3D trees please! At least in replays you don't see a cross in the ground from the chopper camera...
3D trees please! At least in replays you don't see a cross in the ground from the chopper camera...
First we had 3D rims.
Than we had 3D spectators.
Now we have 3D trees.
When does it end?
I don't want to see this: http://news-images.caradisiac.com/IMG/jpg/7/9/1/5/0/Gran-turismo-HD-classic-00.jpg
First we had 3D rims.
Than we had 3D spectators.
Now we have 3D trees.
When does it end?
It may have been a scratch made track, I'm not sure, but it looks very early to me, a "work in progress" is the words I guess. On the other hand Daytona Road, Eiger and London look very clean and sharp.
I'm no expert, so I'm not sure what has been made from scratch and what hasn't, but it is obvious that the videos of Le Mans and the nurburgring show they are just upscaled GT4 tracks. The jump is nowhere near as high as the car models made from GT4 to GT5P.
I use to be dead set against GT5 using high resolution GT4 tracks, but now I am not against it if thats what it takes to add all these extra special effects (Rain etc etc)
Not having to build all the tracks over from scratch should make the rumored 96 total track count possible.
I've just looked over the list of GT4 tracks, there is about 50 different track layouts. If you count the reverse layouts of the fictional tracks the number goes up to about 95 tracks.
Add the tracks in the weather report and you got over 100...
So here's to quantity over quality![]()
I can only run at 1080i, but it looks and feels great.
But @Suzuka: First, theres no such thing like an "upscaled" track, you cant just "upscale" a racecourse. Second, Suzuka in GT5P has a HUGE amount of details, just like all the other tracks in Prologue. Textures have an extremely high resolution, theres 3D grass, 2D moving crowd, way more polyons on objects etc. If it would be "upscaled" all ad banners would be washed out and pixelated, you would see huge pixels on the tarmac and grass and the corners would be edgy.
Okay now please explain me why you are talking about the more or less physical size?First of, yes you can upscale a racecourse, you can upscale the modle to the scale that the game runs on (E.G. if the cars were made in a bigger scale to GT4 so they could moddle them more precisely, you would then have to upscale the track moddle)
And for the pixleation problem, that's where skinning gets involved, were they just re do the textures and stuff. That can be done so quickly in comparison to moddling... So after they've upscale the tracks all they have to do is refine the moddle, that already cuts half the time to creat a track, then re-skin them...
Do this for all the GT4 tracks and you've got insta 90+ tracks (including reverses and variations) in, oh lets say, a year? that instantly says there could be a shed load of new tracks.
The designs of Fuji and Suzuka in Prologue are noticeably different than in GT4. They're were obviously completely redesigned for the new game. No to mention all the textures and props are quite different.
The designs of Fuji and Suzuka in Prologue are noticeably different than in GT4. They're were obviously completely redesigned for the new game.
obviously
We know Kaz and i`ts perfectionism, i thing the tracks in GT5 are not simply upscaled, like we see in GT5P, there going to be awesome.
Sorry my english.
Do you happen to have an "obvious" example on hand?