Injured playing with a Wheel!

10
United Kingdom
United Kingdom
Hi all, I don't post here often as I'm usually here to just read advice and setups for GT.

Last week a player rammed me into the final chicane at the Nurburgring GP track. I was driving with my Thrustmaster TGT when it happened, and because of how late the lunge / ram was I didn't have time to let go of the wheel - the barrier at that corner is almost immediately after the tarmac and I was hit at top speed by the other guy. Either way I didn't expect what happened to happen - the wheel whipped around first to the right (being hit by the opponent) then 2 full rotations to the left as I hit the barrier.

I was in pain for a few days and I eventually went to the hospital, where it turns out I have torn a ligament in my thumb. It's left me barely able to use my left (writing) hand and I'm now on a waiting list for surgery which is around 3 months (thanks British NHS!).

Anyway, I'm not looking for sympathy, or vengeance on the player! What I want to know is how do we as players voice this to Polyphony? They've been IMPOSSIBLE to contact whenever I've tried, the only time I succeeded was when Igor Fraga passed a message on for me once (he's a great guy :-) )

Polyphony CLEARLY know there is a problem because in release 1.15 they quote "Reduced feedback strength to avoid injury risk" [sic]. But obviously not enough, I want them to disable force feedback or scale it back by like 90% whenever a barrier or heavy car-car collision occurs. I dont see why enjoying GT should cause a long term injury like this!
 
I was in pain for a few days and I eventually went to the hospital, where it turns out I have torn a ligament in my thumb. It's left me barely able to use my left (writing) hand and I'm now on a waiting list for surgery which is around 3 months (thanks British NHS!).
Yikes!!! I couldn't imagine having to wait like that. Hope you get it sorted soon.
Anyway, I'm not looking for sympathy, or vengeance on the player! What I want to know is how do we as players voice this to Polyphony? They've been IMPOSSIBLE to contact whenever I've tried, the only time I succeeded was when Igor Fraga passed a message on for me once (he's a great guy :-) )
Have you thought about contacting and working through Thrustmaster? After all, even though it's PDs game you were still injured while using their product. They should be concerned as well.
 
Hi all, I don't post here often as I'm usually here to just read advice and setups for GT.

Last week a player rammed me into the final chicane at the Nurburgring GP track. I was driving with my Thrustmaster TGT when it happened, and because of how late the lunge / ram was I didn't have time to let go of the wheel - the barrier at that corner is almost immediately after the tarmac and I was hit at top speed by the other guy. Either way I didn't expect what happened to happen - the wheel whipped around first to the right (being hit by the opponent) then 2 full rotations to the left as I hit the barrier.

I was in pain for a few days and I eventually went to the hospital, where it turns out I have torn a ligament in my thumb. It's left me barely able to use my left (writing) hand and I'm now on a waiting list for surgery which is around 3 months (thanks British NHS!).

Anyway, I'm not looking for sympathy, or vengeance on the player! What I want to know is how do we as players voice this to Polyphony? They've been IMPOSSIBLE to contact whenever I've tried, the only time I succeeded was when Igor Fraga passed a message on for me once (he's a great guy :-) )

Polyphony CLEARLY know there is a problem because in release 1.15 they quote "Reduced feedback strength to avoid injury risk" [sic]. But obviously not enough, I want them to disable force feedback or scale it back by like 90% whenever a barrier or heavy car-car collision occurs. I dont see why enjoying GT should cause a long term injury like this!
I'm not sure what the settings are like on the TGT, but can't you turn everything way down so it's not so strong? I know there are settings for wheels in the game itself, but do you have settings for the wheel itself that can be adjusted? For example, I have a Fanatec wheel and it has its own settings apart from GT7 and I can tune it to where it needs to be for me.

Also, I can speak from a similar experience: learn how to drive without your thumbs wrapped around the wheel. I only got blisters and a little bit of a tweaked tendon, but it made me realize how much I hook my thumbs around the wheel and how hard I was gripping the wheel overall, which then also affected my elbows and shoulders. Once I unhooked my thumbs and tried to drive with my fingers it took a lot of strain off of my arms.

Good luck!
 
“Motorsport is dangerous” is listed on the entry gate to every race track I’ve ever visited.

I am sympathetic for your injury, it’s actually pretty serious by the sounds of it and I wish no harm on anyone.

When you consider how many players have done how many laps on FFB wheels since they arrived in the early 2000s, I’ve heard of very few injuries. This is something of a freak accident by the sound of things and not something that requires wholesale sweeping changes to force feedback.

It would be like banning swimming at the beach for everybody, because one surfer got bitten by a shark.

A warning/disclaimer for wheel users would probably be a good idea for the legal team however.
 
Hard to tell if this is a troll thread based on what PD did a few updates ago. But, I'll take OP at his word and hope for a speedy recovery.

While taking a racing class at a local track, one of the instructors recommended not fully gripping the wheels with your thumbs, rather squeeze teh wheel with your fingers and place your thumbs on the 'face' of the wheel pointing upwards. Most people don't, including me... but there's a reason for said recommendation.
 
I dont see why enjoying GT should cause a long term injury like this!
lol. If this isn't a troll post then I apologise, the only part I found believable was the hilarious NHS

The last thing we need is more things (not just in GT but in many aspects of life) being dumbed down or banned because one person out of thousands managed to get a minor injury largely caused their own behaviour. If not trolling, take it as a lesson and learn from it - hold the wheel differently, or accept the risks
 
Be careful, both in game and real ife.

wheel-grip-0813-de.jpg


  • Holding the wheel at the 10 and 2 position used to be routinely recommended, but that was before the advent of airbags. Holding the wheel in this position could be deadly in the event of a crash, and hugely increases the possibility of injury caused by the deployment of the airbag.
 
