- 974
- GOTHEBURG
http://www.skillpoint.se/text/marcus-nilsson-lagger-ut-om-shift-2-unleashed
executive producer for Shift 2 explains alot of what they want to do with the game and the future of the franchise.
He says they get inspiration from Forza3, GT5 and GTR + iRacing.
He says it wont be as simulated as those games but it will be more realistic than iRacing & GTR, he explains it as more people can get into Shift 2 with options and customizations for amateurs too (like so the Hot Pursuite gamers and not just GT5 and Forza gamers can have fun too).. The AI of the game is much imporved than Shift1 and is nothing close to the AI in GT5. He likes Forza3 AI better than GT5. The AI will be adaptive and not so unforgiving.
He says they learn alot from GT5 and Forza3 regarding what they do things right but also from what they dont do as good and that theyve read lots of forums and userfeedbacks to implement the stuff that is asked for alot.
Regarding to headcam, he calims its really hard to implement in a game and that real drivers have tested this and made it so realistic it can be in a game.
The point is making you feel like racing, not just driving around....well just some few lines of the interresting interview.
executive producer for Shift 2 explains alot of what they want to do with the game and the future of the franchise.
He says they get inspiration from Forza3, GT5 and GTR + iRacing.
He says it wont be as simulated as those games but it will be more realistic than iRacing & GTR, he explains it as more people can get into Shift 2 with options and customizations for amateurs too (like so the Hot Pursuite gamers and not just GT5 and Forza gamers can have fun too).. The AI of the game is much imporved than Shift1 and is nothing close to the AI in GT5. He likes Forza3 AI better than GT5. The AI will be adaptive and not so unforgiving.
He says they learn alot from GT5 and Forza3 regarding what they do things right but also from what they dont do as good and that theyve read lots of forums and userfeedbacks to implement the stuff that is asked for alot.
Regarding to headcam, he calims its really hard to implement in a game and that real drivers have tested this and made it so realistic it can be in a game.
The point is making you feel like racing, not just driving around....well just some few lines of the interresting interview.