Interviews of Kazunori Yamauchi: See post 1. Translations, revelations & discussion.

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Thanks for the translation TenaciousD

Biggest news I got out of that was the night racing. Hopefully they weren't just seeing SSR5 or SSR11. For the 1,000 time, day/night is essential for at least the three 24 hour races, Daytona, Nurburgring, and Le Mans.

However how will he recreate true to life NASCAR crashes? Simply having more peices falling off the car and adding rollover is not enough. When a car smashes into a barrier head on at high speed it should bounce back or at the very least have the rear wheels lift off the ground. In the demo at TGS its like there isn't any physics calculations going on between contact of the cars and walls. When they ram something head on at full speed the cars just stop.

That's why you still saw guys sliding all along the walls in the demo.

Proper physics would say the friction of a heavy metalic car smashing into and sliding along a concrete car should slow it down dramatically, but in the TGS demo it appears there are no physics calculations and you just bounce off the wall. The physics make the car behave as though its light weight plastic bouncing off of plastic walls.

Hopefully Kaz does not neglect crash physics while focusing on deformation

I can't agree more. The collision physics are what counts. There needs to be a shift in weight when cars hit walls/objects. A crash needs to show change in momentum on impact, and the transfer of the weight of the car, possibly tires leaving the ground. For example in GT5:P you just 'bounce' off the walls with no change in momentum, speed, or direction. You kinda just 'ride' the wall. When you hit walls headon, your car just stops, there is no 'feel' of impact. Hopefully the new physics will change this.
 
I can't agree more. The collision physics are what counts. There needs to be a shift in weight when cars hit walls/objects. A crash needs to show change in momentum on impact, and the transfer of the weight of the car, possibly tires leaving the ground. For example in GT5:P you just 'bounce' off the walls with no change in momentum, speed, or direction. You kinda just 'ride' the wall. When you hit walls headon, your car just stops, there is no 'feel' of impact. Hopefully the new physics will change this.

I am going to go ahead and say right now it will be unacceptable for PD and Kaz to add advanced damage and deformation but to keep the collision physics where they have been for the past 10 years.

I overlooked the bad collision physics over the past GTs because IMO what is the point of collision physics without damage.

Now that damage is in the collision physics MUST be improved. They go hand in hand. You cannot have one without the other or things will look silly.
 
^ Great point, now that we have damage we gotta have the proper collision physics to go with it or else it would be like a hamburger without the bun.
 
I am going to go ahead and say right now it will be unacceptable for PD and Kaz to add advanced damage and deformation but to keep the collision physics where they have been for the past 10 years.

I overlooked the bad collision physics over the past GTs because IMO what is the point of collision physics without damage.

Now that damage is in the collision physics MUST be improved. They go hand in hand. You cannot have one without the other or things will look silly.

Well, you can tell they have been working on it, just watch the videos of TGS and Gamescom.
 
Well, proper collision dynamics, at least realistic ones, will depend on a good crumple model. Forza does a pretty good job with limited deformation. The GT5 TGS demo had little to no deformation, and still the collision physics looked much improved.

We're going to have to wait and see how well the physics team have done their homework, tempered by the requirements of the licensees. Keep in mind that PD don't have free reign to do what they want.

Er, simo-post. ;)
 
RedSuinit
Well, you can tell they have been working on it, just watch the videos of TGS and Gamescom.

Well, proper collision dynamics, at least realistic ones, will depend on a good crumple model. Forza does a pretty good job with limited deformation. The GT5 TGS demo had little to no deformation, and still the collision physics looked much improved.

We're going to have to wait and see how well the physics team have done their homework, tempered by the requirements of the licensees. Keep in mind that PD don't have free reign to do what they want.

Er, simo-post. ;)

Yes the TGS demo showed improvement of the damage and collision physics.

I'm just hoping that PD and Kaz take two steps forward with the collision physics with every two steps they take with the deformation/damage.
 
With street cars, who knows? The low bar will set the standard, which means Ferrari will decide for everyone else. How much money will SONY be willing to throw at them? I'm thinking not much, as they aren't as rich as a certain monopoly, combined with the fact that SONY knows GT5 will be a huge seller, damage or not. Any damage at all, i.e. Ferrari Challenge level, should make most people happy, and any lame reviews will be ignored by most gamers.

