InsideSimRacing GT5 Full review out now

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Physics
Forza 3: 13/15
GT5: 12.5/15

...and they said in the review that GT5 has the better physics on console :crazy: also Forza 3 graphics: 9.5, GT5: 9.5(more cars, better lighting, more detail, better fx(backfires, dust, wind, dirt, rain spray, etc), 1080p, phototravel, etc), tracks: Forza3: 9.25, GT5: 9(gravel, snow, night/day, rain, bumps, track generator, more different layouts, better accuracy), cars: Forza 3: 9.75, GT5: 9.25(Wipers, working lights, horn, moveable parts, better interiors, better exteriors), etc...

Why they ignore the mechanical damage settings and show nothing of its effects?... very weak and incomplete review from a sim perspective, the final score could sound ok until you realize how they scored Forza 3, something does not compute with these guys.
 
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Consistancy in this review is for sure funny. I also like how they call the .CR's.. Dollars 👎
 
Physics
Forza 3: 13/15
GT5: 12.5/15

...and they said in the review that GT5 has the better physics on console :crazy: also Forza 3 graphics: 9.5, GT5: 9.5(more cars, better lighting, more detail, better fx(backfires, dust, wind, dirt, rain spray, etc), 1080p, phototravel, etc), tracks: Forza3: 9.25, GT5: 9(gravel, snow, night/day, rain, bumps, track generator, more different layouts, better accuracy), cars: Forza 3: 9.75, GT5: 9.25(Wipers, working lights, horn, moveable parts, better interiors, better exteriors), etc...

Why they ignore the mechanical damage settings and show nothing of its effects?... very weak and incomplete review from a sim perspective, the final score could sound ok until you realize how they scored Forza 3, something does not compute with these guys.

I know that they revised this FM3 ratings downwards recently (last 6months or so...). IS that where you got the numbers above or from the original FM3 review (late 2009 and first game through the weighted scale)? please post a linky to your source! thanks!
:)

decent review overall. Good to hear that those guys are not haters or pollyannas with regards to GT5.

I also must give them a big salute for at least trying to finish GT5 before finishing the review. It is always amusing how so many game review sites (eurogamer, IGN, gamespot, etc.) can post their reviews of GT5 within a day or two of release! haha
:crazy:

I try to cut them some slack because they are more enthusiast than critical reviewers of sim racing games and this ISR is not their dayjob AFAICT! lol If you can give them a run for their money, by all means please start your own sim racing review site, mag, show! All of us sim racing gamers can only win in the end!
:)
 
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I know that they revised this FM3 ratings downwards recently (last 6months or so...). IS that where you got the numbers above or from the original FM3 review (late 2009 and first game through the weighted scale)? please post a linky to your source! thanks!
:)
The scores come from this review:


They updated the numbers or just gave an excuse for the high rating?
 
Real cars shake in relation to your body, but your vision don't shake that much. Try NASCAR car on oval track, it's really too much.

Career progression is brutal after lvl. 35, that is after golding everything in game (incl. Vettel challenge to which I had to grind through lvl. 29)

I have done the NASCAR on the ovals, and imo it felt about right. I would much rather have a cockpit that shakes around abit, giving you a sense of speed and movement, than have it stationarey as if you have been strapped into the seat via 1000 belts, like you would on say a tourte table of some sort.

The career progression may be brutal after level 35, but defiantely not level 20 as they say in the interview. That is quite a large overstatement.
 
I have done the NASCAR on the ovals, and imo it felt about right. I would much rather have a cockpit that shakes around abit, giving you a sense of speed and movement, than have it stationarey as if you have been strapped into the seat via 1000 belts, like you would on say a tourte table of some sort.

The career progression may be brutal after level 35, but defiantely not level 20 as they say in the interview. That is quite a large overstatement.

They were more than likely using Forza 3s career progression as a comparison, in which it is not really necessary to go back and do events over and over because there are so many. Compare the two and GT5s progression is brutal.
 
They were more than likely using Forza 3s career progression as a comparison, in which it is not really necessary to go back and do events over and over because there are so many. Compare the two and GT5s progression is brutal.

