Improvement in the smoke / spray effects?

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1. Main factors for smoke are:

Torgue
Engine Size !

example:
http://www.youtube.com/watch?v=WRbdPa3WzzU&app=desktop

I think we are talking here about "normal" tyres and not special drift tyres !?

If we do then the only factors for smoke are engine size and torgue

GT5's smoke effects are awesome

ps: Thread creator . Sometimes if i drift with a less powerful car and not much torgue then the smoke looks exactly like in your video. The reason why you think GT5's smoke is too much is because you probably drift like the C 63 in the Video. Fast-tyres are spinning fast =much smoke (and most of the people drift with comfort hard tyres , its a important factor)

Yesterday i drove with the Alpine with sport tyres. In a corner i was too fast and decided to fully drift it. There was nearly no Smoke.
 
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1. Main factors for smoke are:

Torgue
Engine Size !
I stopped there. Tire smoke comes from a lot more than just torque and engine size. Don't forget about braking, or spinning out from an accident. Just some small examples.

I don't mind the smoke in GT5 I just don't like the jagged lines it produces from lack of AA.
 
Tire smoke in GT5 is exaggerated and an annoyance. I wish there was an option to tone it down.
 
Tire smoke in GT5 is exaggerated and an annoyance. I wish there was an option to tone it down.

In the Launch of GT5 Smoke was good how it is. But PD was like "Lets Exaggerate the smoke...

I Hope GT6 will be better.

Tandem in GT5 with couple people and your in the back. Impossible...
 
In the Launch of GT5 Smoke was good how it is. But PD was like "Lets Exaggerate the smoke...

I Hope GT6 will be better.

Tandem in GT5 with couple people and your in the back. Impossible...
Yes, hopefully they have. I prefered the tire smoke in GT5P. I don't remember it causing drop in FPS or screen-tearing. If it ain't broke, don't fix it.
 
1. Main factors for smoke are:

Torgue
Engine Size !

If we do then the only factors for smoke are engine size and torgue
:lol: This is absurd.

I think we are talking here about "normal" tyres and not special drift tyres !?
What tyres do drifters use.
Call at least two of your well-used, for drifting developed, drift tyres, please. I only know of one tyre, but even that one wasnt specifically created for drifting.

GT5's smoke effects are awesome
Subjective

ps: Thread creator . Sometimes if i drift with a less powerful car and not much torgue then the smoke looks exactly like in your video. The reason why you think GT5's smoke is too much is because you probably drift like the C 63 in the Video.
You're not very often in drift lobbies, are you?
Fast-tyres are spinning fast =much smoke (and most of the people drift with comfort hard tyres , its a important factor)
Fast tyres are generally the ones with lots of grip, why would they spin faster then?
Then you call CH tyres, but they're the absolute opposite of fast.

You shouldn't contradict yourself that much.
 
Yes, hopefully they have. I prefered the tire smoke in GT5P. I don't remember it causing drop in FPS or screen-tearing. If it ain't broke, don't fix it.

While I agree the pixelation it causes is incredibly annoying it looks like they fixed that thankfully because it's way better than the smoke effect in GT5P imo.
 
I don't drift intentionally but the tyres in GT5 do smoke far too easily. You can powerslide or even just get the rear loose on a car in real life without smoke always billowing from your tyres. It seems in GT5 as soon as you majorly break traction the tyres want to smoke.
 
Thank you Samus, even if you aren't a drifter you know where we're coming from.

I really hope it's more realistic in GT6, that video somebody posted looked far too similar to GT5 smoke.
 
The smoke in GT5, release version, is way better than the GT5P smoke, looks more real, apart from the pixelisation and banding/flickering in some instances

GT5 V1.00 - the smoke hangs around enough and appears to be wind swept too


GT5P is too wispy and "fake"


GT5 looks closer to the real deal :)
 
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Yeah, but it's about the fact that the smoke is there as soon as you start a burnout, it doesn't come gradually or anything, even on fresh tires.

Also the fact that it's the same on ALMOST EVERY CAR.

There should be a formula that connects power/torque/tire heat etc. so the smoke can form more realistically, not just break traction and you throw a cloud of smoke into the face of the person behind you.

But as I said in the OP, this won't affect people unfamiliar with the art of drifting & tandems.
 
There should be a formula that connects power/torque/tire heat etc. so the smoke can form more realistically, not just break traction and you throw a cloud of smoke into the face of the person behind you.

Power and torque is not needed. All you need to do is to calculate the temperature of the tires and then have the amount of emitted smoke depend on that temperature. To get it more realistic you could divide the surface area of the tires in different sections (like 8, 16 or 32 - the more the merrier) and have the temperature for each section calculated independently, and each section then emits smoke in accordance with its temperature.

Temperature is depending on friction. Friction is depending on speed, tire load and temperature. A rapidly spinning tire under heavy load would experience greater friction than a tire that's mostly skidding and under very light load. A wheel that is locked would emit smoke only from the section(s) of the tire that are in contact with the track surface, while a wheel that's spinning would emit smoke from the entire surface of the tire.
 
Power and torque is not needed. All you need to do is to calculate the temperature of the tires and then have the amount of emitted smoke depend on that temperature. To get it more realistic you could divide the surface area of the tires in different sections (like 8, 16 or 32 - the more the merrier) and have the temperature for each section calculated independently, and each section then emits smoke in accordance with its temperature.

Temperature is depending on friction. Friction is depending on speed, tire load and temperature. A rapidly spinning tire under heavy load would experience greater friction than a tire that's mostly skidding and under very light load. A wheel that is locked would emit smoke only from the section(s) of the tire that are in contact with the track surface, while a wheel that's spinning would emit smoke from the entire surface of the tire.

