I found some interesting japanese articles

Are you drunk or... ?
No, but thanks for asking... ?

I mean, I would love to ask you what exactly is it about "thanks fam" that made you think "dude's clearly drunk or something", but there's no sense in derailing the thread over it.

But since what I meant clearly needs elaboration, here goes: I was half poking fun of the humorous nature of your sudden delcaration that you were keeping an eye on the thread, like you're Batman and this thread is your Gotham.

But I left it open to also be genuine, in case you meant that you were going to contribute to the translation effort... or something.
 
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Q10. So you confirm this game runs on 1080p / 60 FPS?
A10. Rather than confirming, we are going to work on the problem that sometimes it drops below 60FPS. I believe if the game does not run on this condition, it is not a game.

Dumb aside, but Kaz has been saying this "if it's not 60, it's not a game" thing for years now. What is it then? A slideshow? :confused:
 
That's odd, never heard him say that, and how can he if the PS3 games were locked to 30? (afaik)

I never played PS3 GT's, but from what I've seen both GT5 and GT6 run at 60 FPS, maybe its like forza 6 which runs at 60 FPS during gameplay and 30 FPS during cutscenes.
 
That's odd, never heard him say that, and how can he if the PS3 games were locked to 30? (afaik)

I've never heard him say that either. If anything, it sounds like Dan Greenawalt-speak to me.

The PS3 games weren't locked at 30, but perhaps should've been considering it wasn't hitting 60 most of the time anyway.
 
That's odd, never heard him say that, and how can he if the PS3 games were locked to 30? (afaik)

I honestly can't link to specific interviews, but I remember him saying it during either GT5 or GT PSP's development. It's one thing to argue a sim can only be 60 FPS or higher, otherwise it's not a sim. That's a somewhat defensible opinion. Not a game though? He does know there are other games out there that aren't GT, right? Besides, GT1 and 2 were well below that threshold, and they were a hell of a lot more "gamey" than anything he's made in the last ten years. :P
 
I never played PS3 GT's, but from what I've seen both GT5 and GT6 run at 60 FPS, maybe its like forza 6 which runs at 60 FPS during gameplay and 30 FPS during cutscenes.
They would do 60 fps in ideal conditions meaning solo runs or running with few cars in sight during daylight. If you added too many cars and/or weather/dirt etc. it was sometimes hit and miss and as low as 30 fps. Digital Foundry did some analysis if you're interested.
 
Speaking of Digital Foundry, can't wait for them to do their magic with GTS.

I was hoping they might take a crack at the direct feed gameplay footage, but that sadly doesn't seem likely anymore.
 
Speaking of Digital Foundry, can't wait for them to do their magic with GTS.

I was hoping they might take a crack at the direct feed gameplay footage, but that sadly doesn't seem likely anymore.
The files are still out there, just not on Gamersyde, GTP etc.
 
Speaking of Digital Foundry, can't wait for them to do their magic with GTS.

I was hoping they might take a crack at the direct feed gameplay footage, but that sadly doesn't seem likely anymore.

You can't properly analyse a video recording, there are so many variables added in afterwards from the capture device which can drop frames and the encoding of the video. They need the actual game running to do it properly.
 
They could deduce the native resolution, at the very least.

No because again, they can't be sure what happened in the chain before it. I think it's rather likely it's native 1080p anyway, I can't see PD doing 900p when they were pushing resolution on PS3.
 
Built from zero ? Interesting.

I do remember the mention of the lift off oversteer being present by the GTP members but watching those footage, it feels like there is a similiarities from GT6 physics.

Eurogamer states that it felt like GT6, they were allowed to play the demo for 30 minutes. Watching the videos also looks very similar to GT6. My memories of GT5 and the bad physics remain, to get any lift off oversteer I'd have to put less sticky tires on the rear vs front. It was a hack and shouldn't be needed. I still want to find an excuse to preorder this game but doesn't look like PD can keep up with the competition. FM6 with all aids off behaves correctly. I honestly think AC on the PS4 will likely be the GT for the new generation. Sadly gtplanet has been so skewed in their 100% praise coverage that it is best to look elsewhere for a realistic evaluation on what GTS offers.
 
