a road course once or twice, but neither was fast enough to really push the limits even if I had been comfortable.
One that stands out is the 918. The TV reviews of the car talk about how stable it is, yet in AC I can spin it with the default tune just by coasting around a corner. I'll try to make a video about it.

Edit: Look how little steering input it takes to put this thing in a spin...


I'm not being near as aggressive as this guy:


Your answer in in the 2 video you posted, listen to when and where you are braking and accelerating and listen to when and where he his braking and accelerating, I can assure you if you do it the way he does it you will find the 918, and most other car in AC much more stable and probably appreciate even more how well AC mimics real cars behavior.
 
Your answer in in the 2 video you posted, listen to when and where you are braking and accelerating and listen to when and where he his braking and accelerating,

Exactly. I think you've got to start slower & work on building up your speed as you gain experience with this car.
 
Your answer in in the 2 video you posted, listen to when and where you are braking and accelerating and listen to when and where he his braking and accelerating, I can assure you if you do it the way he does it you will find the 918, and most other car in AC much more stable and probably appreciate even more how well AC mimics real cars behavior.
My days on the GT6 forum taught me to expect this response, so I specifically made that video to show the car spinning with no throttle or brake input and somehow that's still the cause of my failure. :lol:
Now I feel the need to post a full lap without crashing to prove that I can handle the car...
That doesn't look like the same 918 in my version of the game. It's so stable it's almost boring:lol:. What are your track settings? Can't remember off the top of my head if it has any tire options or not. Did you tune it at all?
Not for the video. It actually stabilizes pretty easily with a little camber tuning but I'd like to be able to enjoy factory cars like I can in PC and GT6.
 
My days on the GT6 forum taught me to expect this response, so I specifically made that video to show the car spinning with no throttle or brake input and somehow that's still the cause of my failure. :lol:
Now I feel the need to post a full lap without crashing to prove that I can handle the car...

Not for the video. It actually stabilizes pretty easily with a little camber tuning but I'd like to be able to enjoy factory cars like I can in PC and GT6.

Funny you mentioned enjoying "factory" cars in PCars and GT6, they handle differently aren't they?
So demonstrating in a video that driving in deliberately un efficient manner will provoke an unstable behaviour and then showing a driver not having an unstable behaviour in the same car on the same track is supposed to tell us what exactly?
 
My days on the GT6 forum taught me to expect this response, so I specifically made that video to show the car spinning with no throttle or brake input and somehow that's still the cause of my failure. :lol:
Now I feel the need to post a full lap without crashing to prove that I can handle the car...
.

Not wishing to dump on you, but in all honesty, your video shows fairly clearly that, compared to the other driver, your driving is not sensitive enough to throttle & brake inputs. It also shows that you DO manage to recover the car on some occasions when you start spinning, something almost impossible to do it GT6.
 
My days on the GT6 forum taught me to expect this response, so I specifically made that video to show the car spinning with no throttle or brake input and somehow that's still the cause of my failure. :lol:
Now I feel the need to post a full lap without crashing to prove that I can handle the car...

Not for the video. It actually stabilizes pretty easily with a little camber tuning but I'd like to be able to enjoy factory cars like I can in PC and GT6.
Did you say "Factory Car" from GT6? Please,the only thing GT6 has remotely close to PCARS and AC, is 4 wheels and door handles. The handling,camber,and suspension geometry in GT6 is not even remotely close to AC.
 
Funny you mentioned enjoying "factory" cars in PCars and GT6, they handle differently aren't they?
So demonstrating in a video that driving in deliberately un efficient manner will provoke an unstable behaviour and then showing a driver not having an unstable behaviour in the same car on the same track is supposed to tell us what exactly?
I don't think coasting around a corner is deliberately inefficient enough to spin a car that should have a rear grip bias. Every real car I've driven would understeer in that situation.
 
I don't think coasting around a corner is deliberately inefficient enough to spin a car that should have a rear grip bias. Every real car I've driven would understeer in that situation.

We have a different definition of coasting, have a look at the speedometer, you are not coasting in those corners, if you were the car would take it without issues. This is my last answer, I am not sure what game you are playing with your post, I was trying to help someone who I thaught could take advantage of a few pointer, but you seem more like some one with an axe to grind to me now. Last point, if you think and there is nothing wrong with it, that PCars and GT6 have a more accurate driving model, then that is what you should enjoy, this an Assetto Corsa thread, we like it the way it is and we like it better than the 2 other.
 
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Maybe I suck at driving but reviews of the real 918 make it sound manageable for the average Joe, especially compared to the P1. I can't get the P1 in AC to snap like the 918 does.

Edit: Not sure how I came off as hostile... I posted a video about exceeding the grip limits of a car and only got back a critique. If I posted a video about the crash physics and people told me to stop crashing I would try to clarify my intent just like I tried here.

