yeah something like that
my understanding of this so called "grip drift" is that is intended to be the "race drift" in contrast to the "show drift" that most ch drifters run.
when I do ch ( n1 in psp ) race, I always have the advices from initial D playing in the back of my head, for example "Lines are not the objective, but the result of an excellent run"
for this style of driving, I figure you want your car to be set to understeer, so that if you simply coast and turn, you understeer.
this way, when you turn + throttle you do not need to counter steer much and therefore the friction of your front tires aids in changing your direction of travel.
in gran turismo 5 I like the tire temperature in the bottom corner, if all of my wheels turn red at relativley the same time, that indicates to me that each wheel is doing it's part to change my direction of travel.
instead of attempting to replicate the "perect line" lap after lap, I aim instead to clear the corners as efficiently as possible, meaning equally loading all of my tires, and exiting with high exit speed, and CRISP straight exits too. that means, while I am still concerned about my drift angle, I am not concerned about how STEEP I can get it.
it's all about the CRISP fast exits
I guess really it is a mix of what the tandem ch drifters are doing, and what these joker rh drifter wish they could do.
in my opinion "what works good is what looks good"
and racing is about winning .