Is this seriously an issue? You dont hold your thumb inside your hand when punching, there is no reason you should hold the wheel with such force it damages your fingers or ligmanents
 
I wonder if FFB strength was set to 10 ingame and even then stuff like this shouldn't really happen.

Still, I wish you a speedy recovery :cheers:
Well the packaging has warnings on it and the user should expect it. He is lucky to not have a full DD wheel otherwise he would have his wrist ripped off probably by the sound of how hard he held it
 
OP needs to take spoonful of concrete and harden up a bit.
I'd understand if it was a DD wheel because these can actually break your wrist. This user though would actually kill someone in a real accident so lets just hope they stay on the game
 
Are there any fundamental differences in how FFB effects are communicated between the Thrustmaster TGT and the Fanatec DD Pro? As a DD Pro owner I've noticed instances where tagging a wall hard enough with particular cars doesn't seem to register any effect on the wheel.

As a test case take a standard road car like a (GT86 on comfort tyres) to a Nordshliefe time trial and glance the pit wall (with your hands off the wheel) and watch how the FFB reacts. If you carry more speed or maybe a more aggressive angle the 'kick' from the FFB will increase.

Now take a race car (Nissan GTR Grp 4 for example) on racing tyres and do the same thing. Gentle bumps of the wall register a certain amount of FFB kick, but if you hit the wall fast enough then there is no associated FFB effect at all.

I assumed this was some sort of safety type measure, but it may also be a software bug. Would be interesting to know if the TGT-II suffers in the same way.

For reference my settings are as follows:
Wheel: Fanatec DD Pro (8nm)
Console : PS5
Game FFB settings: (Max Torque 4 / Sensitivity 1)
 
In 21st century style- sue them (the other player)!

Some personal injury solicitor would love the publicity and the news papers would love the story. A lot of money could get made here.

Maybe then rammers would think twice before ruining someone's online experience. Win win win.
 
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I've never made fun of it or been amused when others hurt themselves, so I also avoid viral videos that show things like that.. that's just not my thing... BUT dear topic starter... you might just have always used "wrong" settings on your steering wheel? There were now 2 patches that changed a lot, the first one reduced the power significantly to fix a problem, so many games had to increase the power to the maximum to at least have some fun with the steering wheel... Maybe you did that too. .. and then after the last patch didn't reduce the power back to a normal level? A TGT might be a good steering wheel, but seriously hurting yourself like that is neither Thrustmaster's fault nor PD's fault in my eyes. What would have happened if you had used a Podium F1 or similar?

I wish you a speedy recovery, but I hold you responsible for your injury... sorry.
 
Hi all, I don't post here often as I'm usually here to just read advice and setups for GT.

Last week a player rammed me into the final chicane at the Nurburgring GP track. I was driving with my Thrustmaster TGT when it happened, and because of how late the lunge / ram was I didn't have time to let go of the wheel - the barrier at that corner is almost immediately after the tarmac and I was hit at top speed by the other guy. Either way I didn't expect what happened to happen - the wheel whipped around first to the right (being hit by the opponent) then 2 full rotations to the left as I hit the barrier.

I was in pain for a few days and I eventually went to the hospital, where it turns out I have torn a ligament in my thumb. It's left me barely able to use my left (writing) hand and I'm now on a waiting list for surgery which is around 3 months (thanks British NHS!).

Anyway, I'm not looking for sympathy, or vengeance on the player! What I want to know is how do we as players voice this to Polyphony? They've been IMPOSSIBLE to contact whenever I've tried, the only time I succeeded was when Igor Fraga passed a message on for me once (he's a great guy :-) )

Polyphony CLEARLY know there is a problem because in release 1.15 they quote "Reduced feedback strength to avoid injury risk" [sic]. But obviously not enough, I want them to disable force feedback or scale it back by like 90% whenever a barrier or heavy car-car collision occurs. I dont see why enjoying GT should cause a long term injury like this!
What are your ingame settings?
In u set it up too high and cant handle it, i dont see an issue with the game and no need to reduce the ffb again.

Edit: Wish u best recovery
 
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Please don’t go down the NHS route. You may have noticed a pandemic and the toll it has taken upon the NHS, amongst many others.
I mean, the NHS is there to care for everyone in the UK who contributes or does not - the fact that there is a pandemic ongoing should not dissuade someone from seeking the appropriate care.

Likewise, you do not know their personal circumstances - operations are expensive (which yes, argues both sides of the coin) and not everyone can afford to go private.
 
Yeah OP, you're not really going to get anywhere...

It's up to you to set the appropriate level of FFB on your wheel, to get a realistic level of torque/tension on the wheel. The intention isn't so that you crank it up to make the wheel hard to handle, it's so you apply it just enough so that you can feel the bumps, curbs and when the car reacts.

If you've got yours set so high that it's strong enough to tear a ligament, that's on you. When PD nerfed certain wheels a short while ago, that was because certain wheel and car combinations caused unexpected reactions in those wheels. This does not sound like the case here.

You need to learn from this and turn your FFB down.
 
I was just pointing out that I don’t appreciate “NHS bashing”. That’s all.
Ahh, sorry if I misconstrued your point - I thought you were trying to suggest they should go private to alleviate pressure on the NHS.

I'll stop jumping to conclusions now 😂
 
Solution would be easy: When i get hit with full power or i slam the barrieres very hard, the FFB should be automatically turned down to like 50%

FFB is for driving, not jerking around and destroying the wheel when the car hits barriers

PD needs to rework the numb FFB anyways
 
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