I played GT5 again after 3 months of playing GT6, and...

  • Thread starter NixxxoN
  • 50 comments
  • 5,086 views
I don't think there's any comparison physics wise between 6 and 5 with 6 the hands down winner. Yes there are some issues, no not every car is perfect, but the level of feedback through the wheel as to what's happening to the car, the responsiveness of the throttle and brakes, the way the car responds to small inputs, is far superior in GT6. And the feedback from the tires is much better, fantastic actually. A good sound system really shines with GT6 as far as feedback from the tires is concerned. Driving without ABS, which is now realistically possible btw, you can hear which tires are locking or about to lock and slight changes in brake pressure work to avoid lockup. The way a lot of cars wiggle and move around under braking is awesome. Even better is that you can dial that in and out using brake balance if you desire to.

Now the rest of the game blows in comparison to GT5..:lol:...but as far as the feel from driving there's no comparison IMO.
 
Keep in mind though that like with most things PD it's two steps forward and one step back. : )
Gradual improvement is better than none but it will take an awfully long time before Kaz reaches his dream of creating the perfect GT game.
 
tyres in gt6 are so grippy :-( when I want to have some fun I have to take comfort softs to make any sports car at least tailhappy.. and racing tyres? ridiculous...i'm so dissapointed by GT6 that I have rather bought a PC for iRacing, rFactor , Assetto Corsa, etc... i'm big GT fan don't get me wrong..I play GT since 1998 but the game is really getting worse..it's not challenging..If you wanna be entertained just take F40 on SH tyres with absolutely no assist (incl. ABS) on nurburgring with brakes 5/5.. wheels lock every second and it's pretty hard to keep it under control.. I'm hoping for future better updates :-) somehow I feel like physics in GT6 is not complete and final..
 
What? So you think the loading times and the menus are worse? Or the graphics are far worse too? :ill:
When you buy a new car do you judge it by the design of the knobs? That's what the menus are to me. Yes they are much better, but they aren't part of the game, they are just a way of navigating to get to the game. Some parts of the graphics are better some are worse. Compromises were made that much is obvious. Beyond that, and the obvious new cars and tracks which are fantastic for the most part, the game is the same or has taken a step backwards IMO, yes. I won't get into the details, that's well documented.
 
I was amazed at the new physics in the GT6 demo.

Then when I got the game it felt like GT5 again, but with more cars, bugs, and kids online.
I totally agree. Now, driving in GT5 is like driving a soap :lol:, you don't feel the grip of the car. I also agree with you when you point the differences between the variety of cars in GT6. Now, I do feel the differences between FF cars. In GT5 they were all the same.


I dunno why but they always do this. Release time trial or demo, Awesome physics, some time passes by, and they either take it out of the game or update it and make it crap again. Next version comes along, original physics are awesome, they update it it, back to kiddy crap again.

IF you recall the 2010 time trial academy with the Nissan 370z the physics were jaw dropping to me, then gt5 came out and I was like Bleh... I was expecting the same physics as in the Time Trial but with more content and thats not what we got.
 
I've gotta say, I really can't notice this quantum leap that everyone is talking about in the physics. Every GT game Ive played ( been playing since #2 ) has felt good, but the only time Ive ever noticed a significant difference was between 3 & 4, I had to learn over a bit for 4. For 5 I relearnt again purely because I moved from the DPad to the stick for steering inputs. But when I got 6 I just jumped in & drove. The only differences I noticed were the MR cars being a bit more taily but they were far from impossible to drive, & now that's gone anyway after all the complaints. I know we can roll, I haven't yet. Biggest thing I've noticed is AI cars doing 'stoppys' & other weird stuff which points to a backwards step from 5 physics wise. That and the fact that since the last update there is no challenge anymore to driving without ABS, you just have to get your bias set correctly & you can pretty much slam on your brakes everywhere with no fear of locking. That doesn't seem like an improvement to me. I have grown to like the tire sounds, the feedback gives you more of a feel for what the car is doing compared to 5. Outside of that, new tracks & cars, & faster loading speeds there isn't much that impresses me in 6. In fact the last time I booted up 5 to refer to some old car settings, I was blown away by how good it looked compared to 6. Really miss those opening screens that would show your car in a photo location, they were pretty.
 
