First things first, hey all
The intro does use the models, tracks, etc, created for the game engine but it's pre-rendered in Maya ( the motion blur is the giveaway here ) and not running realtime on the PS2. Its just isnt powerful enough to do this all with good antiailiasing, never mind with motion blur as well. Maybe the PS3 will be able to....
One other way to tell if its game engine or prerendered footage is to look at the reflections on the cars. The game engines' reflections will look a bit blocky, whereas in the prerendered footage, the reflections will be much more defined / detailed.
Also, in the intro movies, the textures will appear more detailed as PD will have used the original, high resolution images for these, whereas the game engine will use smaller, less detailed versions ( takes up less memory space )
The crowds, from looking at the ingame movies, appear to be 2d image sequences mapped onto flat polygons, not 3d models. Wont be able to say for certain until I see it for myself, which should be soon when Prologue drops through my letterbox
Hope this makes sense
