Ideas for the next GT Academy

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I'm starting this thread as a place for all of us to share ideas we would like to see employed in the next Academy.

I'll start by adding my thoughts.

1: There should be a system used to remove the advantage of spare time. I know many of us wish we had more time to put in laps, and feel we might have advanced with more time. My idea is to have a limit of laps per track, this would require using the track editor to design new tracks, otherwise people can practice offline. Not sure what the right number would be, but maybe 100-200 laps per track allowed. Also, to avoid people running the lap up until the straight and quitting, the lap counts after the 1st sector time.

2: Being that in the end, you must use a wheel in the finals, they should make the wheel mandatory for the entire contest. This isn't as important of a change to me, just a thought.

3: Standardize the view used. IMO everyone should be required to use the most realistic view, which is the cockpit view. I noticed a few people in the finals using the 3rd person view which I find completely unrealistic. IMO if you can't post a fast time in cockpit view, then you don't belong.

That's all I can think of at the moment, feel free to add your own thoughts.
 
3: Standardize the view used. IMO everyone should be required to use the most realistic view, which is the cockpit view. I noticed a few people in the finals using the 3rd person view which I find completely unrealistic. IMO if you can't post a fast time in cockpit view, then you don't belong.

While there was only one person I know of in the finals using the 3rd person view, I don't agree with you. Especially since the cockpit view in GT5 is really not that great. Roof view FTW.
 
I'm starting this thread as a place for all of us to share ideas we would like to see employed in the next Academy.

I'll start by adding my thoughts.

1: There should be a system used to remove the advantage of spare time. I know many of us wish we had more time to put in laps, and feel we might have advanced with more time. My idea is to have a limit of laps per track, this would require using the track editor to design new tracks, otherwise people can practice offline. Not sure what the right number would be, but maybe 100-200 laps per track allowed. Also, to avoid people running the lap up until the straight and quitting, the lap counts after the 1st sector time.

2: Being that in the end, you must use a wheel in the finals, they should make the wheel mandatory for the entire contest. This isn't as important of a change to me, just a thought.

3: Standardize the view used. IMO everyone should be required to use the most realistic view, which is the cockpit view. I noticed a few people in the finals using the 3rd person view which I find completely unrealistic. IMO if you can't post a fast time in cockpit view, then you don't belong.

That's all I can think of at the moment, feel free to add your own thoughts.

1. While this may weed out some people at the lower levels but the cream still rises to the top. The guys who made it to the end would have beat you and me either way (JMO).

2. This isn't a bad idea... prepare for the onslaught of WAAH though.

3. Absolutely not. Even for just selfish reasons for me, I get vertigo from it and it makes me feel like I gotta puke my brains out after about 10 minutes. Not fair.



IMO they should add a special new car to the game, a John Deere lawnmower and just have the competition on the grass since people are gonna go there anyway.
 
While there was only one person I know of in the finals using the 3rd person view, I don't agree with you. Especially since the cockpit view in GT5 is really not that great. Roof view FTW.

My first point of time was my main one. While I disagree about cockpit view, it's not a big deal. I just find 3rd person/roof view to be completely unrealistic. Bumper/cockpit are the only ones I care for.
 
My first point of time was my main one. While I disagree about cockpit view, it's not a big deal. I just find 3rd person/roof view to be completely unrealistic. Bumper/cockpit are the only ones I care for.

I use the roof view because it's the only view I can actually see where I'm going. I dislike the bumper view for the nose dive and the fact that it's too low to the ground. Cockpit view is too hard to see around me, plus the camera shake in the race cars is downright annoying. 3rd person is just too weird for me, although I use the 3rd person view most of the time in arcade games like NFS.
 
1. While this may weed out some people at the lower levels but the cream still rises to the top. The guys who made it to the end would have beat you and me either way (JMO).

I agree and disagree with this. For the most part, the top guys will stay the same, but there were many of us who were very close but time was the issue. For instance, with work and other issues, I only got 3 nights (2hrs each) to play... and nearly set the top time overall at Eiffel. I was .5 up on the top ghost coming into the last sector...... had a brain fart and hit the wall. I wish I had more time to repeat that lap, oh well.... next time eh.

The fact is, there is a advantage to having more spare time. This is why the times drop over the week.

A new idea I forgot about, and I know some will hate......remove the ghosts. I'm not sure how I feel about it though, as with real racing you can watch the other competitors laps.
 
I use the roof view because it's the only view I can actually see where I'm going. I dislike the bumper view for the nose dive and the fact that it's too low to the ground. Cockpit view is too hard to see around me, plus the camera shake in the race cars is downright annoying. 3rd person is just too weird for me, although I use the 3rd person view most of the time in arcade games like NFS.

In real life is the cockpit too hard to see as well? I'm sure a camera set on the roof of the car will give a larger view of the road....but it's not realistic.
 
In real life is the cockpit too hard to see as well? I'm sure a camera set on the roof of the car will give a larger view of the road....but it's not realistic.

Guess you didn't catch what I said earlier. The cockpit view on GT5 sucks, because you can't see around you like in a real car. Remember we're talking about a game here, so in my opinion all the views suck as far as being realistic. No need to turn this into an argument, just difference of opinion. For some people it won't matter what view they use, they'll be fast anyways.
 
In real life is the cockpit too hard to see as well? I'm sure a camera set on the roof of the car will give a larger view of the road....but it's not realistic.

