Injured playing with a Wheel!

Ahh, sorry if I misconstrued your point - I thought you were trying to suggest they should go private to alleviate pressure on the NHS.

I'll stop jumping to conclusions now 😂
There's some irony in talking about the state of healthcare in the UK, when your PSN ID is Doc Shipman! :scared:
 
MGR
For reference my settings are as follows:
Wheel: Fanatec DD Pro (8nm)
Console : PS5
Game FFB settings: (Max Torque 4 / Sensitivity 1)
Do you think the sensitivity at 1 is making the barriers not register? (Or is this one of those settings that is actually the opposite of what it appears to mean?)
 
Hope it gets sorted soon OP.

Whatever you do, don't play ACC!
 
OP needs to take spoonful of concrete and harden up a bit.
I haven’t read all the replies yet I stopped at this. I came here to share an update, your comments will age well…

So I have had an MRI scan after 3 weeks of pain. I have Post Traumatic Dequerrins which is swelling of the tendons in the wrist. So nothing broken and nothing serious, but I am unable to grip with my left hand which is my writing hand and furthermore my specialist is considering surgery as I should’ve improved by now and haven’t.

Thrustmaster have advised me that it’s categorically my fault for holding the wheel incorrectly. I see a few here jump to that conclusion however I do not wrap my thumbs around, I rest them on the front of the wheel at 10-2. In addition my consultant was able to say which direction my wheel went, and likened it to a car crash injury.

Thrustmaster go on to blame Polyphony. Like many I play using the default settings for feedback. I hope that between them they take this as a sign that lower settings should be set out of the box, or that FFB disengages in an extreme collision.

Ps: there’s a lot of scum here isn’t there, so toxic. My middle finger still works, you’re welcome.

Reading other replies @FerrariF40 is spot on. I disagree it’s down to me to change settings: I buy the game I buy the wheel and I expect plug and play, if this was iRacing or rFactir then sure you expect to play around but not a casual game.

Re: NHS… well, I used health insurance. So far cost me £100, my excess.

Re: suing anyone, no. Not the point. Jackie Stewart didn’t sue the FIA for a lack of barriers, he petitioned to get them changed. That’s my goal. At the very least if PD and Thrustmaster ignore this then the next person hurt has a bloody strong case.
 
I haven’t read all the replies yet I stopped at this. I came here to share an update, your comments will age well…

So I have had an MRI scan after 3 weeks of pain. I have Post Traumatic Dequerrins which is swelling of the tendons in the wrist. So nothing broken and nothing serious, but I am unable to grip with my left hand which is my writing hand and furthermore my specialist is considering surgery as I should’ve improved by now and haven’t.

Thrustmaster have advised me that it’s categorically my fault for holding the wheel incorrectly. I see a few here jump to that conclusion however I do not wrap my thumbs around, I rest them on the front of the wheel at 10-2. In addition my consultant was able to say which direction my wheel went, and likened it to a car crash injury.

Thrustmaster go on to blame Polyphony. Like many I play using the default settings for feedback. I hope that between them they take this as a sign that lower settings should be set out of the box, or that FFB disengages in an extreme collision.

Ps: there’s a lot of scum here isn’t there, so toxic. My middle finger still works, you’re welcome.
sorry I hope they DO not lower the FFB.

Any end user can lower FFB on game or on wheel. Lowering for everyone is lame. its a hobby not an amusement park ride.
 
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I disagree it’s down to me to change settings.
It is down to you. You can deny that responsibility all you want and try to shift blame, but every game has different FFB settings. There is no universal FFB setting for all games, so YOU have to find the FFB setting for the game that works for you.

You purchased a wheel. Wheels require setup and every FFB wheel comes with warnings about the settings.
 
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I buy the game I buy the wheel and I expect plug and play, if this was iRacing or rFactir then sure you expect to play around but not a casual game.
There is no one-setup to cover all players because everyone wants it in a different way.
Whether it is FFB strength in racing games (as each racing game has its own interpretation, each has its own settings -> there is no general setting), or sensitivity of looking in first person games, or scrolling speed in top down games, or inverse inputs, you have to check and make adjustements to your personal liking.
 
This is the toxicity I mentioned. The catcalling, saying I’m some kind of idiot or crybaby. Screw you I have 3 weeks of pain, every time I drive my real car I’m reminded. It’s pure selfishness, isn’t it safer the defaults can’t damage your hands and if you want to risk it then YOU turn it up?

Edit: ps I think the defaults are great, but the wheel craps itself when you hit anything. That’s what needs sorting out, I play other games and had no problems.
 
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This is the toxicity I mentioned. The catcalling, saying I’m some kind of idiot or crybaby. Screw you I have 3 weeks of pain, every time I drive my real car I’m reminded. It’s pure selfishness, isn’t it safer the defaults can’t damage your hands and if you want to risk it then YOU turn it up?

Edit: ps I think the defaults are great, but the wheel craps itself when you hit anything. That’s what needs sorting out, I play other games and had no problems.

Yeha it suck but again people complained and 1.15 killed filling on a ton of wheel to the point they were worthless for GT7.
Again defaults are not for everyone and the wheel has a warning it can hurt you. If the wheel doesnt have the potential to hurt its not strong enough for some car.
and again the end user can use what ever setting you want. Defaults does not = Safe.

