Thanks fam.I'll keep an eye on this thread.
Thanks fam.
No, but thanks for asking... ?Are you drunk or... ?
Q10. So you confirm this game runs on 1080p / 60 FPS?
A10. Rather than confirming, we are going to work on the problem that sometimes it drops below 60FPS. I believe if the game does not run on this condition, it is not a game.
Dumb aside, but Kaz has been saying this "if it's not 60, it's not a game" thing for years now. What is it then? A slideshow?
That's odd, never heard him say that, and how can he if the PS3 games were locked to 30? (afaik)
So I read static weather AND static time from that final answer.
That's odd, never heard him say that, and how can he if the PS3 games were locked to 30? (afaik)
That's odd, never heard him say that, and how can he if the PS3 games were locked to 30? (afaik)
They would do 60 fps in ideal conditions meaning solo runs or running with few cars in sight during daylight. If you added too many cars and/or weather/dirt etc. it was sometimes hit and miss and as low as 30 fps. Digital Foundry did some analysis if you're interested.I never played PS3 GT's, but from what I've seen both GT5 and GT6 run at 60 FPS, maybe its like forza 6 which runs at 60 FPS during gameplay and 30 FPS during cutscenes.
The files are still out there, just not on Gamersyde, GTP etc.Speaking of Digital Foundry, can't wait for them to do their magic with GTS.
I was hoping they might take a crack at the direct feed gameplay footage, but that sadly doesn't seem likely anymore.
Not to beat a dead horse, but yes it reads exactly how it was, uh, "wrot".
Speaking of Digital Foundry, can't wait for them to do their magic with GTS.
I was hoping they might take a crack at the direct feed gameplay footage, but that sadly doesn't seem likely anymore.
They could deduce the native resolution, at the very least.
Built from zero ? Interesting.
I do remember the mention of the lift off oversteer being present by the GTP members but watching those footage, it feels like there is a similiarities from GT6 physics.
No because again, they can't be sure what happened in the chain before it. I think it's rather likely it's native 1080p anyway, I can't see PD doing 900p when they were pushing resolution on PS3.
I think the lack of lift off oversteer is a physics comprimise to make the game more accessible to casual players. The video of the MX-5 drifting at Brands GP showed some promise as he was able to drift a stock setup fairly easily. Have to wait and see what happens with the full game though.Eurogamer states that it felt like GT6, they were allowed to play the demo for 30 minutes. Watching the videos also looks very similar to GT6. My memories of GT5 and the bad physics remain, to get any lift off oversteer I'd have to put less sticky tires on the rear vs front. It was a hack and shouldn't be needed. I still want to find an excuse to preorder this game but doesn't look like PD can keep up with the competition. FM6 with all aids off behaves correctly. I honestly think AC on the PS4 will likely be the GT for the new generation. Sadly gtplanet has been so skewed in their 100% praise coverage that it is best to look elsewhere for a realistic evaluation on what GTS offers.
There's a line between constructive criticism and hatred. You... are so far past that line you've entered another country.What exactly rebuilt from scratch mr.Chief Engineer?
Where is the tire pressure?
Where is the tires sidewall flex?
And don"t tell me that is unfinished product which you are develop very complex futures for 4 months(at least 3 weeks for copy and I know how hard PD working August)cause your not able to make it for 3 years!
I watched many onboard videos(GTS) at Nordschleife,cars hit these huge gurbs and tires,suspension just not react at all???
What you writing on this engine mr.Chief Engineer,real physics or poetry?
Oh come on it's like you're already a part of SONY...
Proof ? What makes you so sure that they guys are skewed ?Sadly gtplanet has been so skewed in their 100% praise coverage that it is best to look elsewhere for a realistic evaluation on what GTS offers.
Sadly gtplanet has been so skewed in their 100% praise coverage that it is best to look elsewhere for a realistic evaluation on what GTS offers.
Based on the method they detailed for discerning the resolution, I think they could manage it so long as they could verify that the video hasn't been scaled or otherwise had anything done to it that would soften the sharpness of individual pixels. And given the aliasing, I think that would be something you could verify with a reasonable degree of certainty.
Oh, okay. There must be some other reason why they don't do that then.
I found this
At first, I was thinking he was referring to Codies' F1 games, where the only parameters are "understeer" and "insta-spin curbs," but more parameters than full-on, multi-thousand-dollar racing sim rigs?! I like GT as much as the next guy, but... O_OAt 4:30 Kaz says there are more physics parameters in GTS than there are in F1 simulators.
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