I tested it (again) after reading some comments in the 1.32 physics thread. DS user
ABS off - It's fun, but without the proper feel and feedback, it's completely useless with a controller. Lockup occurs at very small amounts of input. If there was a brake force slider, I'd turn it all the way down. Brake balance didn't matter. It's definitely not as fun as earlier GT's in this department. As it is, I'm not sure why it's even an option due to it's uselessness.
ABS Weak -This is a little longer story. I broke myself yesterday trying to use ABS Weak.
I tested with the (Gr3) Huracan and 650. At first, I REALLY like it. Both cars were more stable in corners. So much so, that I had to turn the brake balance fro -3 to -2 to get proper pace out of them. With tire wear off, I might even stick to ABS weak! With both cars, I got to +0.1 second of my fastest lap with ABS Default. I was a little surprised by this given the additional stability, but ABS weak makes braking inconsistent and I found I was too slow. I had four races at Suzuka with it. With tire wear on, it's a nightmare. Braking distance is all over the place. If you brake a little too soon, your stopping distance is WAY to short and you end up parked before the corner. Brake a little later, and you easily lock up and go wide. Release to stop the lock up, and again, it's like an anchor. The worst part though is that after racing with it, I was useless with ABS default. I had to relearn everything. I did so poorly during and after the test that I dropped from A+ back to A through sheer awful performance alone. It might take some doing to get that back.
ABS Default - The cars felt worse. They were both back to being loose. BB had to be set to -3 again for both cars. However, it is undeniably faster.
After REALLY paying attention, what I believe is happening is that ABS default is more of a brake usage assistant, applying more or less brake as needed so you can apply the same amount of pressure and making the braking more consistent, where as ABS weak leaves you the player to decide how much braking you need to apply. It's like the CSA for brakes. I am also pretty sure that it's helping you hold a line with some stability management, which could explain why the cars are more slippery.
I have to say though, the difference between how those cars handled was NIGHT and DAY. So much so that I am now torn as to whether to stick to ABS default for the pace, or try to get better at ABS weak for the stability.
As with ABS off, if there was a brake force slider, I think ABS weak would be better.
We're going to need some names here because ABS Off is ten times worse than ABS Weak for competitive reasons. It's so bad that I think the game should specifically outlaw attempting to run a sport mode race without ABS. You're at severe risk of becoming a missile in every braking zone because one mistake in brake pressure makes you skid straight on.
My experience with all three settings was actually the exact opposite of GTPorsche. Off was hopeless for a pad user like myself, whilst Weak would sometimes pull up quicker than Default but also make the car struggle on turn-in.
The problem is with tire wear on.
When tire wear is off, you can become acclimated to the differences.
When I had ABS on weak, my laps times were less varied than with ABS default and I believe that I can be as fast. At Suzuka, my fastest lap was 2:00.216. My optimal was 1:59.6 (rounded) so there is quite a lot of time out on the track. I had some sections that were faster on ABS weak and some on ABS Default.
When tire wear is on, ABS weak is all over the place and inconsistent. If tire wear were more ubiquitous in the game, allowing everyone to acclimate easier, I believe ABS Weak cold be faster because of the stark in crease in stability. I am seriously considering sticking with it.
What would be the best way to test this ? SSX could work to estimate distance and time during a 400kmh to 0 stop, but for tyre wear I have no idea ?
Yeah but then you also have to accelerate similarly, otherwise it might create an extra biasAdjust tire wear to the max and repeat
In GT4, it was not possible to remove ABS, and you could see the ABS indicator blinking when braking at the maximum power. As far as I remember, braking at the maximum (meaning, ABS was blinking) was also wearing the tyres faster, and it had a longer braking distance than 80% power braking.
I have not tested this in GT sport, so I assumed it was the same.
What would be the best way to test this ? SSX could work to estimate distance and time during a 400kmh to 0 stop depending on the ABS type, but for tyre wear I have no idea ?
Use a 4wd car with TCS on.Yeah but then you also have to accelerate similarly, otherwise it might create an extra bias
Well I drive all the time on weak since Feb. last year.
