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Thanks for the translation TenaciousD
Biggest news I got out of that was the night racing. Hopefully they weren't just seeing SSR5 or SSR11. For the 1,000 time, day/night is essential for at least the three 24 hour races, Daytona, Nurburgring, and Le Mans.
However how will he recreate true to life NASCAR crashes? Simply having more peices falling off the car and adding rollover is not enough. When a car smashes into a barrier head on at high speed it should bounce back or at the very least have the rear wheels lift off the ground. In the demo at TGS its like there isn't any physics calculations going on between contact of the cars and walls. When they ram something head on at full speed the cars just stop.
That's why you still saw guys sliding all along the walls in the demo.
Proper physics would say the friction of a heavy metalic car smashing into and sliding along a concrete car should slow it down dramatically, but in the TGS demo it appears there are no physics calculations and you just bounce off the wall. The physics make the car behave as though its light weight plastic bouncing off of plastic walls.
Hopefully Kaz does not neglect crash physics while focusing on deformation
I can't agree more. The collision physics are what counts. There needs to be a shift in weight when cars hit walls/objects. A crash needs to show change in momentum on impact, and the transfer of the weight of the car, possibly tires leaving the ground. For example in GT5 you just 'bounce' off the walls with no change in momentum, speed, or direction. You kinda just 'ride' the wall. When you hit walls headon, your car just stops, there is no 'feel' of impact. Hopefully the new physics will change this.