- 3,016
- Osaka
- CWM_NoirAntares
International Racing Series
Inaugural 2.4 Hours of Nurburgring
Qualifying: Saturday, May 18th @ 9PM Eastern
Race: Saturday, May 25th @ 9PM Eastern
- The entire event consists of two sessions, a 60-minute qualifying session and the 2.4H main race.
- Qualifying sessions will be held on May 18th at 9PM Eastern, with each class having their own qualifying lobby.
- The main 2.4H race will be held on May 25th at 9PM Eastern, with the starting grid order and lobby split determined by overall qualifying lap time.
- The event features two classes, GT3 and TCR, with GT3 having 18 slots and TCR having 14 slots, and the race held in up to two lobbies.
- Qualifying will be a 60-minute session done in Practice mode.
- Drivers will be allowed to leave the track at anytime to adjust their settings.
- After 60 minutes have elapsed, all drivers currently on a flying lap will still be allowed to finish their laps.
- Late arrivals for qualifying will only be given the remaining session time to set their qualifying lap times.
- Tire/Fuel Wear will be disabled for qualifying.
- For qualifying, only Racing: Soft tires are allowed to be used by all cars.
- The race will be a 2.4H race, with the lobby set to a fixed lap count based on average pace of the GT3 cars taken from qualifying.
- For the race, all cars can choose between Racing: Medium and Racing: Soft tires.
- The use of both compounds is not mandatory.
- The race will begin under a formation lap with a maximum speed of 120mph (193kph) up until the Dottinger straight. The field must remain single file before the Dottinger straight, with adequate space given to cars in front and behind to avoid any incidents.
- Once the field reaches the gantry at the start of the Dottinger straight, the field must slow the pace speed down to a steady 50mph (80kph). The overall leader will pick their preferred start side while going along the Dottinger straight, with the rest of the field doubling up accordingly.
- Start zone will be from the pit lane entry marked by the orange cones up to the start/finish line. The race starts as soon as the leader accelerates from anywhere within the start zone.
- Qualifying (Cup): 15:00 Cloudy
- Qualifying (GT3): 17:00 Clear
- Main Race: 19:30 Clear
- Both the Walkenhorst and M Power models can be used for the BMW M6 GT3.
- GT3 Class will have 18 totals slots, with a maximum of 4 entries per car.
- Cup Class will have 14 total slots.
- Every driver is expected to adhere to the GTPlanet forums code of conduct.
- Public verbal attacks against any IRS member, whether thru the forums, in-game lobbies, or voice chats is strictly prohibited.
- During races, use of the in-game chat for any reason besides communicating with race officials is strictly prohibited.
- IRS reserves the right to punish any of its members should they exhibit disruptive, offensive behavior that ruins the experience of others.
- Clean, fair racing is always expected from all drivers.
- Contact between cars is permitted so long as contact does not result in another car going off track, damage to another car, or any outcome where contact is deemed excessive.
- When defending track position, drivers are only allowed to make one move in defense. Excessive defending constitutes to illegal blocking.
- Overtakes are expected to be done fairly and cleanly. Overtaking drivers are expected to use their better judgment to ascertain whether they have gained control of the racing line.
- If contact is made that results in another car going off-track, the offending car is expected to surrender track position to the other car involved in the incident as soon as possible.
- A car rejoining the track after going off-track must rejoin the track in a safe manner. Approaching cars will have the right of way over cars that are rejoining.
- Heavily damaged cars are expected to stay off the racing line until they get back to the pits for repairs (for Heavy damage settings), or until the auto-repair completes (for Light damage settings). Cars coming around heavily damaged cars are expected to safely get around these cars.
- Lapped cars are expected to give way to faster cars at the soonest possible opportunity and are not allowed to interfere with any on-track battles between faster cars. It is the responsibility of lapped cars to be aware of faster traffic coming through. Lapped cars deemed to have impeded faster traffic will be penalized.
- Driving backwards on track is always strictly prohibited and results in an immediate disqualification and possible suspension from the series and/or the organization.
- All cars are expected to be moving forward on track unless recovering from an incident.
- Bump drafting is permitted on all tracks within reasonable circumstances.
- Intentional or payback actions will be harshly penalized.
- At least two tires must always be kept within track limits.
- Generally, track limits are represented by either the white lines or the kerbs wherever present on track. However, these rules may be adjusted depending on the track and in doing so will be properly specified by the series organizer.
- A car with two tires on the defined track limits is already considered having two tires off-track.
- If a car gains an advantage by going over track limits, drivers are expected to reduce speed just enough to negate any potential advantage gained. Repeated instances of gaining an advantage by exceeding track limits results in a penalty.
- Any overtake done by exceeding track limits is considered an illegal overtake and any offending are cars expected to immediately return the position(s) gained. The only exception to this rule is when the overtake is performed in avoidance of an accident that occurred ahead.
- Crossing the white lines at pit entry and/or pit exit results in a penalty.
- Causing a collision: 30s penalty
- Illegal blocking: 10s penalty
- Illegal overtake: 20s penalty
- Unsafe rejoin on track: 15s penalty
- Impeding faster traffic: 20s penalty
- Gaining advantage by exceeding track limits: 15s penalty
- Crossing Pit Entry line: 20s penalty
- Crossing Pit Exit line: 20s penalty
- Poor Driving Standards*
- Unsportsmanlike Behavior*
- Using the stock livery is prohibited.
- Any livery that contains foul language, pornographic material, and/or political themes is not allowed. Interpretation of this rule is at the full discretion of IRS stewards.
- Each car must use the mandatory number plates and font for their cars.
- Number plates must be placed on both left and right side doors as well as the hood.
- GT3 Class cars must use the Black windshield banner.
- Cup Class cars must use the White windshield banner.
- Teams are not required to have identical liveries between each car but all the team's cars must prominently display their primary sponsor.
Start Type: Grid Start
Boost: None
Slipstream Strength: Real
Visible Damage: Off
Mechanical Damage: Heavy
Tire Wear: 1x
Fuel Consumption: 2x
Initial Fuel: Default
Grip Red. on Wet Track/Track Edge: Real
Maximum Tire Rating: Racing: Soft
Minimum Tire Rating: Racing: Medium
Flag Rules: On
Countersteering Assist: Prohibited
ASM: Prohibited
Boost: None
Slipstream Strength: Real
Visible Damage: Off
Mechanical Damage: Heavy
Tire Wear: 1x
Fuel Consumption: 2x
Initial Fuel: Default
Grip Red. on Wet Track/Track Edge: Real
Maximum Tire Rating: Racing: Soft
Minimum Tire Rating: Racing: Medium
Flag Rules: On
Countersteering Assist: Prohibited
ASM: Prohibited
GTP ID:
PSN ID:
Class:
Car #:
Car:
Team: (Write N/A if registering as Independent driver)
Primary Sponsor:
PSN ID:
Class:
Car #:
Car:
Team: (Write N/A if registering as Independent driver)
Primary Sponsor:
- Drivers interested in entering must post the above information in the thread.
- Drivers can either register as part of a team or as an independent driver.
- Teams are not required to use the same car.
- Teams can have a maximum of three drivers.
- Available car numbers are 1-999.
- Car numbers are exclusive only to within each class.
- Primary sponsors are exclusive to each team/independent driver.
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