I'm self conscious now that everyone thinks my driving ability is represented by that oversteer video so here's my controlled lap...
 
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Hi folks, take a look at the old RYB on board video. It seems the guy is fighting with the steering wheel trying to keep the car under control. After many failing attempts I tried to mimic that without really knowing what, or why, he was doing that. I came to conclude that the guy is not fighting to keep control but steering the RYB, instead with one continuous movement, has to done by small increments, going forth and back with the steering wheel. This way you have better control of the beast. Seems odd but works. Of course it’s quite tiresome drive this way. Most incredible is that the AC model for the car behaves quite similar to the real one on the video when driven this way.
 
That doesn't look like the same 918 in my version of the game. It's so stable it's almost boring:lol:. What are your track settings? Can't remember off the top of my head if it has any tire options or not. Did you tune it at all?

Funny when I see this in every form in life. No matter who or what it is they do, those who see them do it well either say it looks so easy or boring. Isn't skill a weird thing.

Funny thinking about it that I rarely ever see many people mention. I remember Jackie Stewart mentioning it when Lewis Hamilton or someone else had a bad car many years ago. Drivers trying to overdrive the car so all the mistakes happen.
 
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I have driven this car (in the picture) very hard in the past (no cameras no radar, huge insurance). It can bite you big time oversteering all of a sudden without any chance of recovering. It can be driven fast around corners but you have to adapt to it's handling, and it takes time. We're used to front wheel driven cars that are quite mild to control. Sim is great but it's no match to real life.
GTB 11 05 2013.jpg
 
It's probably more to do with the tune now that I think about it. What we really need is someone
I have driven this car (in the picture) very hard in the past (no cameras no radar, huge insurance). It can bite you big time oversteering all of a sudden without any chance of recovering. It can be driven fast around corners but you have to adapt to it's handling, and it takes time. We're used to front wheel driven cars that are quite mild to control. Sim is great but it's no match to real life.
View attachment 613005
Nice looking car. What model is that called? Looks older, of course...what year? It's in beautiful shape! 👍
 
Thanks! 👍

Doctor, quick...We need to get this Puma_GTB more horsepower! :P
I can't figure it out...the front of that car reminds me of some other car from that era...and so does the back half if you're looking at it from the side. Oh...this is going to bug the crap out of me. :mad:
Perhaps a Maverick,https://en.wikipedia.org/wiki/Ford_Maverick_(Americas) you could probably drop a 302 or 5 litre as they call them now into one. Well they manufactured Mavercks in Brazil. I've restored a ton of cars.(actually probably 100 tons) My brother had a Grabber back in the 70's
 
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It's probably more to do with the tune now that I think about it. What we really need is someone

Nice looking car. What model is that called? Looks older, of course...what year? It's in beautiful shape! 👍
It's a Puma GTB, built from 1974 to 1978, mine is a 1978. Design is a mixed bag of many other sports cars. Overall dimension, is similar to 250 GTO, 2.400 mm wheelbase, height 1.220 mm. The engine is basically a 1962 six cylinder 4.2 liters Chevy, with a camshaft with more timing on exhaust, what gives it a nice roar, a double barrel Weber 37 mm, higher compression rate (actually ridiculous by today standards, heads have been tuned. It has 200 HP, 30 Kgm torque, but seems to be much more because of noise, vibration, smells, and the car is light. Some ten years ago I've got 200 Km on a public road, sunday afternoon. Luckly I'm alive. Don't do that anymore. The chassis flexes big time so it's demanding to be driven fast. I have stronger shock absorbers and springs and much lower than the standard cars. I bought the car in 1998, in 2004 had it completely restored.
 
It's a Puma GTB, built from 1974 to 1978, mine is a 1978. Design is a mixed bag of many other sports cars. Overall dimension, is similar to 250 GTO, 2.400 mm wheelbase, height 1.220 mm. The engine is basically a 1962 six cylinder 4.2 liters Chevy, with a camshaft with more timing on exhaust, what gives it a nice roar, a double barrel Weber 37 mm, higher compression rate (actually ridiculous by today standards, heads have been tuned. It has 200 HP, 30 Kgm torque, but seems to be much more because of noise, vibration, smells, and the car is light. Some ten years ago I've got 200 Km on a public road, sunday afternoon. Luckly I'm alive. Don't do that anymore. The chassis flexes big time so it's demanding to be driven fast. I have stronger shock absorbers and springs and much lower than the standard cars. I bought the car in 1998, in 2004 had it completely restored.
Oh!! The car in the photo is yours?? Very nice, Drausio. :) When you wrote that you had driven that car hard in the past, I thought you were implying maybe you knew the owner and took it for a spin a couple of times. :D Sorry for my misunderstanding. :embarrassed: It's definitely a cool looking older car...I like the looks of it. 👍 Start documenting all the specs that you can....measure everything. Take photos of everything. Suspension, interior. Maybe one day it will end up in Assetto Corsa as a modded car! :cheers:
 
Funny when I see this in every form in life. No matter who or what it is they do, those who see them do it well either say it looks so easy or boring. Isn't skill a weird thing.

