If You Could Edit Any Part Of Any Track, What Would It Be?

Right guys 'n Girls, you now have the choice to adit ANY track on GT3. What track would it be? What Part? and why?

I think I'd choose the last corner on Leguna Seca. I would lower the red and white thing on the left (Cant remember what it's called, it widens the track). Everytime I seem to hit it and go on two wheels and spin.

I would also probably make the tunnel corner in Trial Mountain bank slightly, so that you dont powerslide in the barriers.

What would you lot edit?
 
the rumble strips on the first and second turns on rome...always send me into the wall...hate that course too...with a passion...deep passion

sorry:sly:
 
crimson_menace
The corners at Test Course would be eliminated. Endless flat track for non-wheelie topspeed runs. yes.

I would have a ‘Bonneville Salt Flat’ area in which you can just run endlessly!
 
I don't know that i'd edit any of them.....to me, it's a pointless exercise even going there. The tracks are there as is, to be learnt and beaten. Just cop it and get on with it. You might as well have races on Super Speedway...well, there you go...you might as well fill out the last curve there as well, so you don't even need to brake. Either that or use Parnelli's idea...the Bonneville Salt Flats.
 
Change Super Speedway, making it narrower, more abraisive, Harder on tires, bumpier, and avoiding an obstacle called "Ramsey's Pond"...

And, above all, make it "Too Tough to Tame." Then run an endurance race called the "Southern 500."
 
Not that I've fallen victim to it, but I'd modify the 90-degree turn after Intermediate 1 heading to the high speed section. It is better than in GT1 in the sense of a 90-degree complex deciding how your race finishes. I'd make that 90-degree complex into a high-speed chicane because that's all it is. I always take a daring line in that complex and usually blast through that corner without finding my car into the wall.

I wouldn't mess with real tracks because that's how they are. But I would add more runoff road when heading downhill at Laguna Seca's Corkscrew. GT2 had a good amount of runoff around the curbing. This way, you won't be kicking up dust as much as if you do regularly around this tricky course.
 
I would make the banks steep and tricky on the test track, like in GT-2.
Laguna Seca is just fine as it is. I ran the endurance race there and did
90 laps, hitting the inside curb on the last turn each time w/o hitting any of the cones. (90 times.) It really shouldn't be a problem unless you are driving
the Lotus Elise.
 
supert10
I would make the banks steep and tricky on the test track, like in GT-2.
Laguna Seca is just fine as it is. I ran the endurance race there and did
90 laps, hitting the inside curb on the last turn each time w/o hitting any of the cones. (90 times.) It really shouldn't be a problem unless you are driving
the Lotus Elise.
I was driving the F1 car, and if you hit it just right, you'll end up on 2 wheels and spinning. Doesnt happen often, though I still agree it shouldn't be changed purely because it is a real life track anyway!
 
More pylons. Hey, I don't know about you guys, but whenever I get a good enough lead at Super Speedway or Rome, I knock those things all over the road! :D It would be cool to have random weather, too. And the occasional pissed-off fan who throws debris on the track. j/k
 
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Parnelli Bone
More pylons. Hey, i dont' know about you guys, but whenever i get a good enough lead at Super Speedway or Rome, i knock those things all over the road! :D It would be cool to have random weather, too. And the occasional pissed-off fan who throws debris on the track. j/k
Not to be fussy, but I think you mean cones. But I think they should next work on better crowd animation. Perhaps more detail and flags and banners. When was the last time you saw races in F1 where no-one had a flag?
 
Gr@n_Tur1sm0
Not to be fussy, but I think you mean cones. But I think they should next work on better crowd animation. Perhaps more detail and flags and banners. When was the last time you saw races in F1 where no-one had a flag?

Where I come from we call them pylons or cones. Either one works.
 
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how bout the tunnel turns in deep forest raceway because they dont let you see so its a blind turn
i know there are more but they are easier to go through
 
Parnelli Bone
Where i come from we call them pylons or cones. Either one works.
Oh, where I come from Pylons are the large metal electricity things that usually stand up in middle of large fields. Wouldn't fancy driving into one of them :P
 
Gr@n_Tur1sm0
Oh, where I come from Pylons are the large metal electricity things that usually stand up in middle of large fields. Wouldn't fancy driving into one of them :P

Where I come from, the word fancy is specifically used as an adjective....today I went to a fancy party where they served Cheerios dipped in tartar sauce. In Britain it seems fancy can also be a verb...
 