Try them both stock with stock tyres (S1s I think) - huge difference. GT5 feels wooden, unresponsive and has poor traction even at low exit speeds. GT6 is almost the polar opposite, and just as a massively powered mid-engined car should feel. I've not driven an F40 of course but I imagine it would be much more like the GT6 attempt.

I tried that today...

GT5 really feels very similar to what GT6 represents! In GT5 car felt basically the same, the biggest difference was tyres. 5's physics feel like tires are more flexible, softer, while in GT6 they are harder. It feels to me like tire pressure difference, very low in GT5 and high in GT6.(or vice versa, since in GT5 it's easier to break traction) General feel of the car is basically the same. In GT5 it's faster on straight, and maybe behaves different under braking, it's easy to lock brakes.
 
Last edited:
I think the physics engine in GT6 is obviously more advanced, but I think the vehicle dynamics in general are more realistic and more refined in GT5. I', talking about what happens when you turn the steering wheel, use throttle inputs, etc. Not what the car looks like going around a corner (GT5 has no body roll, GT6 does). GT6 is all over the place, some cars great, some cars downright awful, and in GT5 it seems like the cars do what you think they would in real life more of the time. For instance, catching a slide, a drift, some oversteer, etc. type situation in and MR car or even an FR car feels much more fun and much more realistic in GT5 more of the time. In GT6 the physics engine tends to snap the car back in the opposite direction sometimes when giving small amounts of opposite lock to correct a slide when doing the same exact thing in GT5, the car straightens out and continues down the road, like it would in real life. That's just one example of something GT5 seems to do better than GT6.

I think if they keep working on the physics in GT6, it has the potential to be much better than GT5, but as it is now? I think Gt5 is more fun overall, but obviously it is a flawed physics engine that is tuned very well. In Gt6 I think it is a better physics engine tuned poorly and full of strange bugs and other oddities that saps the fun out of hustling a car around a track at speed and on the edge of control. Of course there are examples of the complete opposite behavior in both games. I am talking in general.. what "most" of the cars feel like to me.

Both GT5 and GT6 have inferior physics compared to what is available in other sims though, and even though GT6 has the better engine, it is still full of bugs, issues, and problems that should have been worked out years ago. "For a console" it is not bad, but they really need to improve things for GT7, and continue to work on GT6.
 
What? So you think the loading times and the menus are worse? Or the graphics are far worse too? :ill:
Menu loading times for me were much better in the first 2 weeks of GT6 than they are now. Now, with auto save popping up every time I enter or leave a screen, leaving my controller useless for a few seconds, the loading is quite annoying.
Loading up tracks and cars is not that great either but it's more bearable than navigating menus.



BWX
Both GT5 and GT6 have inferior physics compared to what is available in other sims though,
Don't think of them as sims. Problem solved.
 
Menu loading times for me were much better in the first 2 weeks of GT6 than they are now. Now, with auto save popping up every time I enter or leave a screen, leaving my controller useless for a few seconds, the loading is quite annoying.
Loading up tracks and cars is not that great either but it's more bearable than navigating menus.




Don't think of them as sims. Problem solved.

So just think of them as Need for speed type games?

Wait a second... .... the... real... driving..... SIMULATOR... ding ding ding..
 
BWX
So just think of them as Need for speed type games?

Wait a second... .... the... real... driving..... SIMULATOR... ding ding ding..
Not a simulator therefore must be like need for speed.:rolleyes:
Because middle ground does not exist.:rolleyes:

Wow, simulator in the slogan so must be simulator. :rolleyes:
 
Not a simulator therefore must be like need for speed.:rolleyes:
Because middle ground does not exist.:rolleyes:

Wow, simulator in the slogan so must be simulator. :rolleyes:

True... it's certainly not a simulator at the current computation rate. It's certainly not NFS though. Something like iRacing handles lift-off oversteer much better and actually reacts to tyre pressure changes. When you come back to GT6 you can lift off and turn it at over 100mph without a twitch, either from the car or one's own sphincter.

