Originally posted by ZeroCool85
The grass doesnt slow u down Pako, only the gravel does, unless your in a slide in the grass!
Because if you decide to cut accross the grass and slow down than that is your choice, however, if your going fast enough that cutting the grass doesn't slow you down, then you would probably win anyways.
Originally posted by vat_man
I think it depends on how you approach the game.
I approach it as a motor racing simulation (since I can't afford to run my current lifestyle and race cars) so I'm very strict on myself on that sort of stuff. I'm not interested in cheating - ruins the simulation.
If you're approaching it as a video game, then knock yourself out - do wheelies, cut corners...
Originally posted by LoudMusic
Yep, totally depends on your approach.
I was going to ask the question, "Do you 'swap paint' in a race just to get ahead?". Meaning, do you bump the computer cars off the course or into a wall intentionally? It fits in the same catagory. On Leguna Seca, I've caught myself bumping the computer into the 'sand traps' several times. I do it, but I don't agree with it.
And besides, I've been noticing lately that in the higher powered cars, the computer tends to drive like utter crap. What's up with that? Sometimes I'll come around a corner and there'll be a computer sitting off the track ... facing me! And sometimes it sits there for a good 10 seconds before it can get going again. What's up?
~LoudMusic
Originally posted by Trailer01
Personally, I think it's interesting to swap paint in certain situations! I'm not saying I ride the computer around the corners, but shoving the cars? Heck yeah!
oke:
Originally posted by vat_man
Did anyone here play TOCA2 - you learnt fairly early on not to punt guys off, as the AI (which the GT guys could learn a hell of a lot from) for the car you hit would often remember (depeding on the driver), and bear a grudge for the rest of the season.
I took Alain Menu's Renault off in the first round one season, and all year, every time he was behind me - BANG! - he'd nail me.
TOCA had a pretty good system of warnings and penalties if you hit guys in the back - two warnings, two point deductions, then DQ.
Sitting on two point deductions in a race crucial for the championship certainly makes you very selective of passing opportunities...
Originally posted by LoudMusic
Well that certainly sounds good. What is TOCA2 ?? All I've ever seen is the acronym. And what platform does it run on?
~LoudMusic
Originally posted by gran_turismo_bandit
i always cut through on trial mountain. i can never slow down enough to make those corners. they set that course up to cheat on!
Originally posted by gran_turismo_bandit
i always cut through on trial mountain. i can never slow down enough to make those corners. they set that course up to cheat on!
Originally posted by sundog
Hmm I have TOCA 2, but never really got into it. Its fairly serious like you said and very very easy to have an accident in. I always felt it was harder to tell when the cars where about to let go in that game (more like real life?) Damage model is simply great (camera views are brillant too) Didn't know about that points issue. I am impressed.
Originally posted by sundog
Yeah, GT3 doesn't really lend itself to satisfying smash ups. No car damage, no flipping of cars, etc. A good rally game on the PS 2 would rock for that aspect, or if TOCA made its way across.
Originally posted by vat_man
I've had some VERY big accidents in the Colin McRae games - I fell off a road at over 200mph in a cheated up Audi Quattro after clipping a rock. Even in the replay I couldn't work out how many times it rolled - I was laughing like a loon! I've got a bad habit, especially on tarmac rallies, of pushing far too hard in that game...
Originally posted by risingson77
Don't take this the wrong way, but I don't ever want to be a passenger in your car...![]()
Originally posted by vat_man
There were two TOCA (Touring Car Championship) games, based around the heyday of the 2.0 litre supertouring format of the British Touring Car Championship (late 90's, 97 and 98 season from memory). The games were from Codemasters.
They did a third game which was a bit more international, which while the racing was as good was a bit of a dud graphics-wise.
They were in PC and PS1 formats.
Originally posted by VooDoo_Child2010
I still have both TOCA and TOCA2 for PC... the original rocked!!! The second looked great, but my trusty thrustmaster steering wheel was not compatible, so I never really got to play it much(funny, the wheel worked with the original version...), GT3 graphics are the first to challenge a rainy night at Hockenheim. Loved the realistic damage, and beautiful courses. Computer AI as mentioned above was much more advanced than regular console games. IMHO GT3 captures many of the best features of the TOCA line of games.
Originally posted by risingson77
Sure you can make it! Just start W I D E...I mean to the right of the breakdown lane line...and turn in slowly...you should only have to release the acclerator on turn-in a bit...mebbe touch the brakes if yer really haulin a$$... give it a try!