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Not looking to start an argument here, just stating what I've been hearing "in the industry". I work in the computer industry, in which the technobabble is never ending... The PS3 is one of the big subjects of course, and nearly all the buzz I've encountered has been negative. Not only that, the buzz about Sony in general is extremely negative as well. Possibly the biggest news was that Sony won't license the blu-ray technology to "certain types of movie studios" (clears throat). The immediate reaction has been "blu-ray is dead", thus the PS3 is close to dead, and those of us in the industry who once looked at Sony and saw great products, now look at them and agree that they have totally flipped out. Now, maybe they have always been this way to some extent (betamax? anyone? anyone? mini-disk players for years after the entire world already moved to mp3, and so on), but things seem to have gotten much worse.
I hate to say this, but I think there is a good chance Sony (and the PS3, and PD, NO!), might be on their way to the great la-la land of has-been companies.
I check the stock of PS3s when I visit technology stores, and they are just sitting on the shelves. Even Meijers has them... I expect by the time next Christmas season rolls around we'll see that the PS3 has had extremely poor sales.
Interestingly, when talking to people about the PS3, one of the things I've heard most often is "a lot of die-hard PS3 fans are there for Gran Turismo". I guess that at least is some good news.
So, with that in mind, I've begun researching my "next gen" racing sim, and haven't come up with a good solution. I thought we could all pool ideas and help each other out.
What I'm looking for in a racing sim:
1) Real "road" cars, especially a good collection of interesting models (RUF, Lotus, etc.).
2) Real courses
3) Real physics
4) Real force feedback (obviously if Sony doesn't fix the FF for GT5, it is a definite no-sale for me - no GT5 but also no PS3)
5) Real multi-player network play (prefer over the internet)
6) Driving wheel with "real" rotation (900 degrees, or at the very least let's say 720 degrees so you can get 2 full rotations)
Here is what I've found:
Windows: "Live for Speed". Sounds like the physics are great, but as far as I can tell it has 0 real life cars.
XBox 360: Forza 2 looks like it will be a solid product. Unfortunately, the only true feedback wheel (the new one from Microsoft), turns out not to have full rotation (less than 360 degrees). This will eliminate the XBox 360 from my considerations until someone makes a "real" wheel for it or hacks drivers into it for the G25 / DFP.
I've tried to filter through all the other racing sims out there, but there are so many of them, and it is difficult to see which ones are just games, which ones sims, and which ones support the DFP / G25 wheels.
Which other driving sims do you drive and how well do they work? Which ones feel like real sims (like GT4), and which feel like games (Like the original Forza)?
Feeling frustrated here! :-(((
I hate to say this, but I think there is a good chance Sony (and the PS3, and PD, NO!), might be on their way to the great la-la land of has-been companies.
I check the stock of PS3s when I visit technology stores, and they are just sitting on the shelves. Even Meijers has them... I expect by the time next Christmas season rolls around we'll see that the PS3 has had extremely poor sales.
Interestingly, when talking to people about the PS3, one of the things I've heard most often is "a lot of die-hard PS3 fans are there for Gran Turismo". I guess that at least is some good news.
So, with that in mind, I've begun researching my "next gen" racing sim, and haven't come up with a good solution. I thought we could all pool ideas and help each other out.
What I'm looking for in a racing sim:
1) Real "road" cars, especially a good collection of interesting models (RUF, Lotus, etc.).
2) Real courses
3) Real physics
4) Real force feedback (obviously if Sony doesn't fix the FF for GT5, it is a definite no-sale for me - no GT5 but also no PS3)
5) Real multi-player network play (prefer over the internet)
6) Driving wheel with "real" rotation (900 degrees, or at the very least let's say 720 degrees so you can get 2 full rotations)
Here is what I've found:
Windows: "Live for Speed". Sounds like the physics are great, but as far as I can tell it has 0 real life cars.
XBox 360: Forza 2 looks like it will be a solid product. Unfortunately, the only true feedback wheel (the new one from Microsoft), turns out not to have full rotation (less than 360 degrees). This will eliminate the XBox 360 from my considerations until someone makes a "real" wheel for it or hacks drivers into it for the G25 / DFP.
I've tried to filter through all the other racing sims out there, but there are so many of them, and it is difficult to see which ones are just games, which ones sims, and which ones support the DFP / G25 wheels.
Which other driving sims do you drive and how well do they work? Which ones feel like real sims (like GT4), and which feel like games (Like the original Forza)?
Feeling frustrated here! :-(((