DesertPenguin
(Banned)
- 10,691
- Long Island, New York
- DesertPenguin_
This is a car that’s been designed to test professional racing drivers on the ragged edge of what the tyre-track interface will allow, but also to be enjoyed by gentleman drivers whose limits aren’t quite so high. Being our first season, a select few local European circuits have granted us access but we expect to see some prestigious international circuits competing for inclusion in subsequent seasons. Come on out and show us what you got!
Schedule:
October 5 - Round 1: Autodromo Nazionale Monza | 15:00 | 34 Laps
October 19 - Round 2: Sardegna - Road Track - A | 17:00 | 36 Laps
October 26 - Round 3: Nurburgring GP | 15:00 | 32 Laps
November 2 - Round 4: St. Croix - B | 13:20 | 29 Laps
November 9 - Round 5: Circuit de la Sarthe | 11:00 | 14 Laps
November 16 - Round 6: Spa-Francorchamps | 16:45 | 26 Laps
October 5 - Round 1: Autodromo Nazionale Monza | 15:00 | 34 Laps
October 19 - Round 2: Sardegna - Road Track - A | 17:00 | 36 Laps
October 26 - Round 3: Nurburgring GP | 15:00 | 32 Laps
November 2 - Round 4: St. Croix - B | 13:20 | 29 Laps
November 9 - Round 5: Circuit de la Sarthe | 11:00 | 14 Laps
November 16 - Round 6: Spa-Francorchamps | 16:45 | 26 Laps
- Renault R.S. 01 Gr. X - 100% Power | 100% Weight
- Using the stock livery is prohibited.
- Any livery that contains foul language, pornographic material, and/or political themes is not allowed. Violation of this rule will result in the driver getting kicked from the race lobby.
- Class Decals: TBD after Race 1 for any new drivers, a single decal must be placed on the rear of the car directly below the Renault badge.
- Numbers: #0, #1, #2, #3, #4, #5, #6, #7, #8, #9. Numbers must be placed on both sides of the car on the air vent cover, located in the "Other" Work Area.
- The circled areas in the following pictures are the required sponsor decals and locations. They are all default decals available in-game.
- The "Normal" windshield banner must be used.
- Any center lock wheel is allowed.
- Mid-season livery changes require race organizer notification. Minor alterations to the original livery are permitted if needed to correct imperfections or to add a secondary/small sponsor logo.
- Saturday night, Eastern Standard Time
- 8:30pm: Lobby opens for practice
- 9:00pm - 9:20pm: Qualifying
- Immediately after Qualifying: Race format/procedure. Important announcements.
- Immediately after Pre-Race Announcements: Grid order will be changed to "Set By Host" which resets the grid. Please re-enter as soon as possible to help set the grid quickly.
- 9:30pm - 10:30pm: Race Event
- All races will be held in a Friends Only Lobby hosted by DesertPenguin09, unless otherwise specified.
- Race starts will utilize a rolling start, however, lap 1 will be a FORMATION LAP. Vehicles are to maintain 62mph/100kph and a safe distance to the vehicle in front. Am Class Pole Position should make a gap from the Pro Class field to prevent overlap during race start. Weaving for the purpose of tire warming is permitted only in sectors 1 and 2 of the circuit. It is strictly prohibited in the final sector. Upon approaching the final turn of the formation lap, drivers will form up the grid in two rows based on starting position. At the conclusion of the formation lap, the driver on Pole will start the race upon approaching start/finish line. *In the case of Circuit de la Sarthe, we will follow the same procedure as the IRS 2.4H Le Mans race:
- The race will begin under a formation lap with a maximum speed of 120mph (193kph) up until the Porsche Curves (Virage Porsche). The field must remain single file before the Ford Chicanes (Virage Ford), with adequate space given to cars in front and behind to avoid any incidents.
- Once the field reaches the Porsche Curves, the field must slow the pace speed down to a steady 62mph (100kph). The overall leader will pick their preferred start side when coming out of the Ford Chicanes, with the rest of the field doubling up accordingly.
- Start zone will be from the secondary start/finish line to the gantry right after it. The race starts as soon as the leader accelerates from anywhere within the start zone.
- Qualifying will be held in the race lobby before the race.
- Time Limit: 20 minutes
- Tire Wear: x1
- Fuel Consumption: x1
- If you don't qualify, you will start behind all qualified cars in series points order.
- Every driver is expected to adhere to the GTPlanet forums code of conduct.
- Public verbal attacks against any IRS member, whether thru the forums, in-game lobbies, or voice chats is strictly prohibited.
- During races, use of the in-game chat for any reason besides communicating with race officials is strictly prohibited.
- IRS reserves the right to punish any of its members should they exhibit disruptive, offensive behavior that ruins the experience of others.
- Clean, fair racing is expected from all drivers at all times.
- Contact between cars is permitted so long as contact does not result in another car going off track, damage to another car, or any outcome where contact is deemed excessive.
- When defending track position, drivers are only allowed to make one move in defense.
- Excessive defending constitutes to illegal blocking.
- Overtakes are expected to done fairly and cleanly. Overtaking drivers are expected to use their better judgment to ascertain whether or not they have gained control of the racing line.
- If contact is made that results in another car going off-track, the offending car is expected to surrender track position to the other car involved in the incident as soon as possible.
- A car rejoining the track after going off-track must rejoin the track in a safe manner. Approaching cars will have the right of way over cars that are rejoining.
- Heavily damaged cars are expected to stay off the racing line until they get back to the pits for repairs (for Heavy damage settings), or until the auto-repair completes (for Light damage settings). Cars coming around heavily damaged cars are expected to safely get around these cars.