I have no issue if they told you different defaults, I have an issue if they made the number not mean what they mean right now.
 
The whole thing needs to be reverted to pre-1.15, because there's so little detail at the moment the player has to try and compensate by turning the feedback strength up to maximum.

PD needs to hire some managers who are smart enough to know how to fix their issues.
 
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Please don’t go down the NHS route. You may have noticed a pandemic and the toll it has taken upon the NHS, amongst many others.
Don't go there. There are empty wards, beds etc. Pandemic has nothing to do with a poorly managed NHS. The British media would have you believe the sky was pink if they could.
 
Don't go there. There are empty wards, beds etc. Pandemic has nothing to do with a poorly managed NHS. The British media would have you believe the sky was pink if they could.
Place was full enough when I was in Hospital with Covid.
 
When I got my Fanatec CSL Elite around 5 years ago, it would randomly (and very aggressively) go bonkers ... almost dislocated my thumb! Firmware fixes have solved it, but I'm still careful about not holding the wheel where a finger could get caught during a haywire event.
 
Polyphony CLEARLY know there is a problem because in release 1.15 they quote "Reduced feedback strength to avoid injury risk" [sic]. But obviously not enough, I want them to disable force feedback or scale it back by like 90% whenever a barrier or heavy car-car collision occurs. I dont see why enjoying GT should cause a long term injury like this!
So, just for reference, this was as a result of a very rare glitch that only occurred when driving three specific cars with certain steering wheels, with particular force feedback settings.

While you have one of the affected wheels, nothing else you're saying matches up with the bug. Not only would you need to have wound the FFB Max Torque setting to its highest values (not default setting) you'd need to be driving one of two versions of the SRT Tomahawk X Vision GT or the Jaguar Vision GT SV - but you were racing in Daily Race C at Nurburgring GP with a Gr.3 car.

After turning the FFB down across the board for T300/T500/TGT and Fanatec Direct Drive wheels in 1.15, it was restored to the 1.13 settings in 1.16 for all but the three vehicles mentioned above.

Whatever your issue is, it's not related to what you perceive as a problem PD knows about, because you simply weren't doing the thing that caused it at the time that it was an issue.

It may, however, be a freak and almost unrepeatable incident that caused the wheel to glitch rather than fail to a safe state. Nonetheless, the user manual states:


1659964120782.png

You won't be able to contact PD, so you won't get an answer from them. Thrustmaster will simply point you to the risk of injury from using a FFB wheel - and in any case is not the official wheel supplier for Gran Turismo 7, so probably won't be interested in issues arising from the game.
 
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Place was full enough when I was in Hospital with Covid.
I'm not denying it being busy, but it was staffing issues and bad management that were the main problems. Covid was the scapegoat. It's not a politics thread, but please do not fall hook, line and sinker for some of the BS in the media.

2 nurses, and 3 cancer patients, along with another well placed source tell me a very different story.

P.S a massive thank you to ambulance crews around the UK. At the pooh end of the stick but in my experiences, simply fantastic.

Anyway.... back on topic.
 
Honestly I don't understand why FFB is so strong. I tried the T300RS and the DD Pro 5nm and both where way way too strong at 100% to even move the wheel. And there are 20, 30 and 50 nm wheels? why?
 
I'm not denying it being busy, but it was staffing issues and bad management that were the main problems. Covid was the scapegoat. It's not a politics thread, but please do not fall hook, line and sinker for some of the BS in the media.

2 nurses, and 3 cancer patients, along with another well placed source tell me a very different story.

P.S a massive thank you to ambulance crews around the UK. At the pooh end of the stick but in my experiences, simply fantastic.

Anyway.... back on topic.
I will not be commenting on my personal experience in a public thread any further. We shall agree to differ.

Reply not required.

On topic as suggested.
 
This is the toxicity I mentioned. The catcalling, saying I’m some kind of idiot or crybaby. Screw you I have 3 weeks of pain, every time I drive my real car I’m reminded. It’s pure selfishness, isn’t it safer the defaults can’t damage your hands and if you want to risk it then YOU turn it up?

Edit: ps I think the defaults are great, but the wheel craps itself when you hit anything. That’s what needs sorting out, I play other games and had no problems.
If one decides to focus on the toxic people / remarks, that's all they're going to get out of this site. Focus on the rest and you'll save yourself a lot of aggravation and get much more value for your time. This site (like many other forums) even offers the ability to ignore specific members if you feel certain individuals are typically abrasive, etc. I use the feature extensively on here and elsewhere. It helps tremendously so I don't have to wade through a bunch of content I find irrelevant and/or irritating to me.

In either case, I think @Famine hit the nail on the head with the informative reply. I hope you heal up quickly but I feel you're spinning you wheels trying to affect change in this case.
 
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Be careful, both in game and real ife.

wheel-grip-0813-de.jpg


  • Holding the wheel at the 10 and 2 position used to be routinely recommended, but that was before the advent of airbags. Holding the wheel in this position could be deadly in the event of a crash, and hugely increases the possibility of injury caused by the deployment of the airbag.
I was going to suggest this. First thing I was taught when learning to drive is to NEVER hook your thumbs around the wheel.
 
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