SavageEvilThat helps you out a lot with driving that's for sure, i need to spend more time driving on rural roads.
Just be smart about it...I enjoy driving "quick-like" on back roads, but I don't race on them, and I do it where the roads are empty...
SavageEvilIm sure that actual drift racing, they don't set up the cars to drift, you can drift any car, in GT4 without doing a damn thing to it. I've done it, and it's usually if i go into a corner too hot, but that really isn't much drift. The drifting setup is meant for consistent and long showy drifts, normal cars don't really do that unless you are some sort of drifting god.
I said that having to tune cars for drifting was an "overrated idea," not a "totally illogical idea."
My complaint is that whenever someone asks a question about drifting (in Gran Turismo or even in real life), everyone immediately goes "How is your car set up? Do you have such-and-such part? You need this and that and this, and then you set it up like so, and..." etc. etc. Instead of asking "How are you trying to initiate the drift? How do you go about countersteering? How much throttle are you giving it?" etc. Everyone is convinced that tuning is the only way to drift, and GT3 and GT4's inaccurate drifting physics are one of the big reasons why this is so.
SavageEvilYou are still playing GT4 with a DS2, I told you something is not right with that thing, just yesterday I was playing with the DS2, now no idea how well u are supposed to translate wheel steer into a DS2, but it sucks. It's over sensitive, which is why i urge you to use the DFP. You can say that why would the interface make a difference, ummm....do you drive your car with a vise-grip on the column and use that to steer with, no. As GT continues to evolve, controllers will begin to show their inadequacies. Konami either did a great job translating steering wheel movements into Enthusia or PD just gave the DFP more preference over the DS2.
How about I put it this way...I remember a long time ago I tried this Virtual Reality thing, where you could walk around and shoot discs at other people who were playing the game. In order to walk, you would actually walk on a treadmill thing, to look around, you just moved your head, but to turn and shoot you had to push buttons. This VR thing was quite old (it might have been new when I played it...I don't remember what year this was), so not only were the graphics horrid, the movements and actions were all very archaic and artificial.
The gaming industry's latest first-person-shooters are capable of featuring very realistic animations and movements, are quite flexible, and are beginning to allow you to do pretty much whatever physical movement you want. You can look around, aim your gun, shoot, run, jump, crouch, lean, climb, etc. etc. All very realistic, and much more realistic than that VR thing. However, these FPS's are controlled with a mouse and keyboard. Obviously we don't use a mouse and keyboard to interact with the real world...
My point is that if the game isn't realistic in the first place, it won't matter what kind of "controller" you use; the game will still be unrealistic. If the game is realistic, it still won't matter what kind of "controller" you use; the game will still be realistic, and will be quite easy to play because, having experience in the real world, you'll be able to predict what your character/car will do. Enthusia's cars are easily predictable. GT4's aren't.
Hopefully, the next time my DFP-owning friend gets back into town, he'll bring it with him, and sell it to me...when that happens, I'll let you know what I think of GT4 with the DFP...
SavageEvilOh my, did you say GT3 is better than Forza? Well for one thinks Forza is a pretty good game, a little on the boring side, but it's a good effort. It's does have it's weird quirks, like constant skidding no matter how cleanly you turn corners, tracks that are off in scale and accuracy. The problem is the physics and the tire physics have issues with one another, and vehicles don't feel as if they belong on the courses. But all in all it's pretty enjoyable, i like their tuning options to a point. Still play it when im bored, and to use ferrari F355.
Yes, I said GT3 is a better game. Not more realistic, but just a more enjoyable "sim." Forza's cars' movements make even less sense than GT3/4's.
SavageEvilI can't argue with you on Enthusia, haven't played it. the RPG type of gameplay made me step back. Might give it a go, to see how well their physics pans out. But i can't agree with GT3 being better than Forza at all. You talk about you drifting, but on rural roads, in the rain and on snow. All of which reduce tire adhesion to the road, therefore making drifting easier, than if it were on a dry street or special compound race course.
Whoa whoa whoa...I'm not stupid enough to drift on rural roads...parking lots, my friend, parking lots....well, except for the winter, when drifting is something that just kinda happens, so it's everywhere...
Also, the reason why I don't drift in the dry isn't because it's more difficult for me...it's because it's more difficult for my car... 100hp = no dori dori on dry pavement.....
Anyway, I'm going to have to disagree with your point that drifting is "easier" in the rain and snow. It's certainly easier to get the tail out in the first place, but keeping it under control is another issue altogether, especially on snow and ice. That said, I drifted up a tight (25mph "recommended speed") onramp in the snow once...kept the tail out all the way to the end.
Also, why do you think official "drift cars" like in the D1GP use high-grip tires? To reduce adhesion to the road?? No, it's because they provide more control, making the drifting easier...