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hmmm make the entire deep forest raceway into a drift circuit as in slicking it up and tightening up a few turns here and there.
 
Parnelli Bone
Where i come from, the word ‘fancy’ is specifically used as an adjective.
In America, we also use numbers for denoting quantity, not as sustitutes for vowels. Come to think of it, I bet they do the same in the United Kingdom.

As for keeping the thread on topic, I'd vote to change SSR11's numerous haripins, and bypass it like GT1's version of SSR11. After running the 30-lapper in GT1 last year, I think GT1's design was better, even though it's "construction zone chicane" is the easiest place to make a mistake in all of the world of Gran Turismo.
 
Having just got back into GT3, I'd nominate the following for adjustment:

The first hairpin on Grand Valley - ok as is, but on GV-reverse, it comes out of nowhere, and the shadow of the stand makes it hard to see even when you're on it.

Gotta lose the corkscrew, I absolutely hate it. In fact, getting rid of the dusty road surface in favour of something stickier would be an idea.

Add some more corners to test-curse. 10-20 laps of that on the higher levels is half an hour of mind-and-thumb-numbing boredom.
 
BlackSheep
Having just got back into GT3, I'd nominate the following for adjustment:

The first hairpin on Grand Valley - ok as is, but on GV-reverse, it comes out of nowhere, and the shadow of the stand makes it hard to see even when you're on it.

Gotta lose the corkscrew, I absolutely hate it.

You can't get rid of the corkscrew, that's part of a real track (Laguna Seca). Getting rid of it would make that track based on partial fiction.

On the other hand, that shadowy hairpin in GVII is tricky. Although I can nail it nowadays, at first I did have my share of sand-excursions! :embarrassed: But for a drifter, this area is difficult to navigate.

Another area is turns 1 & 2 of Seattle reversed (basically a short chicane that runs under that bridge). Approaching it at full-speed with all the glare of the sun beaming back towards you is also difficult. I wouldn't change it, but I would ask the race marshals uh, can't we run this version of the track at noon instead? :)
 
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ImprezaAddict
how bout the tunnel turns in deep forest raceway because they dont let you see so its a blind turn
i know there are more but they are easier to go through

adding to that, the last turn going in the normal version. it doesnt seem hard but it is to me
 
i would make the test course much longer so you dont lose your speed around the corners when doing max speed run cause i hate that
 
I would change the first hairpin on Grand Valley Speedway, make it a longer radius turn and bank it slightly, it's criminal having to kill all that speed you've built up along the start/finish straight.

Trial Mountain already a great track but needs to be doubled in length to make it more like a mini Nurburgring.

Already been mentioned I know but make the corners on the test track longer so you don't loose so much speed.

Monza would be nice too.
 
Parnelli Bone
Where i come from, the word ‘fancy’ is specifically used as an adjective....today i went to a fancy party where they served Cheerios dipped in tartar sauce. In Britain it seems fancy can also be a verb...

I'll fancy you!(/homer simpson)

Oh yeah, I'd make grand valley normal as gourgeous as 2!!( I love the dusk sun shining on the pavement)

I'd put a median on the test course, so there can be head to head drag racing on 2p mode.

I'd make the shifting on the F1 sound crazy (you ever see an solo F1 testing video? those things shift twice per second some gears.)

Make the stock mustang exhaust sound overwhelmingly loud over the competition, (I like the music the stock exhaust makes, go buy a mustang, and witness the magic.)

Oh yeah, back to tracks.

put some of the licensing test exclusive tracks for the free run.

be able to make your own autocross track

autocross tracks.

I like most of the tracks as they are.
 
Agreed about the Mustang-0-. They are very loud in real-life...3 or 4 went by my shop today. You can hear them coming from blocks away sometimes. While we're on the subject, the Camaro Race CAr sounds stupid. All that power in a V8 should make it sound like something out of NASCAR.

I would make a driving mode in which you could race the maintenance vehicles sitting by the side of the road! Wouldn't that be fun? Whatever.
 
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Everytime I see this thread in the newest post spot for GT3 I always think it says: "If You Could EAT Any Part of Any Track, What Would it Be?" :lol:

Anyways, I'd edit the SSR11 to be the old GT1 track version. Also i'd go crazy and hybrid the all to be longer. Like a 5-7 mile lap at each track......that'd be pimped.
 
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