Well put. 👍
 
"Way way down?"

I realise it's not a priority but it needs to be addressed at least.

Drifting is the fastest growing sport at the moment.

There's a lot of people who play this game solely to drift with others, so obviously it affects them more than you, as I briefly stated in the OP.

--

The tire temp. is a good point to be fair, but torque and power will be a factor as to how fast they heat up, and at the moment in GT5 the tires get to a certain temperature very quickly and sit there for the duration of the drift, meaning the smoke given off is the same the entire time.
 
"Way way down?"

I realise it's not a priority but it needs to be addressed at least.
Perhaps it has been with the new tire models and if so then that is fine but I can think of a lot of things that I would deem much more important and the smoke is already better than I would have expected.

Drifting is the fastest growing sport at the moment.
I wouldn't know. I do know that some people enjoy it and it is starting to make its way into games like GT but it is kind of an after thought it seems in both GT and Forza. I personally do not care for it and hope it never makes its way into career mode.

There's a lot of people who play this game solely to drift with others, so obviously it affects them more than you, as I briefly stated in the OP.

Personally if I just wanted to drift I would probably pick a different game but I can see the appeal in GT due to the wide assortment of cars to use vs other games out there. Still I would rank smoke very low of the list of things to do.
 
Power and torque is not needed. All you need to do is to calculate the temperature of the tires and then have the amount of emitted smoke depend on that temperature. To get it more realistic you could divide the surface area of the tires in different sections (like 8, 16 or 32 - the more the merrier) and have the temperature for each section calculated independently, and each section then emits smoke in accordance with its temperature.

Temperature is depending on friction. Friction is depending on speed, tire load and temperature. A rapidly spinning tire under heavy load would experience greater friction than a tire that's mostly skidding and under very light load. A wheel that is locked would emit smoke only from the section(s) of the tire that are in contact with the track surface, while a wheel that's spinning would emit smoke from the entire surface of the tire.

I believe GT5 already determines tire smoke by way of tire temperature. If you are driving a car that understeers a lot, you will begin to see the front tires smoking when they heat up.
 
Totally understand your point of view Roadhog, I already made it clear that to a lot of people it doesn't matter.

I would of posted in GT5 drift forum but the mods are very anal about off-topic and if I start talking about GT6...

--

Anyway, yeah I wouldn't want to see it in career mode either because after seeing the way they handled the horrendous "drift points" system I wouldn't expect much from it.

A career in drifting (in real life) involves working your way up in drift championships, being in tandem with another car taking turns to lead or chase, and being judged by a panel based on speed/angle/line/proximity etc.

Genuine drift fans don't like the drifting "points" idea, drifting is a thing you do with your friends, so a career mode would be of no interest to most of us.

I would rather just do as we do now and drift with my team in specific drift "lobbies".
 
I believe GT5 already determines tire smoke by way of tire temperature. If you are driving a car that understeers a lot, you will begin to see the front tires smoking when they heat up.

Right, and the temperature modeling is one of the things that is lacking in GT5. Improvements to that would automatically result in better generation, especially if it ends up zonal per tyre.
 
I don't mind the smoke in GT5 I just don't like the jagged lines it produces from lack of AA.

You can't fix something that isn't broken anyway

While I agree the pixelation it causes is incredibly annoying it looks like they fixed that thankfully because it's way better than the smoke effect in GT5P imo.

The smoke in GT5, release version, is way better than the GT5P smoke, looks more real, apart from the pixelisation and banding/flickering in some instances

Guys, the pixelation of the smoke is due to them doing tire smoke (and some other effects like water spray and dust behind the car) with an off-screen low-resolution pass. The assumption being that people won't know the difference between full 1080p tire smoke and low resolution tire smoke (spoiler alert, people don't).

A read-up can be found here: "Chapter 23. High-Speed, Off-Screen Particles" http://http.developer.nvidia.com/GPUGems3/gpugems3_ch23.html

What GT5 lacked was the mixed-resolution rendering. That was, you render the pixels where there's an edge (basically where you see smoke artefacts in GT5 now) at full resolution, and use those values for the smoke instead. Go to "23.6 Mixed-Resolution Rendering" to see how it should be done , and probably will be done in GT6.

Right, and the temperature modeling is one of the things that is lacking in GT5. Improvements to that would automatically result in better generation, especially if it ends up zonal per tyre.

I don't know if anyone's bee able to fully reverse engineer how GT5 handles tire temperatures considering the only non-subjective output is the tire indicator in the bottom-left. The fact that it behaves the way it does when locking up, spinning wheels off the start and gradually changing throughout the race would indicate that the 'sensor' is 1cm inside the contact patch of the tire (otherwise it wouldn't go red when locked up yet still show gradual changes over a race).

You're right that ideally a good system would be segmented so that a released brake lockup would trail smoke from a spot on the tire as it rotates the next few times....
 
Power and torque is not needed. All you need to do is to calculate the temperature of the tires and then have the amount of emitted smoke depend on that temperature. To get it more realistic you could divide the surface area of the tires in different sections (like 8, 16 or 32 - the more the merrier) and have the temperature for each section calculated independently, and each section then emits smoke in accordance with its temperature.

Temperature is depending on friction. Friction is depending on speed, tire load and temperature. A rapidly spinning tire under heavy load would experience greater friction than a tire that's mostly skidding and under very light load. A wheel that is locked would emit smoke only from the section(s) of the tire that are in contact with the track surface, while a wheel that's spinning would emit smoke from the entire surface of the tire.


THAT, my friends... is called Work. Do it.

👍
 
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