Funny thinking about it that I rarely ever see many people mention. I remember Jackie Stewart mentioning it when Lewis Hamilton or someone else had a bad car many years ago. Drivers trying to overdrive the car so all the mistakes happen.
Actually, no. My comment was specifically about the behaviour of the car, not my driving. "It [the car] is so stable it's boring". I find all the modern supercars overly stable and boring and mine doesn't handle like the one in the video, hence why I asked the questions. Notice that I asked about track settings, tuning and tires and only got answers to 1 of the 3.

EDIT: I see in the latest hotfix:
We're pleased to announce that Update v 1.10 is available to download now on PlayStation® 4! This hotfix tackles a number of issues...

- Fixed broken steering rotation on wheels including G29, T300
- Fixed horn button on certain wheels
- Fixed "Real Racer" trophy
- Fixed force feedback setting in UI
- Fixed wrong ghost car timing
- Fixed sound problems on certain tracks caused by reverbs
- Fixed Monza 66 invisible wall
- Fixed track temperature

I don't know what the issue was but perhaps it applies to you. Does anyone know what the track temp issue was?
 
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Maybe I suck at driving but reviews of the real 918 make it sound manageable for the average Joe, especially compared to the P1. I can't get the P1 in AC to snap like the 918 does.

Edit: Not sure how I came off as hostile... I posted a video about exceeding the grip limits of a car and only got back a critique. If I posted a video about the crash physics and people told me to stop crashing I would try to clarify my intent just like I tried here.

I'm self conscious now that everyone thinks my driving ability is represented by that oversteer video so here's my controlled lap...

👍
 
Sort of... I've driven a Miata and a Mustang in autocross and on a road course once or twice, but neither was fast enough to really push the limits even if I had been comfortable.
One that stands out is the 918. The TV reviews of the car talk about how stable it is, yet in AC I can spin it with the default tune just by coasting around a corner. I'll try to make a video about it.

Edit: Look how little steering input it takes to put this thing in a spin...


I'm not being near as aggressive as this guy:


Just been having a go in this Porsche, longest I've driven it so far 10 laps. Haven't touched any setup tuning but I find the car understeers quite a bit. I can't seem to get it to oversteer off throttle as I have the factory traction and abs set with no stability control set and no tyre warmers on. No autoblip either as there seems to be no manual clutch on this? Never use game autoblip anyway.

The only time I can get it to twitch is on severe weight movement. The car feels quite planted as I've been driving around zandavoort. Not sure what the MGU setting should be on... but damn in a different kind of way this car is very heavy but lovely.

So glad this car isn't as heavy as the Aventador as I feared that car in GT5/6 since it is so heavy and understeers like hell under braking.
 
So far we've got 1 vote for Understeers....1 vote for Oversteers.... Do I hear a Neutral? Anybody? 1 Neutral for this 2016 Porsche 918 Spyder... Going once....Going twice... :D

I don't think I've driven the 918 since the day we got the pack...or maybe it was the 2nd day. It's been quite a while. You're right @Orayani - the Aventador SV in Assetto Corsa is a little piggy-piggy. At least its 50kg less than the base Aventador. :rolleyes:
 
Just been having a go in this Porsche, longest I've driven it so far 10 laps. Haven't touched any setup tuning but I find the car understeers quite a bit. I can't seem to get it to oversteer off throttle as I have the factory traction and abs set with no stability control set and no tyre warmers on. No autoblip either as there seems to be no manual clutch on this? Never use game autoblip anyway.

The only time I can get it to twitch is on severe weight movement. The car feels quite planted as I've been driving around zandavoort. Not sure what the MGU setting should be on... but damn in a different kind of way this car is very heavy but lovely.

So glad this car isn't as heavy as the Aventador as I feared that car in GT5/6 since it is so heavy and understeers like hell under braking.
Exactly, this is the point I was trying to make earlier, that this car does not handle like it does in this video, when I drive it. It's as neutral as Switzerland, if not understeery and I couldn't get it to swing around like that if I tried, but if I could it would have to be some pretty drastic, unusual inputs to get it to do that. That's why I asked about track settings but never received an answer. I also noted later that part of the patch was a fix that made track temps affect tire temps.

Something else is happening in the video beyond standard car/track settings.
 
I'd wager wheel settings mainly and also the TC factor. Isn't this car supposed to have it on whilst racing hard?
Anyhow i'll give it a go myself tonight see what gives.
 
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