It probably is (I havent played Forza 3, nor own an Xbox 360... yet), but what I am saying is that saying that it becomes a grind after level 20 is false. level 30-35 and up, thats the grind zone, not level 20 and up as they say.
 
Physics
Forza 3: 13/15
GT5: 12.5/15

...and they said in the review that GT5 has the better physics on console :crazy: also Forza 3 graphics: 9.5, GT5: 9.5(more cars, better lighting, more detail, better fx(backfires, dust, wind, dirt, rain spray, etc), 1080p, phototravel, etc), tracks: Forza3: 9.25, GT5: 9(gravel, snow, night/day, rain, bumps, track generator, more different layouts, better accuracy), cars: Forza 3: 9.75, GT5: 9.25(Wipers, working lights, horn, moveable parts, better interiors, better exteriors), etc...

Why they ignore the mechanical damage settings and show nothing of its effects?... very weak and incomplete review from a sim perspective, the final score could sound ok until you realize how they scored Forza 3, something does not compute with these guys.

Forza was almost year and a half ago. Many things changed from that time.

- Physic changed because few games improved.
- Graphhic is good but there are many problems like shadows, low res rain, snow.
- A lot of tracks are bland and not real life bland but quality bland. Laguna Seca is so ugly with copy paste textures al over the place that i can't even play it becuse it is not fun racing in barf env.
- Forza has 400 cars with cockpit GT5 only 200. From sim perspective it is a strong point down.
- Damage. Same reason why we didn't have it from day one and we still don't have it in ASpec or BSpec. If your 95% of time with game is not present ...

And still damage is turd even heavy damage because no mather howhard you hit always you can go after.
 
It probably is (I havent played Forza 3, nor own an Xbox 360... yet), but what I am saying is that saying that it becomes a grind after level 20 is false. level 30-35 and up, thats the grind zone, not level 20 and up as they say.

Not if you were playing GT5 from start. Before seasonal events and patch you couldn't really go more than 25-29.

uh double post
 
Physics
Forza 3: 13/15
GT5: 12.5/15

...and they said in the review that GT5 has the better physics on console :crazy: also Forza 3 graphics: 9.5, GT5: 9.5(more cars, better lighting, more detail, better fx(backfires, dust, wind, dirt, rain spray, etc), 1080p, phototravel, etc), tracks: Forza3: 9.25, GT5: 9(gravel, snow, night/day, rain, bumps, track generator, more different layouts, better accuracy), cars: Forza 3: 9.75, GT5: 9.25(Wipers, working lights, horn, moveable parts, better interiors, better exteriors), etc...

Why they ignore the mechanical damage settings and show nothing of its effects?... very weak and incomplete review from a sim perspective, the final score could sound ok until you realize how they scored Forza 3, something does not compute with these guys.

Outrun on the C64 probably got around the same marks as GT5 did on the PS3. :sly:
 
cars: Forza 3: 9.75, GT5: 9.25(Wipers, working lights, horn, moveable parts, better interiors, better exteriors)

You dont think the fact that over 80 percent of the cars have no modeled interior at all, no changable wheels, no aero additions, painfully low res textures ect ect played a part in this score? I feel most of the review was very fair and accurate.

You really cant consider the premium cars as the standard for GT as they are a minority of the car list. plus the fact that PD named them premuim, and the others standard....intending the standard to be the norm......otherwise they would have been named "standard" and "****-house"...with only 20% being standard.
 
There is no B-spec grind. If you have been running remote races and you have friends doing the same you can get to lv40 Bspec without repeating any of the endurance races.
You do realize that remote racing (with or without a widget to manage it) is in fact grinding (e.g. doing the same events over and over and over) ? ;) Granted, it's the least boring one, but still a grind.
 
You do realize that remote racing (with or without a widget to manage it) is in fact grinding (e.g. doing the same events over and over and over) ? ;) Granted, it's the least boring one, but still a grind.
And completely pointless, it doesn't involve the player at all, the game just churns out a result. Idiotic.
 