On the last update I was on vacation for 1 month and now I'm back, not sure of the new physics are killing me or what but last week at Suzuka was so a major disaster(dr A-low to dr B-low-almost-C), I'm for sure going for default for some months now and see if that can help to brig back my old pace.
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First. ABS weak increases overall traction. Full stop (no pun intended). On ABS weak. all cars (so far) slide less and exit the corners better. The problem this causes is that they also do not rotate as freely. On ABS default, you can pitch a car into a corner and it somewhat aligns itself. So, I believe there is some kind of assistance happening that goes beyond just braking. Also, I believe there is a decrease in grip as a way to balance the cars between the two settings.
This makes no sense. Why would the ABS affect cornering grip while it is active only during braking ? Can you blind your testing?
UPDATE: I have lost about 10000 DR points and currently sit at 43000, or mid pack A. Some of this is performance and some is the nature of Fuji.
First. ABS weak increases overall traction. Full stop (no pun intended). On ABS weak. all cars (so far) slide less and exit the corners better. The problem this causes is that they also do not rotate as freely. On ABS default, you can pitch a car into a corner and it somewhat aligns itself. So, I believe there is some kind of assistance happening that goes beyond just braking. Also, I believe there is a decrease in grip as a way to balance the cars between the two settings.
In order for ABS weak cars to handle (or at least pace) on par with an ABS default car, the brake balance needs to be set more rearward. Currently, I have found 1 step to be enough, but 2 may be necessary.
Braking distance is also somewhat shorter, which can be a little challenging to balance out. This is beneficial when passing up the inside a you can brake and release and brake again to adjust your position without completely blowing the corner. With ABS weak, you definitely need to apply brakes the way you would apply throttle, so with a more of squeeze than a quick press, and you need to release it a little as you apex.
I don't know so much about it being a more "skillful" setting, but it does give you more overall control over the car. I'm not a super fast guy, so given the time I leave out on track, I cannot say for certain that the increased control yields better time. As I mentioned above, ABS default is balanced against ABS weak, so either setup has it's faster sections. At Fuji, ABS default was better from turn 1 to the chicane because I could pitch the car at tight corners with a little more reckless abandon, giving me a track position advantage. ABS weak would gain on traction is the long sweeping turn 3, but it really came into it's own from the chicane to the last corner. The added grip made the chicane easier, made exiting the chicane better, was more stable and faster through the next few turns,and at the last turn, I could better aim the car at the apex, get on the throttle earlier, and exit with more traction, gain most of my time improvements over ABS default in that section.
As for tire wear, I am going to give the nod, very, very slightly to ABS weak. Moving the BB to the rear takes some load off the fronts and the (potentially) reduced number of slides seems to give it an edge as well. Seeing at ABS default has had it's grip reduced to balance it, the overall pace edge is likely going to be ABS default, but it's not definitive IMHO. I will stick with weak though because I do like the extra grip. I think I can work with that despite my current downward slump.
Here is my qualifying lap after sorting out the BB of +1 (I used 0 with default). I think I can do better because you can see that the grip is causing the car to be a little more tight than normal. This is a 1:30.8 lap.
Sigh..Why do people always want to deny stuff before trying it themselves?
Why did having brakes slightly on improve acceleration and top speed?This makes no sense. Why would the ABS affect cornering grip while it is active only during braking ?
If you do try it, heed my advice to adjust your brake balance 1 step more rearward (so, if you are at 0, move to +1. If you are at -2 go to -1, etc.) regardless of the car.
Why did having brakes slightly on improve acceleration and top speed?
These things make no sense in real world physics. But they are easily applicable in video game engines.
Wait. Is that a thing ?
Also I think my answer is misunderstood. When I say it makes no sense, I mean "why would PD make an ABS that is active even when you are not braking, this makes no sense"
Wait. Is that a thing ?
Also I think my answer is misunderstood. When I say it makes no sense, I mean "why would PD make an ABS that is active even when you are not braking, this makes no sense"
Definitely depends on car.