Not hard to see out of a car in real life - but the "cockpit" view in GT5 needs some work IMO. There is some pretty annoying shake that goes on while driving - far from realistic (comparing to the times I've driven around a track IRL I use the bumper cam (which still has some weird movements), but I am going to try using the roof cam to see the difference. R16T is headed to England - I think he's fine with how they ran the first competition.... :)
Nice job again 16 👍
 
Guess you didn't catch what I said earlier. The cockpit view on GT5 sucks, because you can't see around you like in a real car. Remember we're talking about a game here, so in my opinion all the views suck as far as being realistic. No need to turn this into an argument, just difference of opinion. For some people it won't matter what view they use, they'll be fast anyways.

I caught what you said, which is why I said I disagree. True you can't see as well as you can in a real car.... but it's close enough. I view this more as a discussion to improve the contest, naturally there will be a bit of healthy debate :)

Congrats by the way 👍
 
Hey for the next GT Academy where do i go to sign up for it because the last one didn't had a place on GT5 the game itself so we can sign up 👎
 
I caught what you said, which is why I said I disagree. True you can't see as well as you can in a real car.... but it's close enough. I view this more as a discussion to improve the contest, naturally there will be a bit of healthy debate :)

Congrats by the way 👍

Lol, no it's not close enough. No peripheral vison, you can't turn your head, car shakes in a wierd way, etc. It's okay for a game I guess, but not close enough to real life to make it mandatory.
 
Here's an idea for next GT Academy NA

LET NORTH AMERICA ENTER INSTEAD OF JUST USA!!!

I agree wholeheartedly and if they are not going to allow Canadians and Mexicans then DON'T call it GT Academy North America
 
I have only one request. Inforce rules on cheating. Anyone who cuts corners, slam into walls should be disqualified from the GT academy event. The point of this competition is to find the best driver, not the worst!
 
I agree on a standardized view for driving! I prefer cockpit, because I feel it is more realistic than any of the other options, but whatever the concensus is I would prefer to have everyone on a level playing field.
 
I agree on a standardized view for driving! I prefer cockpit, because I feel it is more realistic than any of the other options, but whatever the concensus is I would prefer to have everyone on a level playing field.

Doesn't matter what view they use, the fast will still be fast. Hence locking everyone into one view won't make any difference.

They already banned the 3rd person view, and that's enough.

They did?
 
Doesn't matter what view they use, the fast will still be fast. Hence locking everyone into one view won't make any difference

Agreed, the fast will always be fast. But you have to admit that driving from different views is a completely different experience. I personally feel that a standardized view for a competition like this would be beneficial. I might be able to do faster laps from a roof cam than from a cockpit, but I still prefer cockpit. I shouldnt have to switch to a view I don't really care for to be moderately more competitive. Unless everyone is forced to use the same view then I would care less what view I had to use, because so does everyone else.
 
I agree on a standardized view for driving! I prefer cockpit, because I feel it is more realistic than any of the other options, but whatever the concensus is I would prefer to have everyone on a level playing field.

Please, God, No.

The way the cockpit view is designed in this game makes me completely nauseous. Like vomiting within about 10 minutes. There was a few threads on here about this, there's apparently a lot of people affected by it. I use bumper cam.
 
Please, God, No.

The way the cockpit view is designed in this game makes me completely nauseous. Like vomiting within about 10 minutes. There was a few threads on here about this, there's apparently a lot of people affected by it. I use bumper cam.


If you get nautious by this view then i doubt you'd feel well in a race car. Isnt GT Academy about turning game racers into real racers?
 
If you get nautious by this view then i doubt you'd feel well in a race car. Isnt GT Academy about turning game racers into real racers?

I am sorry, but the game's in car camera effects me the same way. Because of all the camera shake I get nauseous and a headache. In real life I'm just fine in a car. All Gt5 is, is a training tool. You learn how to make a virtual car go fast with virtual physics and using real life cornering and threshold braking theory. GT5 teaches you those things in all of the driving views. Plus I think it's cool seeing how aliens all use different views and techniques. To me that's what makes everyone an individual and it should be applauded instead of saying everyone should be a lemming and do it just one way. I mean how boring would that be?

That's what the GT Academy is all about, finding gamers that truly understand the theory of how a car goes around a track fast. This allows the instructors know they aren't getting some random dude that "thinks" he knows what he's doing because he goes 20mph over the speed limit on the interstate and loves fast and the furious. The basics of how a car goes fast is already understood, there is a good foundation there to tune a gamer into a real life professional racer.
 
Choate51
I am sorry, but the game's in car camera effects me the same way. Because of all the camera shake I get nauseous and a headache. In real life I'm just fine in a car. All Gt5 is, is a training tool. You learn how to make a virtual car go fast with virtual physics and using real life cornering and threshold braking theory. GT5 teaches you those things in all of the driving views. Plus I think it's cool seeing how aliens all use different views and techniques. To me that's what makes everyone an individual and it should be applauded instead of saying everyone should be a lemming and do it just one way. I mean how boring would that be?

That's what the GT Academy is all about, finding gamers that truly understand the theory of how a car goes around a track fast. This allows the instructors know they aren't getting some random dude that "thinks" he knows what he's doing because he goes 20mph over the speed limit on the interstate and loves fast and the furious. The basics of how a car goes fast is already understood, there is a good foundation there to tune a gamer into a real life professional racer.

Way to blow it out of proportion. I just think that if they are making people race real cars they should use the most real view. In real life you cannot use third person.

Where is the relevance in going 20mph over the limit on the interstate?
 
Way to blow it out of proportion. I just think that if they are making people race real cars they should use the most real view. In real life you cannot use third person.

Where is the relevance in going 20mph over the limit on the interstate?

I actually heard that the winner of this years GT Academy will have to drive the real race car from the roof. It was in a tweet from Kaz the other day, but my Japanes isn't that great so who knows.
 
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