Not if you were playing GT5 from start. Before seasonal events and patch you couldn't really go more than 25-29.

But I was, and have been playing from the start, since day 1 infact. The only reason I am not as high as many others is because I have been playing other games while not playing GT5, and ive only really been playing online GT5 atm. I got to about level 26-27 before the patch or seasonal events came out.
 
Forza was almost year and a half ago. Many things changed from that time.

- Physic changed because few games improved.
- Graphhic is good but there are many problems like shadows, low res rain, snow.
- A lot of tracks are bland and not real life bland but quality bland. Laguna Seca is so ugly with copy paste textures al over the place that i can't even play it becuse it is not fun racing in barf env.
- Forza has 400 cars with cockpit GT5 only 200. From sim perspective it is a strong point down.
- Damage. Same reason why we didn't have it from day one and we still don't have it in ASpec or BSpec. If your 95% of time with game is not present ...

And still damage is turd even heavy damage because no mather howhard you hit always you can go after.
What changed? at the time of the review all the heavy weight pc sim were out there. If they were updating scores every time a better game is released would make sense but Forza scores in that review don't make, even in 2009.

-Overall graphics are better than Forza not worse, Forza 4 is trying to look more like GT5 for a reason. Having snow and rain in low res is better than having nothing and from a sim perspective the authenticity of being blind by the rain or smoke in a race is more important than how the effect pixelate in certain situations. Same with the possibility of the double of cars in a race specially online.

-There are a lot of tracks in Forza 3 that were recycled from Forza 2 and look bland and bad, big difference between the newly ones. GT5 was the same but with more newly created tracks that look miles away from anything in forza 3(city tracks for example or Nurburgring), and again from a sim perspective I would think that they would value points that typical gaming sites not or don't know like track accuracy, scale and authenticity rather than more polygons and textures.

-Again from a sim perspective I would think that they would value the possibility of +800 simulated cars with the best physics in console and the great variation of motorsports and ages. It's the review that I would expect on a gaming site not in a car nuts sim site, the funny thing is that they rarely play GT5 in cockpit view. I'm sure that if GT5 would not have standard cars and only +200 premiums they would give a better score and that is a total non sense.

-The damage is part of the game, every time they review a car give to the damage an absurd score and ignore its effects, and online is a big part of GT5 full available with damage and penalties. Anyone that look at that review without playing the game would not know.

The damage is a turd because "you always can go after" is not an excuse, they gave Forza a 5/5 and you always can go after...
 
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The damage is a turd because "you always can go after" is not an excuse, they gave Forza a 5/5 and you always can go after...

NO, forza damage effects dont disappear after a few seconds. If you bust your car and it pulls to the right and loses power...IT WILL REMAIN THAT WAY FOR THE REST OF THE RACE....This is what people are referring to when they are saying "you can always go after". In GT, after a few seconds your car is magically repaired back to normal and your car goes and handles like it did before the accident. You can still be competative. In FM or most other sims, YOU CANNOT. If you bust your car, thats it....its busted. It doesnt magically return to full performance after a few seconds. You either have to pit to repair the damage or leave the race (alot more realistic IMHO, If you disagree and feel that damage magically repairing itself after a few seconds is more realistic, you are clearly delusional)
 
NO, forza damage effects dont disappear after a few seconds. If you bust your car and it pulls to the right and loses power...IT WILL REMAIN THAT WAY FOR THE REST OF THE RACE....This is what people are referring to when they are saying "you can always go after". In GT, after a few seconds your car is magically repaired back to normal and your car goes and handles like it did before the accident. You can still be competative. In FM or most other sims, YOU CANNOT. If you bust your car, thats it....its busted. It doesnt magically return to full performance after a few seconds. You either have to pit to repair the damage or leave the race (alot more realistic IMHO, If you disagree and feel that damage magically repairing itself after a few seconds is more realistic, you are clearly delusional)

Uhh,,, thats what heavy damage is for dude. Know your games before calling them out
 
NO, forza damage effects dont disappear after a few seconds. If you bust your car and it pulls to the right and loses power...IT WILL REMAIN THAT WAY FOR THE REST OF THE RACE....This is what people are referring to when they are saying "you can always go after". In GT, after a few seconds your car is magically repaired back to normal and your car goes and handles like it did before the accident. You can still be competative. In FM or most other sims, YOU CANNOT. If you bust your car, thats it....its busted. It doesnt magically return to full performance after a few seconds. You either have to pit to repair the damage or leave the race (alot more realistic IMHO, If you disagree and feel that damage magically repairing itself after a few seconds is more realistic, you are clearly delusional)

Do you know difference between Light and Heavy damage in GT5? Not sure if this can be adjusted in A-spec races though.
 