With race cars, I'm pretty sure that collision and damage/deformation physics will proceed hand in hand. How far it will go is anyone's guess, but in the interview, Kaz sounds determined to push for something at least in the neighborhood of other sims.

This depends, though. The game engine can only handle so much going on at once, like all game engines, and anything Kaz and the team decides to include has to fit into a performance budget. When you want to load in goodies, the more you add requires some corner cutting in other areas. As I've pointed out with the Toca series, in replays you'll notice that your car is the only one with sound, and it seems that a lot of generic attributes are ascribed to cars not near yours. Plus, graphics are rather bland. This is undoubtedly a concession to computing technology of the day to allow for nice collisions and damage modeling.

What would a hefty damage implementation do to weather, or time of day changes? What would the max cars online be? Frankly, if it cut online racing to 8 cars or less, I think I'd rather have damage off for that.
 
Awesome translation Tenacious D!👍 Obviously added on Post 1.

I feel quite flattered, I believe what I wrote has served its purpose but now we have a superior translation, so feel free to dump it if you want.

You still in the sources.:)
 
http://gameinformer.com/games/gran_turismo_5/b/ps3/archive/2009/09/30/preview.aspx

News infos

"The damage physics are going to be applied to things like a bent suspension arm, tires hitting the wheel wells of a car, deformation of the body affecting alignment, the loss of power to the engine,” says Yamauchi. “We’re actually still working on setting the sensitivity level of the damage. You can have it so if you have a single hit your car isn’t going to be able to be driven anymore. It’s a matter of adjustment.”

:bowdown:
 
http://gameinformer.com/games/gran_turismo_5/b/ps3/archive/2009/09/30/preview.aspx

News infos

"The damage physics are going to be applied to things like a bent suspension arm, tires hitting the wheel wells of a car, deformation of the body affecting alignment, the loss of power to the engine,” says Yamauchi. “We’re actually still working on setting the sensitivity level of the damage. You can have it so if you have a single hit your car isn’t going to be able to be driven anymore. It’s a matter of adjustment.”

:bowdown:

Greatest news about GT5 damage thus far.. can't wait.
 

What’s certain is that players who also play the PlayStation Portable version of the game will be able to fill their garages faster – up to 10 times faster, according to Yamauchi (those players won’t be able to access quite everything, however; 150 cars are exclusive to the PS3 version).

150 - 75 GT5P cars + x cars (that are in GT PSP and GT5P) = 75 + x new cars ?
 
Most of the cars in Prologue (or even all of them) are also in GTPSP.
Expect to see 150 new cars in GT5. Many of them will be cars from NASCAR and WRCC.
 
Kaz
players today now have text messaging and e-mail to distract them.

Sure, just make the game super-easy to cater for them. Everyone should be able to have everything without having to try, because they have no attention span. Good idea :(
 
I really don't care if they're not 'NEW',
as long as they look perfect like the new ones, it's okay!

Yes, but I'd like updated versions of existing cars from the PSP... for example, I don't want an old Mercedes-Benz SLK230 Kompressor when we have a perfectly good new Mercedes-Benz SLK350 or SLK55 AMG for the past few years.
 
Well yes, because tbh I wasn't really happy with GT4 car roster. Especially when 57 of those 720 cars were taken up by Skylines. Don't bash me here, but its just pathetic you know. How many new street legals are we gonna find in those new 150? I mean, let's take 10 of them as WRC cars, and another 15 as NASCARs, and not to mention some for the GT500, so lets just say 110 new cars. Now in that, How much of a variety will there be?
 
Well yes, because tbh I wasn't really happy with GT4 car roster. Especially when 57 of those 720 cars were taken up by Skylines. Don't bash me here, but its just pathetic you know. How many new street legals are we gonna find in those new 150? I mean, let's take 10 of them as WRC cars, and another 15 as NASCARs, and not to mention some for the GT500, so lets just say 110 new cars. Now in that, How much of a variety will there be?

Probably more than any other racing game ever produced. I agree that having a silly number of skylines doesn't stick so well, but in the same light, niether does having some of the REALLY slow cars.

