- 6,977
- old-guy64
Whjile I believe that the rating system helps parents that aren't gamers decide what their children can and cannot play. I further believe that Blockbuster rents everygame under the sun just about. Go with your child rent the game. Observe the game as the child plays. By observe I mean give the game a good half-hour to an hour. In that amount of time you will see, (If you kids are as adept as mine are at finding cheats on the internet) all you need to see to know whether or not that game deserves a permanent place on your game shelf.
As far as the killing and stuff. I remember when you could by a toy gun that looked like the real thing but for the orange tipped muzzle. I remember carrying a toy gun in an improvised shoulder holster when we played war. And using that "hidden" gun to escape captivity if caught out by the "enemy".
We "killed" each other many times each day, and we are none the worse for it.
But then all our dads had more than passing knowledge of real guns, and gun safety was drilled into us from about kindegarten on. We were also taught to respect the law, and the upholders of that law.
Video games will not pre-dispose kids to shoot people randomly. Parental involvement, or lack thereof likely has more to do with it. But then back in the "old days" we were afraid of having the "switch" judiciously applied to our behinds if we went astray.
Now we're afraid of being marked as abusive if we use the same methods that our parents and grandparents used to mold us into the people we are today.
But that is a rant for another day.
As far as the killing and stuff. I remember when you could by a toy gun that looked like the real thing but for the orange tipped muzzle. I remember carrying a toy gun in an improvised shoulder holster when we played war. And using that "hidden" gun to escape captivity if caught out by the "enemy".
We "killed" each other many times each day, and we are none the worse for it.
But then all our dads had more than passing knowledge of real guns, and gun safety was drilled into us from about kindegarten on. We were also taught to respect the law, and the upholders of that law.
Video games will not pre-dispose kids to shoot people randomly. Parental involvement, or lack thereof likely has more to do with it. But then back in the "old days" we were afraid of having the "switch" judiciously applied to our behinds if we went astray.
Now we're afraid of being marked as abusive if we use the same methods that our parents and grandparents used to mold us into the people we are today.
But that is a rant for another day.