- Lapped cars are expected to give way to faster cars at the soonest possible opportunity and are not allowed to interfere with any on-track battles between faster cars. It is the responsibility of lapped cars to be aware of faster traffic coming through. Lapped cars deemed to have impeded faster traffic will be penalized.
- Driving backwards on track is strictly prohibited at all times and results in an immediate disqualification and possible suspension from the series and/or the organization.
- All cars are expected to be moving forward on track unless recovering from an incident.
- Bump drafting is permitted on all tracks within reasonable circumstances.
- Intentional or payback actions will be harshly penalized.
- At least two tires must be kept within track limits at all times.
- Generally, track limits are represented by either the white lines or the kerbs wherever present on track. However, these rules may be adjusted depending on the track and in doing so will be properly specified by the series organizer.
- A car with two tires on the defined track limits is already considered having two tires off-track.
- If a car gains an advantage by going over track limits, drivers are expected to reduce speed just enough to negate any potential advantage gained. Repeated instances of gaining an advantage by exceeding track limits results in a penalty.
- Any overtake done by exceeding track limits is considered an illegal overtake and any offending are cars expected to immediately return the position(s) gained. The only exception to this rule is when the overtake is performed in avoidance of an accident that occurred ahead.
- Crossing the white lines at pit entry and/or pit exit results in a penalty.
- Cautions and Restarts can be called only if incidents involving at least three cars occurs at the following situations:
- If during the race start up until the first two corners, a Race Restart can be called. All cars involved must type C in the in-game chat, at which point the race director will type out R to signal a race restart.
- If at any point in the race besides the race start and the final lap, a Caution Period can be called. All cars involved must type C in the in-game chat, at which point the race director will type out C to signal the start of the caution. Calling a false caution by typing out C in the in-game chat when less than three cars are involved are grounds for a penalty. The race director is also racing and in the situation that three or more cars are involved and one does not type C, I cannot confirm that three are more cars are involved. This is to self-police and ensure a caution is only called when absolutely necessary.
- Race Restarts can only be done up to two times every race. Any race start incidents during the second restart will only result in a Caution Period.
- Caution Periods will last only two laps, the current lap followed by one full caution lap.
- Pace speed under caution is 62mph/100kph. Cars are expected to drive single-file, giving adequate space to the cars ahead until close to the restart.
- Restarts from caution are single file, and race leader can accelerate back to racing speed at anytime in the designated restart zone.
- Causing a collision: 15s penalty
- Illegal blocking: 5s penalty
- Illegal overtake: 10s penalty
- Unsafe rejoin on track: 5s penalty
- Impeding faster traffic: 10s penalty
- Gaining advantage by exceeding track limits: 15s penalty
- Crossing Pit Entry line: 5s penalty
- Crossing Pit Exit line: 10s penalty
- Poor Driving Standards*
- Unsportsmanlike Behavior*
- Start Type: Rolling Start
- Race Length: Approximately 60 minutes (lap counts will vary from event to event in order to match this time limit)
- Grid Order: Fastest First
- Boost: None
- Slipstream Strength: Real
- Visible Damage: On
- Mechanical Damage: Heavy
- Tire Wear: x1
- Fuel Consumption: x1
- Initial Fuel: 90%
- Grip Reduction: Real
- Race Finish Delay: Set to one timed lap to allow all drivers to complete their current lap.
- Filter by Category: Gr.X
- Balance of Performance: Off
- Power Limit: 542 HP
- Weight Limit: 2,522 lbs.
- Maximum Tire Rating: Racing Medium
- Minimum Tire Rating: Racing Medium
- Type of Racing Number: No Limit
- Assign Car Numbers Automatically: None
- Tuning: Allowed
- Kart Usage: Off
- Ghosting During Race: None
- Shortcut Penalty: Off
- Wall Collision Penalty: None
- Wall Collision Detection: Default
- Side Contact Penalty: Off
- Correct Vehicle Course After Wall Collision: Off
- Replace Car at Course Out: Off
- Flag Rules: On
- Countersteering Assist: Prohibited
- ASM: Prohibited
- Driving Line: No Limit
- Traction Control: No Limit
- ABS: No Limit
- Auto-Drive: Prohibited
- Pro and Am Divisions will have separate point standings. We are utilizing the real world points system because it goes to 10 drivers and it is unlikely that we will get more than that in a single division each week. If we do, everyone after 10th place receives 10th place points.
- 1st: 20 points
- 2nd: 18 points
- 3rd: 15 points
- 4th: 12 points
- 5th: 10 points
- 6th: 8 points
- 7th: 6 points
- 8th: 4 points
- 9th: 2 points
- 10th: 1 point
- 1 Bonus point: Pole Position
- 1 Bonus point: Fastest Lap
- In case of championship tie after the season finale: 1 Bonus point for most wins in the season. If there is still a tie for the lead then most 2nd place finishes will be taken into account. Then 3rd place, and so on.
- You do not have to have a teammate to participate in this series, but you do need a teammate to be a team.
- Just submit a team entry.
- No more than 2 drivers per team.
- Team Points are the total of the 2 cars added together.
- You will only receive team points after signing up as a team.
- Front Runner Award (Most wins)
- Pole Award (Most pole positions)
- Three's A Crowd Award (Most non-1st place podium finishes)
- Team Championship (The team that scores the most points in the season)
- Participation Award (100% attendance)
- You must post your entry in the thread along with the details of your entry in the following format:
Team Name: If Applicable
PSN ID:
Car Number: #
Primary Sponsor: ex. Mobil, Nike, Thrustmaster, etc.
Expected Division (if you've never raced an IRS series before):
PSN ID:
Car Number: #
Primary Sponsor: ex. Mobil, Nike, Thrustmaster, etc.
Expected Division (if you've never raced an IRS series before):
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