NO, forza damage effects dont disappear after a few seconds. If you bust your car and it pulls to the right and loses power...IT WILL REMAIN THAT WAY FOR THE REST OF THE RACE....This is what people are referring to when they are saying "you can always go after". In GT, after a few seconds your car is magically repaired back to normal and your car goes and handles like it did before the accident. You can still be competative. In FM or most other sims, YOU CANNOT. If you bust your car, thats it....its busted. It doesnt magically return to full performance after a few seconds. You either have to pit to repair the damage or leave the race (alot more realistic IMHO, If you disagree and feel that damage magically repairing itself after a few seconds is more realistic, you are clearly delusional)
Heavy Damage

As with light damage, this option can damage any of the wheels, tyres, axles or engine wear. However, heavy damage is not very forgiving, so it is likely that you’ll receive the worst damage from any collision rather than the more subtle differences from light damage.

And because this is heavy damage, it’s quite excessive. A collision concentrated on a single wheel will immediately cause the most damage possible, an effect that would require a speed of about 80-100MPH in light damage will need only a 35-40MPH crash with the Heavy option.

If you do crash on that first corner, then you will most likely destroy your steering for the whole of the race. The damage in this mode is permanent and, though the damage can be fixed by a pit stop, only the purist racers should join an online game with heavy damage attached.

http://www.nowgamer.com/features/1111/gt5-patch-103-mechanical-damage-verdict
 
The scores come from this review:


They updated the numbers or just gave an excuse for the high rating?


Yeah, that is the original review from October 2009 and the very first game to go through the number rating system.
(wow! >16 months ago and FM3 is still taking names and kicking arse? I need a fanatecGT2! :indiff:)

iirc, the numbers were revised recently.

When are you starting your review mag/show/site? I am looking forward to it!
:)
 
Judging from the review, I don't think they spent much time in online lobbies racing one another. I thought the game was fun through the first few tiers of A-spec, licenses, and special events...but it wasn't blowing me away. Then I discovered online racing. It took a week or two of nightly racing to build up a friend list of competent drivers but now it has completely consumed my life. Granted these guys probably play iRacing and rFactor online so they already understand what its about...but this is a first for me and I have gotten more than my money's worth.

Online racing (had they thoroughly tested it) adds...
* Tire wear and Damage to every race (provided lobby host configures it)
* Performance Point racing for a wide variety of cars (no more 1-make racing)
* Better physics across the board (less arcade like in any car)
* A solution to the A-spec grind since you earn credits and experience each race
* Endless challenges amongst your group of friends, depending on creativity.
 
Online racing (had they thoroughly tested it) adds...
* Tire wear and Damage to every race (provided lobby host configures it)
* Performance Point racing for a wide variety of cars (no more 1-make racing)
* Better physics across the board (less arcade like in any car)
* A solution to the A-spec grind since you earn credits and experience each race
* Endless challenges amongst your group of friends, depending on creativity.

That's all well and good, but why aren't those options in single player too? Not everyone can or wants to play online, and it doesn't make any sense to lock out damage, tire wear, etc
 
Well, you've got me there. There should be a preferences setting to turn it on across the board. I'm sure it would be easy enough to do.
 
Pretty much BANG ON the money!

Those of you's going on about Forza 3...im sure they will do a comparison at some point but be prepared for GT5 only having better physics and better looking 200 cars.
 
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Everyone who blinds himself that Forza is comparable with GT have to go to a psychiatrist. There was who said the same about Shift 2 and look...
 
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