GT5, IMO, will have an excellent range of cars if all we see is :

WRC (the highest level of rallying)
Nascar (probably the best circular driving in the world :sly:)
F1 (the most advanced open wheel driving in the world?)
GT4 cars (many different types)
GT5 cars including Bugatti etc.

What would you class as missing? And thats a genuine question, i really would love to know what's not there.
 
Probably more than any other racing game ever produced. I agree that having a silly number of skylines doesn't stick so well, but in the same light, niether does having some of the REALLY slow cars.

GT5, IMO, will have an excellent range of cars if all we see is :

WRC (the highest level of rallying)
Nascar (probably the best circular driving in the world :sly:)
F1 (the most advanced open wheel driving in the world?)
GT4 cars (many different types)
GT5 cars including Bugatti etc.

What would you class as missing? And thats a genuine question, i really would love to know what's not there.



Alot of other brands and models. Thats what. If they do cut some versions of the Lancer and Sykline and Impreza, then they'd have room (like 100 more) for more muscles, luxury cars, Maserati, Koenigsegg, and any other popular car genre, manufacturer, or model.
 
I think (hope) that us players wanting more veriety in the car selection should be in luck. I dont think that PD can maintain the level of Japanese to world cars ratio that we got in GT4' I hope.

b
 
Yes, but I'd like updated versions of existing cars from the PSP... for example, I don't want an old Mercedes-Benz SLK230 Kompressor when we have a perfectly good new Mercedes-Benz SLK350 or SLK55 AMG for the past few years.

Yes, indeed. I would like updated models too.
Looks stupid when you have only an old RS4 or SLK,
when the new one isn't in the game.
 
Alot of other brands and models. Thats what. If they do cut some versions of the Lancer and Sykline and Impreza, then they'd have room (like 100 more) for more muscles, luxury cars, Maserati, Koenigsegg, and any other popular car genre, manufacturer, or model.

While it would be nice for them to cut them, but they won't. The more cars on the car list, the better - because numbers impress people. Deeper analysis of course reveals the truth, but the number is still important. However that's not to say I think that is right.

Also, Maserati, Koenigsegg have their own reasons why they will or will not appear, it is not just up to PD. The last thing is: accessibility. It is much easier for them to physically test, photograph or audio record vehicles that are common in their country of origin. Not to mention that if you were based in a certain country-you would most likely include cars that are available to you first. I'm not saying this is right, but it is a possibility.
 
Kaz: Sony's pressure to release GT5 difficult to bear

I'm linking the above article since a lot of people have been under the impression that it's Sony's fault we won't be seeing GT5 until March next year, but from the sounds of things, it looks like we should actually be thanking them for getting PD's ass into gear. It looks like Sony has really been trying to make an effort now to see that GT5 is released sooner rather than later. If Kazunori is saying that the pressures of release dates are getting to him, I dread to think how much longer we'd have to wait for GT5 had Sony not put pressure on for a release date.

I hope that after the release of GT5 that Polyphony Digital expand as a company and hire a decent amount of new people. Turn 10 has what, 300 people working on the Forza series and even then they still outsource development of certain things to other companies. If PD really only has slightly over 100 employees, I think they're going to need to expand significantly.
 
Shame they can't just give us a few options with that 'adjustment', let the user have a bit of a play and make up their own mind.

Exactly. Give the players the option to adjust it to their liking, because they're simply not going to find a single setting that everyone will be satisfied with.
 
Kaz: Sony's pressure to release GT5 difficult to bear

I'm linking the above article since a lot of people have been under the impression that it's Sony's fault we won't be seeing GT5 until March next year, but from the sounds of things, it looks like we should actually be thanking them for getting PD's ass into gear. It looks like Sony has really been trying to make an effort now to see that GT5 is released sooner rather than later. If Kazunori is saying that the pressures of release dates are getting to him, I dread to think how much longer we'd have to wait for GT5 had Sony not put pressure on for a release date.

I hope that after the release of GT5 that Polyphony Digital expand as a company and hire a decent amount of new people. Turn 10 has what, 300 people working on the Forza series and even then they still outsource development of certain things to other companies. If PD really only has slightly over 100 employees, I think they're going to need to expand significantly.

I wouldnt trust the source that much since it claims GT5 has been in development for 5 years...Remember its only JUST 4
 
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