No because again, they can't be sure what happened in the chain before it. I think it's rather likely it's native 1080p anyway, I can't see PD doing 900p when they were pushing resolution on PS3.

Based on the method they detailed for discerning the resolution, I think they could manage it so long as they could verify that the video hasn't been scaled or otherwise had anything done to it that would soften the sharpness of individual pixels. And given the aliasing, I think that would be something you could verify with a reasonable degree of certainty.

Though I was thinking more along the lines of them doing a video talking about the visual enhancements compared to GT6 without being one of their in-depth framerate analysis videos. They have done videos like that before where they've analysed footage of games they didn't personally have access to (such as comparing the footage of the upcoming COD4 remaster to the original).
 
Eurogamer states that it felt like GT6, they were allowed to play the demo for 30 minutes. Watching the videos also looks very similar to GT6. My memories of GT5 and the bad physics remain, to get any lift off oversteer I'd have to put less sticky tires on the rear vs front. It was a hack and shouldn't be needed. I still want to find an excuse to preorder this game but doesn't look like PD can keep up with the competition. FM6 with all aids off behaves correctly. I honestly think AC on the PS4 will likely be the GT for the new generation. Sadly gtplanet has been so skewed in their 100% praise coverage that it is best to look elsewhere for a realistic evaluation on what GTS offers.
I think the lack of lift off oversteer is a physics comprimise to make the game more accessible to casual players. The video of the MX-5 drifting at Brands GP showed some promise as he was able to drift a stock setup fairly easily. Have to wait and see what happens with the full game though.
 
What exactly rebuilt from scratch mr.Chief Engineer?
Where is the tire pressure?
Where is the tires sidewall flex?
And don"t tell me that is unfinished product which you are develop very complex futures for 4 months(at least 3 weeks for copy and I know how hard PD working August)cause your not able to make it for 3 years!
I watched many onboard videos(GTS) at Nordschleife,cars hit these huge gurbs and tires,suspension just not react at all???
What you writing on this engine mr.Chief Engineer,real physics or poetry?
There's a line between constructive criticism and hatred. You... are so far past that line you've entered another country.

People who criticize GT Sport always claim that what they're saying is constructive. And, fair enough, a good portion of it is - @Johnnypenso's stuff, for example. He knows that anyone who wants to criticize something constructively must be equally prepared to point out the good as well as the bad.

Point is, when it comes to criticism, if you haven't got anything nice to say, don't say anything. If all you do is spew hatred, then chances are the people who make the thing you're criticizing are going to throw out everything you're saying, because a) so much negativity can feel like a personal attack, and b) they don't know what's good, so it doesn't give them a very good clue on how to improve.

Oh come on it's like you're already a part of SONY...

Let's ignore the fact that super_gt just broke the clearly-outlined, set-in-stone rules of the site and instead zero in on the fact that @Scaff threatened to ban someone who shares your opinion, and let's also insult the moderators while we're at it. Because that's always productive and has never, ever resulted in anyone getting banned. Ever.
 
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Sadly gtplanet has been so skewed in their 100% praise coverage that it is best to look elsewhere for a realistic evaluation on what GTS offers.

Peculiar, I've read a wide balance of thoughts from the staff attendees (EDIT: from all the attendees posting here, in fact), perhaps you're not looking hard enough?

Based on the method they detailed for discerning the resolution, I think they could manage it so long as they could verify that the video hasn't been scaled or otherwise had anything done to it that would soften the sharpness of individual pixels. And given the aliasing, I think that would be something you could verify with a reasonable degree of certainty.

Oh, okay. There must be some other reason why they don't do that then.
 
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Oh, okay. There must be some other reason why they don't do that then.

Can't tell if sarcasm.

If so: They did a video on the method they use to determine a game's actual internal rendering resolution regardless of what it ultimately gets displayed at, it's worth a watch.

If not: Possibly at the behest of Sony. It would be my guess anyway, seeing as how they had GTP take down the direct feed gameplay footage.
 
At 4:30 Kaz says there are more physics parameters in GTS than there are in F1 simulators.

Discuss:odd:
At first, I was thinking he was referring to Codies' F1 games, where the only parameters are "understeer" and "insta-spin curbs," but more parameters than full-on, multi-thousand-dollar racing sim rigs?! I like GT as much as the next guy, but... O_O
 

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