Still, for me GT6 is an overall improvement but with a hateful lobby/tuning menu... the bit of GT5 that actually worked got changed :D
 
Sorry but isn't a simulator supposed to be a constant work, no simulators are a final thing, they are all always improving. Can the crap! Matters not what you think, it's still a simulator it puts you into a vehicle and attempts to simulates driving and requires you to take into account physics and dynamics. Limitations of the simulations does not change the fact that is it for all intents and purposes a simulator.

Good lord it's like reading children bickering with one another and one comes along with a witty statement. Seriously guys never grow up and tend to resort to sarcasm when they have nothing else to say.

Can't say I want to play GT5 again, not with all the screen tearing right down the middle of the screen and what not, along with audio drops and the gimped physics engine. The suspension work in GT6 alone crushes GT5's car dynamics single handedly, where I thought GT5 was good but was amazed when I took a car around in GT6 and felt the weight shift and the tires slowly giving away as the yaw angle was increasing. GT5 never gave you that, it was a slight lean then almost all at once you lost grip. Certain cars in GT5 felt better than others but GT6 street cars have a very different feel from say GT3. In GT5 you could slap on some racing rubber and many cars shot up in grip like they had glue on their tires and GT5's tire scrub was non existent. The on/off grip loss was annoying in GT5 and even that varied from cars with magically superior handling M3 CSL to complete dung boxes Cizeta V16t. GT6 cars don't feel like they are on ice, GT5 had lots of cars that had that driving on ice feeling on stock tires; S7, AC Cobra etc.

PD still has a ways to go in the handling department, there is something missing from the whole thing. I'm not sure if it's the problem with calculations of representing it in game but anyone who has pushed a car in cornering knows that when you make a sudden direction change there is this feeling of momentary weightlessness which is actually the suspension attempting to catch up with the movement of the car. It's more of a passenger car thing but it's very subtle to invisible in GT6. Watch replays of cars on regular suspensions and watch how they react, normal cornering looks convincing but when it's done in quick succession it looks rather wooden and missing some roll(as if all of a sudden the car got race stiffened suspension). I don't know if it's not pronounced enough but I don't feel it when I am driving in the game normally. Another thing is I swear that the license tests have a more unadulterated physics engine running them, doing the slalom gives you that lump in the back of your throat feeling because you can feel the rear end getting dicey because of your steering and throttle inputs. Head out to the track in the same car and that isn't represented the same, in fact the car feels less kinetic than when in the license tests.
 
I really find annoying when people say "It's either a simulator or an arcade..." There are lots of "degrees" between ultra-realistic sims and arcade games... GT is somewhere in between like most of racing games today. Not even iRacing is a total absolute real simulator, and not even NFS is a total absolute arcade (I think the real arcade driving games "died" long long ago)
 
Well, first of all I hope this is the correct board. I would like to tell impressions and compare both games physics.

GT5 feels... dont know... unevolved? primitive? arcadeish?

I just felt... disappointed to play it again. It's a strange feeling. After playing it for so many time, and then getting used to the new GT6 physics, I felt GT6 is a massive step forwards in realism, gameplay and physics in general.

In GT5 the driving feels... bland, boring, and too similar for each car. On the other hand in GT6 the car seems to feel more... alive? It feels more different too depending on what you drive.

Please share your thoughts about the differences in both games. :D
GT5 Is way lot better compared to GT6 graphics is all it has and new cars, it's just a game recycled nothing more.

They should keep all the same features of GT5 and improve it that was as close to perfect as one can get on a Sim. Game regardless im doing Forza for the time being.
PD just just turned into a cash cow never charging for credits online, with no decent money to earn on the game unbelievable.
 
Whilst GT6 is nicer to navigate and look at I find that the online play is not very fun at all. I tend to boot up GT6 for the online bonus and updates but then switch back to GT5 for the open lobby and seasonal races.
 
Back