Improve Framerate in Cockpit By Switching Off Vert Sync

  • Thread starter Gabe Logan
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So far I haven't found drops in performance to be as 'jarring' as in GT5. The improved lighting and shadows make any small dip more forgivable. I am mostly playing with the traditional number cam, though.
I stress 'so far'.
 
So far I haven't found drops in performance to be as 'jarring' as in GT5. The improved lighting and shadows make any small dip more forgivable. I am mostly playing with the traditional number cam, though.
I stress 'so far'.


once again, most of the frame rate problems we are talking about are primarily evident from the COCKPIT VIEW. The other views don't have nearly the same problems...
 
Just done some testing:
1080P Bathurst cockpit with Flicker Reduction on has severe frame drops.

1080P Bathurst cockpit with Flicker Reduction off ("Normal" display setting) has less severe frame drops but has more Aliasing (Jaggies).

Sharpen seems to give a good image without increased drops. Think I will run with this.
 
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The fast menu's have been greatly received for my part in all this testing settings malarkey lol
 
I don't buy that, I hated the GT Academy demo because of its framerate drops.
Its a fact whether you want to believe it or not...some people are just simply less effected by it...I know people that get legitimately sick from playing games that have horrid frame rates...but I can play them...I can notice the frame drops...but it does not bother me as much
 
But presumably you play using an outside view ? Try switching between o/s and cockpit when on a straight at Le Sarthe, Bathurst, and parts of Belgium... usually where there are lots of trees lining the track, or on pit staights**.

Framerate issues appear to be ONLY in cockpit view, on SOME tracks, at least at 720p - I couldn't speak for 1080p as these consoles struggle anyway with that - and you'd need to be sat just 3 feet from a 50" TV to see the difference anyway !

** and in addition, if yo have Reduce Flicker set to High, the stuttering is obvious as Vert Sync is thn switched OFF. Instead yo get screen tearing.
There is a also a lot of flicker/shimmer caused by the trees, which increases the faster you are going - this lack of Transparancy Anti-aliasing, adds to the framerate issues if you are sensitive to it. The first straight at Bathurst in cockpit view with Flicker Reduction at high, "feels" like its running at less than 30 fps - go to hood-view, and it's like butter. So I guess, it's your choice.

No, i use the cockpit view on every car at 1080p. I also use the narrowest FOV setting, but i can't imagine that would make a big difference in performance.

The reduce flicker setting is default, all of my display settings are default besides the FOV setting i mentioned above. I've honestly never noticed any flickering, maybe i'm just not paying attention, but i've played for the last couple of days and i haven't had anything to complain about with the visuals so far, in fact every time i'm in a race i'm amazed at how smooth everything looks, to me the visuals are one of the major pluses of GT6 over GT5, so i really can't understand what the problem is for other people. It may be my monitor since it's only 22" and i sit fairly close to it, but i play a lot of PC sims and i'm very picky about making sure i maintain a good framerate, i can usually tell when there's a drop in FPS, and like i said, i've never noticed it on GT6 outside of the replays, if i did, i would be in here complaining with other people since it would annoy the heck out of me.

It could be possible that your particular PS3 is the problem.
 
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