- 250
- Herts, UK
Spent a couple of hours playing in random servers this evening as I'm holding off on the career mode until it's patched up. The safety car would of "won" about 60% of those races. Lap 1, sector 1 would be the only portion of the race at speed. The carnage and poor sportsmanship that's going on in these servers is going to happen regardless of a safety car being added.
I understand the want for immersion and realism. But some things don't translate very well between the actual and the virtual. With all the money spent on the cars, tire model, licenses for tracks. All the money we spend on the computers and consoles, a copy of the game itself and for some a wheel and pedals set... why would we really want to sit and drive slowly behind the SC while we pretend the incident wasn't cleaned up 10 seconds after it happened. In Career mode, AI cars involved in incidents only stay on screen until we have left line of sight... Online, until the user either gets frustrated and disconnects, or however many seconds it takes for them to press start and return to the pits.
It's a lot of time and effort for a feature that will ultimately (for the majority!) become a frustrating experience. A frequent, ever present looming over your head frustration.
(Also, with the career mode as scripted as it is. Weather is the same every race in repeated seasons. AI Pit strategies are the same. Safety cars would probably give the AI a headache it really... really could do without in its current state)
I understand the want for immersion and realism. But some things don't translate very well between the actual and the virtual. With all the money spent on the cars, tire model, licenses for tracks. All the money we spend on the computers and consoles, a copy of the game itself and for some a wheel and pedals set... why would we really want to sit and drive slowly behind the SC while we pretend the incident wasn't cleaned up 10 seconds after it happened. In Career mode, AI cars involved in incidents only stay on screen until we have left line of sight... Online, until the user either gets frustrated and disconnects, or however many seconds it takes for them to press start and return to the pits.
It's a lot of time and effort for a feature that will ultimately (for the majority!) become a frustrating experience. A frequent, ever present looming over your head frustration.
(Also, with the career mode as scripted as it is. Weather is the same every race in repeated seasons. AI Pit strategies are the same. Safety cars would probably give the AI a headache it really... really could do without in its current state)